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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef COMMON_SAVEFILE_H
#define COMMON_SAVEFILE_H
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/stream.h"
class SaveFile : public Common::ReadStream, public Common::WriteStream {
public:
virtual ~SaveFile() {}
virtual bool isOpen() const = 0;
};
class SaveFileManager {
public:
virtual ~SaveFileManager() {}
/**
* Open the file with name filename in the given directory for saving or loading.
* @param filename the filename
* @param directory the directory
* @param saveOrLoad true for saving, false for loading
* @return pointer to a SaveFile object
*/
virtual SaveFile *openSavefile(const char *filename, bool saveOrLoad) = 0;
virtual void listSavefiles(const char * /* prefix */, bool *marks, int num) = 0;
/** Get the path to the save game directory. */
virtual const char *getSavePath() const;
};
class DefaultSaveFileManager : public SaveFileManager {
public:
virtual SaveFile *openSavefile(const char *filename, bool saveOrLoad);
virtual void listSavefiles(const char * /* prefix */, bool *marks, int num);
protected:
virtual SaveFile *makeSaveFile(const char *filename, bool saveOrLoad);
};
#endif
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