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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LUA_SCUMMVM_FILE_H
#define LUA_SCUMMVM_FILE_H
#include "common/str.h"
namespace Lua {
/**
* The following class acts as a proxy interface to the I/O code, pretending that the ScummVM
* settings are a properly formatted 'config.lua' file
*/
class LuaFileProxy {
private:
Common::String _readData;
uint _readPos;
Common::String _settings;
Common::String formatDouble(double value);
void setupConfigFile();
Common::String getLanguage();
void setLanguage(const Common::String &lang);
void writeSettings();
void updateSetting(const Common::String &setting, const Common::String &value);
public:
LuaFileProxy(const Common::String &filename, const Common::String &mode);
~LuaFileProxy();
bool eof() const { return _readPos >= _readData.size(); }
size_t read(void *ptr, size_t size, size_t count);
size_t write(const char *ptr, size_t count);
};
} // End of namespace Lua
#endif
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