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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_STREAM_H
#define COMMON_STREAM_H
#include "common/scummsys.h"
namespace Common {
class String;
class MemoryReadStream;
/**
* Virtual base class for both ReadStream and WriteStream.
*/
class Stream {
public:
virtual ~Stream() {}
/**
* Returns true if any I/O failure occurred.
* This flag is never cleared automatically. In order to clear it,
* client code has to call clearIOFailed() explicitly.
*
* @todo Instead of returning a plain bool, maybe we should define
* a list of error codes which can be returned here.
*/
virtual bool ioFailed() const { return false; }
/**
* Reset the I/O error status.
*/
virtual void clearIOFailed() {}
};
/**
* Generic interface for a writable data stream.
*/
class WriteStream : virtual public Stream {
public:
/**
* Write data into the stream. Subclasses must implement this
* method; all other write methods are implemented using it.
*
* @param dataPtr pointer to the data to be written
* @param dataSize number of bytes to be written
* @return the number of bytes which were actually written.
*/
virtual uint32 write(const void *dataPtr, uint32 dataSize) = 0;
/**
* Commit any buffered data to the underlying channel or
* storage medium; unbuffered streams can use the default
* implementation.
*/
virtual void flush() {}
/**
* Finalize and close this stream. To be called right before this
* stream instance is deleted. The goal here is to enable calling
* code to detect and handle I/O errors which might occur when
* closing (and this flushing, if buffered) the stream.
*
* After this method has been called, no further writes may be
* peformed on the stream. Calling ioFailed() is allowed.
*
* By default, this just flushes the stream.
*/
virtual void finalize() {
flush();
}
// The remaining methods all have default implementations; subclasses
// need not (and should not) overload them.
void writeByte(byte value) {
write(&value, 1);
}
void writeSByte(int8 value) {
write(&value, 1);
}
void writeUint16LE(uint16 value) {
writeByte((byte)(value & 0xff));
writeByte((byte)(value >> 8));
}
void writeUint32LE(uint32 value) {
writeUint16LE((uint16)(value & 0xffff));
writeUint16LE((uint16)(value >> 16));
}
void writeUint16BE(uint16 value) {
writeByte((byte)(value >> 8));
writeByte((byte)(value & 0xff));
}
void writeUint32BE(uint32 value) {
writeUint16BE((uint16)(value >> 16));
writeUint16BE((uint16)(value & 0xffff));
}
void writeSint16LE(int16 value) {
writeUint16LE((uint16)value);
}
void writeSint32LE(int32 value) {
writeUint32LE((uint32)value);
}
void writeSint16BE(int16 value) {
writeUint16BE((uint16)value);
}
void writeSint32BE(int32 value) {
writeUint32BE((uint32)value);
}
void writeString(const String &str);
};
/**
* Generic interface for a readable data stream.
*/
class ReadStream : virtual public Stream {
public:
/**
* Returns true if the end of the stream has been reached.
*/
virtual bool eos() const = 0;
/**
* Read data from the stream. Subclasses must implement this
* method; all other read methods are implemented using it.
*
* @param dataPtr pointer to a buffer into which the data is read
* @param dataSize number of bytes to be read
* @return the number of bytes which were actually read.
*/
virtual uint32 read(void *dataPtr, uint32 dataSize) = 0;
// The remaining methods all have default implementations; subclasses
// need not (and should not) overload them.
/**
* Read am unsigned byte from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
byte readByte() {
byte b = 0;
read(&b, 1);
return b;
}
/**
* Read a signed byte from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int8 readSByte() {
int8 b = 0;
read(&b, 1);
return b;
}
/**
* Read an unsigned 16-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint16 readUint16LE() {
uint16 a = readByte();
uint16 b = readByte();
return a | (b << 8);
}
/**
* Read an unsigned 32-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint32 readUint32LE() {
uint32 a = readUint16LE();
uint32 b = readUint16LE();
return (b << 16) | a;
}
/**
* Read an unsigned 16-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint16 readUint16BE() {
uint16 b = readByte();
uint16 a = readByte();
return a | (b << 8);
}
/**
* Read an unsigned 32-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
uint32 readUint32BE() {
uint32 b = readUint16BE();
uint32 a = readUint16BE();
return (b << 16) | a;
}
/**
* Read a signed 16-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int16 readSint16LE() {
return (int16)readUint16LE();
}
/**
* Read a signed 32-bit word stored in little endian (LSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int32 readSint32LE() {
return (int32)readUint32LE();
}
/**
* Read a signed 16-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int16 readSint16BE() {
return (int16)readUint16BE();
}
/**
* Read a signed 32-bit word stored in big endian (MSB first) order
* from the stream and return it.
* Performs no error checking. The return value is undefined
* if a read error occurred (for which client code can check by
* calling ioFailed()).
*/
int32 readSint32BE() {
return (int32)readUint32BE();
}
/**
* Read the specified amount of data into a malloc'ed buffer
* which then is wrapped into a MemoryReadStream.
* The returned stream might contain less data than requested,
* if reading more failed.
*/
MemoryReadStream *readStream(uint32 dataSize);
};
/**
* Interface for a seekable & readable data stream.
*
* @todo We really need better error handling here!
* Like seek should somehow indicate whether it failed.
*/
class SeekableReadStream : virtual public ReadStream {
public:
virtual uint32 pos() const = 0;
virtual uint32 size() const = 0;
virtual void seek(int32 offset, int whence = SEEK_SET) = 0;
void skip(uint32 offset) { seek(offset, SEEK_CUR); }
/**
* Read one line of text from a CR or CR/LF terminated plain text file.
* This method is a rough analog of the (f)gets function.
*
* @bug A main difference (and flaw) in this function is that there is no
* way to detect that a line exceeeds the length of the buffer.
* Code which needs this should use the new readLine_NEW() method instead.
*
* @param buf the buffer to store into
* @param bufSize the size of the buffer
* @return a pointer to the read string, or NULL if an error occurred
*
* @note The line terminator (CR or CR/LF) is stripped and not inserted
* into the buffer.
*/
virtual char *readLine(char *buf, size_t bufSize);
/**
* Reads at most one less than the number of characters specified
* by bufSize from the and stores them in the string buf. Reading
* stops when the end of a line is reached (CR, CR/LF or LF), at
* end-of-file or error. The newline, if any, is retained (CR and
* CR/LF are translated to LF = 0xA = '\n'). If any characters are
* read and there is no error, a `\0' character is appended to end
* the string.
*
* Upon successful completion, return a pointer to the string. If
* end-of-file occurs before any characters are read, returns NULL
* and the buffer contents remain unchanged. If an error occurs,
* returns NULL and the buffer contents are indeterminate.
* This method does not distinguish between end-of-file and error;
* callers muse use ioFailed() or eos() to determine which occurred.
*
* @param buf the buffer to store into
* @param bufSize the size of the buffer
* @return a pointer to the read string, or NULL if an error occurred
*/
virtual char *readLine_NEW(char *s, size_t bufSize);
};
/**
* SubReadStream provides access to a ReadStream restricted to the range
* [currentPosition, currentPosition+end).
* Manipulating the parent stream directly /will/ mess up a substream.
* Likewise, manipulating two substreams of a parent stream will cause them to
* step on each others toes.
*/
class SubReadStream : virtual public ReadStream {
protected:
ReadStream *_parentStream;
bool _disposeParentStream;
uint32 _pos;
uint32 _end;
public:
SubReadStream(ReadStream *parentStream, uint32 end, bool disposeParentStream = false)
: _parentStream(parentStream),
_disposeParentStream(disposeParentStream),
_pos(0),
_end(end) {
assert(parentStream);
}
~SubReadStream() {
if (_disposeParentStream) delete _parentStream;
}
virtual bool eos() const { return _pos == _end; }
virtual uint32 read(void *dataPtr, uint32 dataSize);
};
/*
* SeekableSubReadStream provides access to a SeekableReadStream restricted to
* the range [begin, end).
* The same caveats apply to SeekableSubReadStream as do to SeekableReadStream.
*/
class SeekableSubReadStream : public SubReadStream, public SeekableReadStream {
protected:
SeekableReadStream *_parentStream;
uint32 _begin;
public:
SeekableSubReadStream(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool disposeParentStream = false);
virtual uint32 pos() const { return _pos - _begin; }
virtual uint32 size() const { return _end - _begin; }
virtual void seek(int32 offset, int whence = SEEK_SET);
};
/**
* This is a wrapper around SeekableSubReadStream, but it adds non-endian
* read methods whose endianness is set on the stream creation.
*/
class SeekableSubReadStreamEndian : public SeekableSubReadStream {
public:
bool _bigEndian;
SeekableSubReadStreamEndian(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool bigEndian = false, bool disposeParentStream = false)
: SeekableSubReadStream(parentStream, begin, end, disposeParentStream), _bigEndian(bigEndian) {
}
inline uint16 readUint16() {
return (_bigEndian) ? readUint16BE() : readUint16LE();
}
inline uint32 readUint32() {
return (_bigEndian) ? readUint32BE() : readUint32LE();
}
inline int16 readSint16() {
return (int16)readUint16();
}
inline int32 readSint32() {
return (int32)readUint32();
}
};
/**
* Wrapper class which adds buffering to any given ReadStream.
* Users can specify how big the buffer should be, and whether the
* wrapped stream should be disposed when the wrapper is disposed.
*/
class BufferedReadStream : virtual public ReadStream {
protected:
ReadStream *_parentStream;
bool _disposeParentStream;
byte *_buf;
uint32 _pos;
uint32 _bufSize;
uint32 _realBufSize;
public:
BufferedReadStream(ReadStream *parentStream, uint32 bufSize, bool disposeParentStream = false);
~BufferedReadStream();
virtual bool eos() const { return (_pos == _bufSize) && _parentStream->eos(); }
virtual bool ioFailed() const { return _parentStream->ioFailed(); }
virtual void clearIOFailed() { _parentStream->clearIOFailed(); }
virtual uint32 read(void *dataPtr, uint32 dataSize);
};
/**
* Wrapper class which adds buffering to any given SeekableReadStream.
* @see BufferedReadStream
*/
class BufferedSeekableReadStream : public BufferedReadStream, public SeekableReadStream {
protected:
SeekableReadStream *_parentStream;
public:
BufferedSeekableReadStream(SeekableReadStream *parentStream, uint32 bufSize, bool disposeParentStream = false);
virtual uint32 pos() const { return _parentStream->pos() - (_bufSize - _pos); }
virtual uint32 size() const { return _parentStream->size(); }
virtual void seek(int32 offset, int whence = SEEK_SET);
};
/**
* Simple memory based 'stream', which implements the ReadStream interface for
* a plain memory block.
*/
class MemoryReadStream : public SeekableReadStream {
private:
const byte * const _ptrOrig;
const byte *_ptr;
const uint32 _size;
uint32 _pos;
byte _encbyte;
bool _disposeMemory;
public:
/**
* This constructor takes a pointer to a memory buffer and a length, and
* wraps it. If disposeMemory is true, the MemoryReadStream takes ownership
* of the buffer and hence free's it when destructed.
*/
MemoryReadStream(const byte *dataPtr, uint32 dataSize, bool disposeMemory = false) :
_ptrOrig(dataPtr),
_ptr(dataPtr),
_size(dataSize),
_pos(0),
_encbyte(0),
_disposeMemory(disposeMemory) {}
~MemoryReadStream() {
if (_disposeMemory)
free(const_cast<byte *>(_ptrOrig));
}
void setEnc(byte value) { _encbyte = value; }
uint32 read(void *dataPtr, uint32 dataSize);
bool eos() const { return _pos == _size; }
uint32 pos() const { return _pos; }
uint32 size() const { return _size; }
void seek(int32 offs, int whence = SEEK_SET);
};
/**
* This is a wrapper around MemoryReadStream, but it adds non-endian
* read methods whose endianness is set on the stream creation.
*/
class MemoryReadStreamEndian : public Common::MemoryReadStream {
private:
public:
bool _bigEndian;
MemoryReadStreamEndian(const byte *buf, uint32 len, bool bigEndian = false) : MemoryReadStream(buf, len), _bigEndian(bigEndian) {}
inline uint16 readUint16() {
return (_bigEndian) ? readUint16BE() : readUint16LE();
}
inline uint32 readUint32() {
return (_bigEndian) ? readUint32BE() : readUint32LE();
}
inline int16 readSint16() {
return (int16)readUint16();
}
inline int32 readSint32() {
return (int32)readUint32();
}
};
/**
* Simple memory based 'stream', which implements the WriteStream interface for
* a plain memory block.
*/
class MemoryWriteStream : public WriteStream {
private:
byte *_ptr;
const uint32 _bufSize;
uint32 _pos;
public:
MemoryWriteStream(byte *buf, uint32 len) : _ptr(buf), _bufSize(len), _pos(0) {}
uint32 write(const void *dataPtr, uint32 dataSize) {
// Write at most as many bytes as are still available...
if (dataSize > _bufSize - _pos)
dataSize = _bufSize - _pos;
memcpy(_ptr, dataPtr, dataSize);
_ptr += dataSize;
_pos += dataSize;
return dataSize;
}
bool eos() const { return _pos == _bufSize; }
uint32 pos() const { return _pos; }
uint32 size() const { return _bufSize; }
};
/**
* A sort of hybrid between MemoryWriteStream and Array classes. A stream
* that grows as it's written to.
*/
class MemoryWriteStreamDynamic : public Common::WriteStream {
private:
uint32 _capacity;
uint32 _size;
byte *_ptr;
byte *_data;
uint32 _pos;
bool _disposeMemory;
void ensureCapacity(uint32 new_len) {
if (new_len <= _capacity)
return;
byte *old_data = _data;
_capacity = new_len + 32;
_data = new byte[_capacity];
_ptr = _data + _pos;
if (old_data) {
// Copy old data
memcpy(_data, old_data, _size);
delete[] old_data;
}
_size = new_len;
}
public:
MemoryWriteStreamDynamic(bool disposeMemory = false) : _capacity(0), _size(0), _ptr(0), _data(0), _pos(0), _disposeMemory(disposeMemory) {}
~MemoryWriteStreamDynamic() {
if (_disposeMemory)
delete[] _data;
}
uint32 write(const void *dataPtr, uint32 dataSize) {
ensureCapacity(_pos + dataSize);
memcpy(_ptr, dataPtr, dataSize);
_ptr += dataSize;
_pos += dataSize;
if (_pos > _size)
_size = _pos;
return dataSize;
}
bool eos() const { return false; }
uint32 pos() const { return _pos; }
uint32 size() const { return _size; }
byte *getData() { return _data; }
};
} // End of namespace Common
#endif
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