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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**
* This code is heavily based on the Pluto code base. Copyright below
*/
/* Tamed Pluto - Heavy-duty persistence for Lua
* Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
* domain. People making use of this software as part of an application
* are politely requested to email the author at sneftel@gmail.com
* with a brief description of the application, primarily to satisfy his
* curiosity.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Instrumented by Stefan Reich (info@luaos.net)
* for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
*/
#ifndef LUA_PERSISTENCE_H
#define LUA_PERSISTENCE_H
#include "lua.h"
namespace Common {
class WriteStream;
class ReadStream;
}
namespace Lua {
#define PERMANENT_TYPE 101
void persistLua(lua_State *luaState, Common::WriteStream *writeStream);
void unpersistLua(lua_State *luaState, Common::ReadStream *readStream);
} // End of namespace Lua
#endif
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