1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
#undef ARRAYSIZE
#endif
#define TRANSLATIONS_DAT_VER 2
#include "common/translation.h"
#include "common/archive.h"
#include "common/config-manager.h"
DECLARE_SINGLETON(Common::TranslationManager);
#ifdef USE_DETECTLANG
#ifndef WIN32
#include <locale.h>
#endif // !WIN32
#endif
namespace Common {
bool operator<(const TLanguage &l, const TLanguage &r) {
return strcmp(l.name, r.name) < 0;
}
#ifdef USE_TRANSLATION
// Translation enabled
TranslationManager::TranslationManager() : _currentLang(-1) {
loadTranslationsInfoDat();
#ifdef USE_DETECTLANG
// FIXME: language detection should be done via an OSystem API.
#ifdef WIN32
// We can not use "setlocale" (at least not for MSVC builds), since it
// will return locales like: "English_USA.1252", thus we need a special
// way to determine the locale string for Win32.
char langName[9];
char ctryName[9];
const LCID languageIdentifier = GetThreadLocale();
// GetLocalInfo is only supported starting from Windows 2000, according to this:
// http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx
// On the other hand the locale constants used, seem to exist on Windows 98 too,
// check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx
//
// I am not exactly sure what is the truth now, it might be very well that this breaks
// support for systems older than Windows 2000....
//
// TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for
// example and if it does not and we still want Windows 9x support, we should definitly
// think of another solution.
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
_syslang = langName;
_syslang += "_";
_syslang += ctryName;
} else {
_syslang = "C";
}
#else // WIN32
// Activating current locale settings
const char *locale = setlocale(LC_ALL, "");
// Detect the language from the locale
if (!locale) {
_syslang = "C";
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int i = 0; locale[i]; ++i) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') {
length = i;
break;
}
length = i;
}
_syslang = String(locale, length);
}
#endif // WIN32
#else // USE_DETECTLANG
_syslang = "C";
#endif // USE_DETECTLANG
// Set the default language
setLanguage("");
}
TranslationManager::~TranslationManager() {
}
void TranslationManager::setLanguage(const String &lang) {
// Get lang index
int langIndex = -1;
String langStr(lang);
if (langStr.empty())
langStr = _syslang;
// Searching for a valid language
for (unsigned int i = 0; i < _langs.size() && langIndex == -1; ++i) {
if (langStr == _langs[i])
langIndex = i;
}
// Try partial match
for (unsigned int i = 0; i < _langs.size() && langIndex == -1; ++i) {
if (strncmp(langStr.c_str(), _langs[i].c_str(), 2) == 0)
langIndex = i;
}
// Load messages for that lang
// Call it even if the index is -1 to unload previously loaded translations
if (langIndex != _currentLang) {
loadLanguageDat(langIndex);
_currentLang = langIndex;
}
}
const char *TranslationManager::getTranslation(const char *message) const {
return getTranslation(message, NULL);
}
const char *TranslationManager::getTranslation(const char *message, const char *context) const {
// if no language is set or message is empty, return msgid as is
if (_currentTranslationMessages.empty() || *message == '\0')
return message;
// binary-search for the msgid
int leftIndex = 0;
int rightIndex = _currentTranslationMessages.size() - 1;
while (rightIndex >= leftIndex) {
const int midIndex = (leftIndex + rightIndex) / 2;
const PoMessageEntry *const m = &_currentTranslationMessages[midIndex];
int compareResult = strcmp(message, _messageIds[m->msgid].c_str());
if (compareResult == 0) {
// Get the range of messages with the same ID (but different context)
leftIndex = rightIndex = midIndex;
while (
leftIndex > 0 &&
_currentTranslationMessages[leftIndex - 1].msgid == m->msgid
) {
--leftIndex;
}
while (
rightIndex < (int)_currentTranslationMessages.size() - 1 &&
_currentTranslationMessages[rightIndex + 1].msgid == m->msgid
) {
++rightIndex;
}
// Find the context we want
if (context == NULL || *context == '\0' || leftIndex == rightIndex)
return _currentTranslationMessages[leftIndex].msgstr.c_str();
// We could use again binary search, but there should be only a small number of contexts.
while (rightIndex > leftIndex) {
compareResult = strcmp(context, _currentTranslationMessages[rightIndex].msgctxt.c_str());
if (compareResult == 0)
return _currentTranslationMessages[rightIndex].msgstr.c_str();
else if (compareResult > 0)
break;
--rightIndex;
}
return _currentTranslationMessages[leftIndex].msgstr.c_str();
} else if (compareResult < 0)
rightIndex = midIndex - 1;
else
leftIndex = midIndex + 1;
}
return message;
}
String TranslationManager::getCurrentCharset() const {
if (_currentCharset.empty())
return "ASCII";
return _currentCharset;
}
String TranslationManager::getCurrentLanguage() const {
if (_currentLang == -1)
return "C";
return _langs[_currentLang];
}
String TranslationManager::getTranslation(const String &message) const {
return getTranslation(message.c_str());
}
String TranslationManager::getTranslation(const String &message, const String &context) const {
return getTranslation(message.c_str(), context.c_str());
}
const TLangArray TranslationManager::getSupportedLanguageNames() const {
TLangArray languages;
for (unsigned int i = 0; i < _langNames.size(); i++) {
TLanguage lng(_langNames[i].c_str(), i + 1);
languages.push_back(lng);
}
sort(languages.begin(), languages.end());
return languages;
}
int TranslationManager::parseLanguage(const String &lang) const {
for (unsigned int i = 0; i < _langs.size(); i++) {
if (lang == _langs[i])
return i + 1;
}
return kTranslationBuiltinId;
}
String TranslationManager::getLangById(int id) const {
switch (id) {
case kTranslationAutodetectId:
return "";
case kTranslationBuiltinId:
return "C";
default:
if (id >= 0 && id - 1 < (int)_langs.size())
return _langs[id - 1];
}
// In case an invalid ID was specified, we will output a warning
// and return the same value as the auto detection id.
warning("Invalid language id %d passed to TranslationManager::getLangById", id);
return "";
}
bool TranslationManager::openTranslationsFile(File& inFile) {
// First try to open it directly (i.e. using the SearchMan).
if (inFile.open("translations.dat"))
return true;
// Then look in the Themepath if we can find the file.
if (ConfMan.hasKey("themepath"))
return openTranslationsFile(FSNode(ConfMan.get("themepath")), inFile);
return false;
}
bool TranslationManager::openTranslationsFile(const FSNode &node, File& inFile, int depth) {
if (!node.exists() || !node.isReadable() || !node.isDirectory())
return false;
// Check if we can find the file in this directory
// Since File::open(FSNode) makes all the needed tests, it is not really
// necessary to make them here. But it avoid printing warnings.
FSNode fileNode = node.getChild("translations.dat");
if (fileNode.exists() && fileNode.isReadable() && !fileNode.isDirectory()) {
if (inFile.open(fileNode))
return true;
}
// Check if we exceeded the given recursion depth
if (depth - 1 == -1)
return false;
// Otherwise look for it in sub-directories
FSList fileList;
if (!node.getChildren(fileList, FSNode::kListDirectoriesOnly))
return false;
for (FSList::iterator i = fileList.begin(); i != fileList.end(); ++i) {
if (openTranslationsFile(*i, inFile, depth == -1 ? - 1 : depth - 1))
return true;
}
// Not found in this directory or its sub-directories
return false;
}
void TranslationManager::loadTranslationsInfoDat() {
File in;
if (!openTranslationsFile(in)) {
warning("You are missing the 'translations.dat' file. GUI translation will not be available");
return;
}
if (!checkHeader(in))
return;
char buf[256];
int len;
// Get number of translations
int nbTranslations = in.readUint16BE();
// Skip all the block sizes
for (int i = 0; i < nbTranslations + 2; ++i)
in.readUint16BE();
// Read list of languages
_langs.resize(nbTranslations);
_langNames.resize(nbTranslations);
for (int i = 0; i < nbTranslations; ++i) {
len = in.readUint16BE();
in.read(buf, len);
_langs[i] = String(buf, len-1);
len = in.readUint16BE();
in.read(buf, len);
_langNames[i] = String(buf, len-1);
}
// Read messages
int numMessages = in.readUint16BE();
_messageIds.resize(numMessages);
for (int i = 0; i < numMessages; ++i) {
len = in.readUint16BE();
in.read(buf, len);
_messageIds[i] = String(buf, len-1);
}
}
void TranslationManager::loadLanguageDat(int index) {
_currentTranslationMessages.clear();
_currentCharset.clear();
// Sanity check
if (index < 0 || index >= (int)_langs.size()) {
if (index != -1)
warning("Invalid language index %d passed to TranslationManager::loadLanguageDat", index);
return;
}
File in;
if (!openTranslationsFile(in))
return;
if (!checkHeader(in))
return;
char buf[1024];
int len;
// Get number of translations
int nbTranslations = in.readUint16BE();
if (nbTranslations != (int)_langs.size()) {
warning("The 'translations.dat' file has changed since starting ScummVM. GUI translation will not be available");
return;
}
// Get size of blocks to skip.
int skipSize = 0;
for (int i = 0; i < index + 2; ++i)
skipSize += in.readUint16BE();
// We also need to skip the remaining block sizes
skipSize += 2 * (nbTranslations - index);
// Seek to start of block we want to read
in.seek(skipSize, SEEK_CUR);
// Read number of translated messages
int nbMessages = in.readUint16BE();
_currentTranslationMessages.resize(nbMessages);
// Read charset
len = in.readUint16BE();
in.read(buf, len);
_currentCharset = String(buf, len-1);
// Read messages
for (int i = 0; i < nbMessages; ++i) {
_currentTranslationMessages[i].msgid = in.readUint16BE();
len = in.readUint16BE();
in.read(buf, len);
_currentTranslationMessages[i].msgstr = String(buf, len-1);
len = in.readUint16BE();
if (len > 0) {
in.read(buf, len);
_currentTranslationMessages[i].msgctxt = String(buf, len-1);
}
}
}
bool TranslationManager::checkHeader(File &in) {
char buf[13];
int ver;
in.read(buf, 12);
buf[12] = '\0';
// Check header
if (strcmp(buf, "TRANSLATIONS")) {
warning("Your 'translations.dat' file is corrupt. GUI translation will not be available");
return false;
}
// Check version
ver = in.readByte();
if (ver != TRANSLATIONS_DAT_VER) {
warning("Your 'translations.dat' file has a mismatching version, expected was %d but you got %d. GUI translation will not be available", TRANSLATIONS_DAT_VER, ver);
return false;
}
return true;
}
#else // USE_TRANSLATION
// Translation disabled
TranslationManager::TranslationManager() {}
TranslationManager::~TranslationManager() {}
void TranslationManager::setLanguage(const String &lang) {}
String TranslationManager::getLangById(int id) const {
return String();
}
int TranslationManager::parseLanguage(const String &lang) const {
return kTranslationBuiltinId;
}
const char *TranslationManager::getTranslation(const char *message) const {
return message;
}
String TranslationManager::getTranslation(const String &message) const {
return message;
}
const char *TranslationManager::getTranslation(const char *message, const char *) const {
return message;
}
String TranslationManager::getTranslation(const String &message, const String &) const {
return message;
}
const TLangArray TranslationManager::getSupportedLanguageNames() const {
return TLangArray();
}
String TranslationManager::getCurrentCharset() const {
return "ASCII";
}
String TranslationManager::getCurrentLanguage() const {
return "C";
}
#endif // USE_TRANSLATION
} // End of namespace Common
|