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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_STRING_H
#define COMMON_STRING_H
#include "common/scummsys.h"
#include "common/array.h"
namespace Common {
/**
* Simple string class for ScummVM. Provides automatic storage managment,
* and overloads several operators in a 'natural' fashion, mimicking
* the std::string class. Even provides simple iterators.
*
* This class tries to avoid allocating lots of small blocks on the heap,
* since that is inefficient on several platforms supported by ScummVM.
* Instead, small strings are stored 'inside' the string object (i.e. on
* the stack, for stack allocated objects), and only for strings exceeding
* a certain length do we allocate a buffer on the heap.
*/
class String {
protected:
/**
* The size of the internal storage. Increasing this means less heap
* allocations are needed, at the cost of more stack memory usage,
* and of course lots of wasted memory. Empirically, 90% or more of
* all String instances are less than 32 chars long. If a platform
* is very short on stack space, it would be possible to lower this.
* A value of 24 still seems acceptable, though considerably worse,
* while 16 seems to be the lowest you want to go... Anything lower
* than 8 makes no sense, since that's the size of member _extern
* (on 32 bit machines; 12 bytes on systems with 64bit pointers).
*/
static const uint32 _builtinCapacity = 32 - sizeof(uint32) - sizeof(char*);
/**
* Length of the string. Stored to avoid having to call strlen
* a lot. Yes, we limit ourselves to strings shorter than 4GB --
* on purpose :-).
*/
uint32 _size;
/**
* Pointer to the actual string storage. Either points to _storage,
* or to a block allocated on the heap via malloc.
*/
char *_str;
union {
/**
* Internal string storage.
*/
char _storage[_builtinCapacity];
/**
* External string storage data -- the refcounter, and the
* capacity of the string _str points to.
*/
struct {
mutable int *_refCount;
uint32 _capacity;
} _extern;
};
inline bool isStorageIntern() const {
return _str == _storage;
}
public:
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
static const String emptyString;
#else
static const char *emptyString;
#endif
/** Construct a new empty string. */
String() : _size(0), _str(_storage) { _storage[0] = 0; }
/** Construct a new string from the given NULL-terminated C string. */
String(const char *str);
/** Construct a new string containing exactly len characters read from address str. */
String(const char *str, uint32 len);
/** Construct a new string containing the characters between beginP (including) and endP (excluding). */
String(const char *beginP, const char *endP);
/** Construct a copy of the given string. */
String(const String &str);
/** Construct a string consisting of the given character. */
String(char c);
~String();
String &operator =(const char *str);
String &operator =(const String &str);
String &operator =(char c);
String &operator +=(const char *str);
String &operator +=(const String &str);
String &operator +=(char c);
bool operator ==(const String &x) const;
bool operator ==(const char *x) const;
bool operator !=(const String &x) const;
bool operator !=(const char *x) const;
bool operator <(const String &x) const;
bool operator <=(const String &x) const;
bool operator >(const String &x) const;
bool operator >=(const String &x) const;
bool equals(const String &x) const;
bool equalsIgnoreCase(const String &x) const;
int compareTo(const String &x) const; // strcmp clone
int compareToIgnoreCase(const String &x) const; // stricmp clone
bool equals(const char *x) const;
bool equalsIgnoreCase(const char *x) const;
int compareTo(const char *x) const; // strcmp clone
int compareToIgnoreCase(const char *x) const; // stricmp clone
bool hasSuffix(const char *x) const;
bool hasPrefix(const char *x) const;
bool contains(const char *x) const;
bool contains(char x) const;
/**
* Simple DOS-style pattern matching function (understands * and ? like used in DOS).
* Taken from exult/files/listfiles.cc
*
* Token meaning:
* "*": any character, any amount of times.
* "?": any character, only once.
*
* Example strings/patterns:
* String: monkey.s01 Pattern: monkey.s?? => true
* String: monkey.s101 Pattern: monkey.s?? => false
* String: monkey.s99 Pattern: monkey.s?1 => false
* String: monkey.s101 Pattern: monkey.s* => true
* String: monkey.s99 Pattern: monkey.s*1 => false
*
* @param str Text to be matched against the given pattern.
* @param pat Glob pattern.
*
* @return true if str matches the pattern, false otherwise.
*/
bool matchString(const char *pat) const;
bool matchString(const String &pat) const;
inline const char *c_str() const { return _str; }
inline uint size() const { return _size; }
inline bool empty() const { return (_size == 0); }
char lastChar() const { return (_size > 0) ? _str[_size-1] : 0; }
char operator [](int idx) const {
assert(_str && idx >= 0 && idx < (int)_size);
return _str[idx];
}
/** Remove the last character from the string. */
void deleteLastChar();
/** Remove the character at position p from the string. */
void deleteChar(uint32 p);
/** Set character c at position p, replacing the previous character there. */
void setChar(char c, uint32 p);
/** Set character c at position p. */
void insertChar(char c, uint32 p);
/** Clears the string, making it empty. */
void clear();
/** Convert all characters in the string to lowercase. */
void toLowercase();
/** Convert all characters in the string to uppercase. */
void toUppercase();
/**
* Removes trailing and leading whitespaces. Uses isspace() to decide
* what is whitespace and what not.
*/
void trim();
uint hash() const;
public:
typedef char * iterator;
typedef const char * const_iterator;
iterator begin() {
return _str;
}
iterator end() {
return begin() + size();
}
const_iterator begin() const {
return _str;
}
const_iterator end() const {
return begin() + size();
}
protected:
void makeUnique();
void ensureCapacity(uint32 new_size, bool keep_old);
void incRefCount() const;
void decRefCount(int *oldRefCount);
void initWithCStr(const char *str, uint32 len);
};
// Append two strings to form a new (temp) string
String operator +(const String &x, const String &y);
String operator +(const char *x, const String &y);
String operator +(const String &x, const char *y);
String operator +(const String &x, char y);
String operator +(char x, const String &y);
// Some useful additional comparison operators for Strings
bool operator == (const char *x, const String &y);
bool operator != (const char *x, const String &y);
// Utility functions to remove leading and trailing whitespaces
extern char *ltrim(char *t);
extern char *rtrim(char *t);
extern char *trim(char *t);
/**
* Returns the last component of a given path.
*
* Examples:
* /foo/bar.txt would return 'bar.txt'
* /foo/bar/ would return 'bar'
* /foo/./bar// would return 'bar'
*
* @param path the path of which we want to know the last component
* @param sep character used to separate path components
* @return The last component of the path.
*/
Common::String lastPathComponent(const Common::String &path, const char sep);
/**
* Normalize a gien path to a canonical form. In particular:
* - trailing separators are removed: /foo/bar/ -> /foo/bar
* - double separators (= empty components) are removed: /foo//bar -> /foo/bar
* - dot components are removed: /foo/./bar -> /foo/bar
*
* @todo remove double dot components: /foo/baz/../bar -> /foo/bar
*
* @param path the path to normalize
* @param sep the separator token (usually '/' on Unix-style systems, or '\\' on Windows based stuff)
* @return the normalized path
*/
Common::String normalizePath(const Common::String &path, const char sep);
/**
* Simple DOS-style pattern matching function (understands * and ? like used in DOS).
* Taken from exult/files/listfiles.cc
*
* Token meaning:
* "*": any character, any amount of times.
* "?": any character, only once.
*
* Example strings/patterns:
* String: monkey.s01 Pattern: monkey.s?? => true
* String: monkey.s101 Pattern: monkey.s?? => false
* String: monkey.s99 Pattern: monkey.s?1 => false
* String: monkey.s101 Pattern: monkey.s* => true
* String: monkey.s99 Pattern: monkey.s*1 => false
*
* @param str Text to be matched against the given pattern.
* @param pat Glob pattern.
*
* @return true if str matches the pattern, false otherwise.
*/
bool matchString(const char *str, const char *pat);
class StringList : public Array<String> {
public:
void push_back(const char *str) {
Array<String>::push_back(str);
}
void push_back(const String &str) {
Array<String>::push_back(str);
}
};
} // End of namespace Common
#endif
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