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/* ScummVM - Scumm Interpreter
* Dreamcast port
* Copyright (C) 2002 Marcus Comstedt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
#include "gui.h"
#include "sound.h"
#include "dc.h"
#include "icon.h"
Scumm scumm;
ScummDebugger debugger;
Gui gui;
Icon icon;
SoundEngine sound;
SOUND_DRIVER_TYPE snd_driv;
void cd_playtrack(int track, int offset, int delay) {
/* Not implemented yet => stub function */
}
void BoxTest(int num) {
/* No debugger on the DC => stub function */
}
void waitForTimer(Scumm *s, int time)
{
if(time<0)
return;
unsigned int start = Timer();
unsigned int devpoll = start+USEC_TO_TIMER(25000);
unsigned int t;
int oldmousex = s->mouse.x, oldmousey = s->mouse.y;
time = (((unsigned int)time)*100000U)>>11;
int mask = getimask();
while(((int)((t = Timer())-start))<time)
if(((int)(t-devpoll))>0) {
setimask(15);
checkSound(s);
handleInput(locked_get_pads(), s->mouse.x, s->mouse.y,
s->_leftBtnPressed, s->_rightBtnPressed, s->_keyPressed);
setimask(mask);
devpoll += USEC_TO_TIMER(17000);
if(s->mouse.x != oldmousex || s->mouse.y != oldmousey) {
updateScreen(s);
oldmousex = s->mouse.x;
oldmousey = s->mouse.y;
}
}
}
static char *argv[] = { "scummvm", NULL, NULL };
static int argc = 2;
int main()
{
int delta,tmp;
int last_time, new_time;
#ifndef NOSERIAL
serial_init(57600);
usleep(2000000);
printf("Serial OK\r\n");
#endif
cdfs_init();
maple_init();
dc_setup_ta();
init_arm();
initSound();
if(!selectGame(&scumm, argv[1], icon))
exit(0);
sound.initialize(&scumm, &snd_driv);
scumm._gui = &gui;
scumm.scummMain(argc, argv);
gui.init(&scumm);
last_time = Timer();
delta = 0;
do {
updateScreen(&scumm);
new_time = Timer();
waitForTimer(&scumm, delta * 15 - ((new_time - last_time)<<11)/100000);
last_time = Timer();
if (gui._active) {
gui.loop();
delta = 5;
} else {
delta = scumm.scummLoop(delta);
}
} while(1);
/* NOTREACHED */
exit(0);
}
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