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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef COMMON_WINEXE_H
#define COMMON_WINEXE_H

#include "common/hash-str.h"
#include "common/str.h"

namespace Common {

class WinResourceID {
public:
	WinResourceID() { _idType = kIDTypeNull; }
	WinResourceID(String x) { _idType = kIDTypeString; _name = x; }
	WinResourceID(uint32 x) { _idType = kIDTypeNumerical; _id = x; }

	WinResourceID &operator=(const String &x);
	WinResourceID &operator=(uint32 x);

	bool operator==(const String &x) const;
	bool operator==(const uint32 &x) const;
	bool operator==(const WinResourceID &x) const;

	String getString() const;
	uint32 getID() const;
	String toString() const;

private:
	/** An ID Type. */
	enum IDType {
		kIDTypeNull,      ///< No type set
		kIDTypeNumerical, ///< A numerical ID.
		kIDTypeString     ///< A string ID.
	} _idType;

	String _name;         ///< The resource's string ID.
	uint32 _id;           ///< The resource's numerical ID.
};

struct WinResourceID_Hash {
	uint operator()(const WinResourceID &id) const { return hashit(id.toString()); }
};

struct WinResourceID_EqualTo {
	bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
};

} // End of namespace Common

#endif