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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/events/default/default-events.h"
#include "backends/fs/fs-factory.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/timer.h"
#include "common/util.h"
#include "graphics/colormasks.h"
#include "gui/message.h"
#include "sound/mixer.h"
OSystem *g_system = 0;
OSystem::OSystem() {
}
OSystem::~OSystem() {
}
bool OSystem::setGraphicsMode(const char *name) {
if (!name)
return false;
// Special case for the 'default' filter
if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
return setGraphicsMode(getDefaultGraphicsMode());
}
const GraphicsMode *gm = getSupportedGraphicsModes();
while (gm->name) {
if (!scumm_stricmp(gm->name, name)) {
return setGraphicsMode(gm->id);
}
gm++;
}
return false;
}
OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) {
return ::RGBToColor<ColorMasks<565> >(r, g, b);
}
void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
::colorToRGB<ColorMasks<565> >(color, r, g, b);
}
OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
return RGBToColor(r, g, b);
}
void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
colorToRGB(color, r, g, b);
a = 255;
}
void OSystem::displayMessageOnOSD(const char *msg) {
// Display the message for 1.5 seconds
GUI::TimedMessageDialog dialog(msg, 1500);
dialog.runModal();
}
bool OSystem::openCD(int drive) {
return false;
}
bool OSystem::pollCD() {
return false;
}
void OSystem::playCD(int track, int num_loops, int start_frame, int duration) {
}
void OSystem::stopCD() {
}
void OSystem::updateCD() {
}
static Common::EventManager *s_eventManager = 0;
Common::EventManager *OSystem::getEventManager() {
// FIXME/TODO: Eventually this method should be turned into an abstract one,
// to force backends to implement this conciously (even if they
// end up returning the default event manager anyway).
if (!s_eventManager)
s_eventManager = new DefaultEventManager(this);
return s_eventManager;
}
void OSystem::clearScreen() {
Graphics::Surface *screen = lockScreen();
memset(screen->pixels, 0, screen->h * screen->pitch);
unlockScreen();
}
/*
FIXME: The config file loading code below needs to be cleaned up.
Port specific variants should be pushed into the respective ports.
Ideally, the default OSystem::openConfigFileForReading/Writing methods
should be removed completely.
*/
#include "common/file.h"
#ifdef __PLAYSTATION2__
#include "backends/platform/ps2/systemps2.h"
#endif
#ifdef IPHONE
#include "backends/platform/iphone/osys_iphone.h"
#endif
#if defined(UNIX)
#ifdef MACOSX
#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
#else
#define DEFAULT_CONFIG_FILE ".scummvmrc"
#endif
#else
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#endif
static Common::String getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
OSVERSIONINFO win32OsVersion;
ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&win32OsVersion);
// Check for non-9X version of Windows.
if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
// Use the Application Data directory of the user profile.
if (win32OsVersion.dwMajorVersion >= 5) {
if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
error("Unable to access application data directory");
} else {
if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
error("Unable to access user profile directory");
strcat(configFile, "\\Application Data");
CreateDirectory(configFile, NULL);
}
strcat(configFile, "\\ScummVM");
CreateDirectory(configFile, NULL);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
if (fopen(configFile, "r") == NULL) {
// Check windows directory
char oldConfigFile[MAXPATHLEN];
GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
if (fopen(oldConfigFile, "r")) {
printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
printf("file from the old default location:\n");
printf("%s\n", oldConfigFile);
printf("to the new default location:\n");
printf("%s\n\n", configFile);
strcpy(configFile, oldConfigFile);
}
}
} else {
// Check windows directory
GetWindowsDirectory(configFile, MAXPATHLEN);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
}
#elif defined(PALMOS_MODE)
strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
#elif defined(IPHONE)
strcpy(configFile, OSystem_IPHONE::getConfigPath());
#elif defined(__PLAYSTATION2__)
((OSystem_PS2*)g_system)->makeConfigPath(configFile);
#elif defined(__PSP__)
strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE);
#elif defined (__SYMBIAN32__)
strcpy(configFile, Symbian::GetExecutablePath());
strcat(configFile, DEFAULT_CONFIG_FILE);
#elif defined(UNIX) && !defined(GP2X) && !defined(IPHONE)
// On UNIX type systems, by default we store the config file inside
// to the HOME directory of the user.
//
// GP2X is Linux based but Home dir can be read only so do not use
// it and put the config in the executable dir.
//
// On the iPhone, the home dir of the user when you launch the app
// from the Springboard, is /. Which we don't want.
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN)
snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#endif
return configFile;
}
Common::SeekableReadStream *OSystem::openConfigFileForReading() {
Common::File *confFile = new Common::File();
assert(confFile);
confFile->open(getDefaultConfigFileName());
return confFile;
}
Common::WriteStream *OSystem::openConfigFileForWriting() {
#ifdef __DC__
return 0;
#else
Common::DumpFile *confFile = new Common::DumpFile();
assert(confFile);
confFile->open(getDefaultConfigFileName());
return confFile;
#endif
}
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