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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_TRANSLATION_H
#define COMMON_TRANSLATION_H
#include "common/singleton.h"
#include "common/str-array.h"
namespace Common {
class File;
class FSNode;
enum TranslationIDs {
kTranslationAutodetectId = 0,
kTranslationBuiltinId = 1000
};
struct TLanguage {
const char *name;
int id;
TLanguage() : name(0), id(0) {}
TLanguage(const char *n, int i) : name(n), id(i) {}
};
bool operator<(const TLanguage &l, const TLanguage &r);
typedef Array<TLanguage> TLangArray;
struct PoMessageEntry {
int msgid;
String msgctxt;
String msgstr;
};
/**
* Message translation manager.
*/
class TranslationManager : public Singleton<TranslationManager> {
public:
/**
* The constructor detects the system language and sets default
* language to English.
*/
TranslationManager();
~TranslationManager();
/**
* Retrieves the language string to the given id.
*
* @param id Id of the language
* @return the matching string description of the language
*/
String getLangById(int id) const;
/**
* Sets the current translation language to the one specified in the
* parameter. If the parameter is an empty string, it sets the default
* system language.
*
* @param lang Language to setup.
*/
void setLanguage(const String &lang);
/**
* Sets the current translation language to the one specified by the
* id parameter.
*
* @param id The id of the language.
*/
void setLanguage(int id) {
setLanguage(getLangById(id));
}
/**
* Parses a language string and returns an id instead.
*
* @param lang Language string
* @return id of the language or kTranslationBuiltinId in case the
* language could not be found.
*/
int parseLanguage(const String &lang) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
const char *getTranslation(const char *message) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
String getTranslation(const String &message) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
const char *getTranslation(const char *message, const char *context) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
String getTranslation(const String &message, const String &context) const;
/**
* Returns a list of supported languages.
*
* @return The list of supported languages in a user readable form.
*/
const TLangArray getSupportedLanguageNames() const;
/**
* Returns charset specified by selected translation language
*/
String getCurrentCharset() const;
/**
* Returns currently selected translation language
*/
String getCurrentLanguage() const;
private:
#ifdef USE_TRANSLATION
/**
* Find the translations.dat file. It looks first using the SearchMan and
* then if needed using the Themepath. If found it opens the given File
* to read the translations.dat file.
*/
bool openTranslationsFile(File&);
/**
* Find the translations.dat file in the given directory node.
* If found it opens the given File to read the translations.dat file.
*/
bool openTranslationsFile(const FSNode &node, File&, int depth = -1);
/**
* Load the list of languages from the translations.dat file
*/
void loadTranslationsInfoDat();
/**
* Load the translation for the given language from the translations.dat file
*
* @param index of the language in the list of languages
*/
void loadLanguageDat(int index);
/**
* Check the header of the given file to make sure it is a valid translations data file.
*/
bool checkHeader(File &in);
String _syslang;
StringArray _langs;
StringArray _langNames;
StringArray _messageIds;
Array<PoMessageEntry> _currentTranslationMessages;
String _currentCharset;
int _currentLang;
#endif
};
} // End of namespace Common
#define TransMan Common::TranslationManager::instance()
#ifdef USE_TRANSLATION
#define _(str) TransMan.getTranslation(str)
#define _c(str, context) TransMan.getTranslation(str, context)
#else
#define _(str) str
#define _c(str, context) str
#endif
#define _s(str) str
#define _sc(str, ctxt) str
#define DECLARE_TRANSLATION_ADDITIONAL_CONTEXT(str, ctxt)
#endif
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