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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_UNZIP_H
#define COMMON_UNZIP_H
#ifdef USE_ZLIB
#include "common/scummsys.h"
#include "common/archive.h"
typedef void *unzFile;
namespace Common {
class ZipArchive : public Archive {
void *_zipFile;
public:
ZipArchive(const String &name);
ZipArchive(const FSNode &node);
~ZipArchive();
bool isOpen() const;
virtual bool hasFile(const String &name);
virtual int listMembers(ArchiveMemberList &list);
virtual ArchiveMemberPtr getMember(const String &name);
virtual SeekableReadStream *openFile(const String &name);
};
} // End of namespace Common
#endif // USE_ZLIB
#endif /* _unz_H */
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