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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_RENDERMODE_H
#define COMMON_RENDERMODE_H
#include "common/scummsys.h"
namespace Common {
class String;
/**
* List of render modes. It specifies which original graphics mode
* to use. Some targets used postprocessing dithering routines for
* reducing color depth of final image which let it to be rendered on
* such low-level adapters as CGA or Hercules.
*/
enum RenderMode {
kRenderDefault = 0,
kRenderVGA = 1,
kRenderEGA = 2,
kRenderCGA = 3,
kRenderHercG = 4,
kRenderHercA = 5,
kRenderAmiga = 6,
kRenderFMTowns = 7,
kRenderPC9821 = 8,
kRenderPC9801 = 9,
kRenderApple2GS = 10,
kRenderAtariST = 11
};
struct RenderModeDescription {
const char *code;
const char *description;
RenderMode id;
};
extern const RenderModeDescription g_renderModes[];
/** Convert a string containing a render mode name into a RenderingMode enum value. */
extern RenderMode parseRenderMode(const String &str);
extern const char *getRenderModeCode(RenderMode id);
extern const char *getRenderModeDescription(RenderMode id);
// TODO: Rename the following to something better; also, document it
extern String renderMode2GUIO(RenderMode id);
// TODO: Rename the following to something better; also, document it
extern String allRenderModesGUIOs();
} // End of namespace Common
#endif
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