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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_WINEXE_H
#define COMMON_WINEXE_H
#include "common/hash-str.h"
#include "common/str.h"
namespace Common {
class WinResourceID {
public:
WinResourceID() { _idType = kIDTypeNull; }
WinResourceID(String x) { _idType = kIDTypeString; _name = x; }
WinResourceID(uint32 x) { _idType = kIDTypeNumerical; _id = x; }
WinResourceID &operator=(const String &x);
WinResourceID &operator=(uint32 x);
bool operator==(const String &x) const;
bool operator==(const uint32 &x) const;
bool operator==(const WinResourceID &x) const;
String getString() const;
uint32 getID() const;
String toString() const;
private:
/** An ID Type. */
enum IDType {
kIDTypeNull, ///< No type set
kIDTypeNumerical, ///< A numerical ID.
kIDTypeString ///< A string ID.
} _idType;
String _name; ///< The resource's string ID.
uint32 _id; ///< The resource's numerical ID.
};
struct WinResourceID_Hash {
uint operator()(const WinResourceID &id) const { return hashit(id.toString()); }
};
struct WinResourceID_EqualTo {
bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
};
} // End of namespace Common
#endif
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