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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SCALER_H
#define SCALER_H
extern int Init_2xSaI (uint32 BitFormat);
extern void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr,
uint32 dstPitch, int width, int height);
extern void Super2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern void AdvMame2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern void Normal1x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern void Normal2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern void Normal3x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern void TV2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern void DotMatrix(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
enum {
GFX_NORMAL = 0,
GFX_DOUBLESIZE = 1,
GFX_TRIPLESIZE = 2,
GFX_2XSAI = 3,
GFX_SUPER2XSAI = 4,
GFX_SUPEREAGLE = 5,
GFX_ADVMAME2X = 6,
GFX_TV2X = 7,
GFX_DOTMATRIX = 8
};
#endif
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