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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
OSystem *g_system = 0;
OSystem::OSystem() {
}
OSystem::~OSystem() {
}
bool OSystem::setGraphicsMode(const char *name) {
if (!name)
return false;
// Special case for the 'default' filter
if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
return setGraphicsMode(getDefaultGraphicsMode());
}
const GraphicsMode *gm = getSupportedGraphicsModes();
while (gm->name) {
if (!scumm_stricmp(gm->name, name)) {
return setGraphicsMode(gm->id);
}
gm++;
}
return false;
}
bool OSystem::openCD(int drive) {
return false;
}
bool OSystem::pollCD() {
return false;
}
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