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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef COMMON_LANGUAGE_H
#define COMMON_LANGUAGE_H
#include "common/scummsys.h"
namespace Common {
class String;
/**
* List of game language.
*/
enum Language {
ZH_CNA,
ZH_TWN,
CZ_CZE,
NL_NLD,
EN_ANY, // Generic English (when only one game version exist)
EN_GRB,
EN_USA,
FR_FRA,
DE_DEU,
GR_GRE,
HE_ISR,
HR_HRV,
HU_HUN,
IT_ITA,
JA_JPN,
KO_KOR,
NB_NOR,
PL_POL,
PT_BRA,
RU_RUS,
ES_ESP,
SE_SWE,
UNK_LANG = -1 // Use default language (i.e. none specified)
};
struct LanguageDescription {
const char *code;
const char *unixLocale;
const char *description;
Language id;
};
extern const LanguageDescription g_languages[];
/** Convert a string containing a language name into a Language enum value. */
extern Language parseLanguage(const String &str);
extern Language parseLanguageFromLocale(const char *locale);
extern const char *getLanguageCode(Language id);
extern const char *getLanguageLocale(Language id);
extern const char *getLanguageDescription(Language id);
} // End of namespace Common
#endif
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