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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef COMMON_UNZIP_H
#define COMMON_UNZIP_H
#include "common/str.h"
namespace Common {
class Archive;
class FSNode;
class SeekableReadStream;
/**
* This factory method creates an Archive instance corresponding to the content
* of the ZIP compressed file with the given name.
*
* May return 0 in case of a failure.
*/
Archive *makeZipArchive(const String &name);
/**
* This factory method creates an Archive instance corresponding to the content
* of the ZIP compressed file with the given name.
*
* May return 0 in case of a failure.
*/
Archive *makeZipArchive(const FSNode &node);
/**
* This factory method creates an Archive instance corresponding to the content
* of the given ZIP compressed datastream.
* This takes ownership of the stream, in particular, it is deleted when the
* ZipArchive is deleted.
*
* May return 0 in case of a failure. In this case stream will still be deleted.
*/
Archive *makeZipArchive(SeekableReadStream *stream);
} // End of namespace Common
#endif
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