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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_OSD_MESSAGE_QUEUE_H
#define COMMON_OSD_MESSAGE_QUEUE_H
#include "common/events.h"
#include "common/singleton.h"
#include "common/str.h"
#include "common/queue.h"
#include "common/mutex.h"
namespace Common {
/**
* Queue OSD messages from any thread to be displayed by the graphic thread.
*/
class OSDMessageQueue : public Singleton<OSDMessageQueue>, public EventSource {
public:
OSDMessageQueue();
~OSDMessageQueue();
enum {
kMinimumDelay = 1000 /** < Minimum delay between two OSD messages (in milliseconds) */
};
/**
* Add a message to the OSD message queue.
*/
void addMessage(const char *msg);
/**
* Common::EventSource interface
*
* The OSDMessageQueue registers itself as an event source even if it does not
* actually produce events as a mean to be polled periodically by the GUI or
* engine code.
*
* The periodical polling is used to update the OSD messages.
*/
virtual bool pollEvent(Common::Event &event) override;
private:
Mutex _mutex;
Queue<String> _messages;
uint32 _lastUpdate;
};
} // End of namespace Common
#endif
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