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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/language.h"
#include "common/rect.h"
#include "create_access_dat.h"
#include "amazon_resources.h"
#include "martian_resources.h"
/**
* Format of the access.dat file that will be created:
* 4 Bytes - Magic string 'SVMA' to identify valid data file
* 2 bytes - Version number
* 2 Bytes - Number of different games data in the data file
* Series of index entries identifying each game:
* 1 byte - Game type: 1 = Amazon, 2 = Martian Memorandum, 3 = Noctropolis
* 1 byte - disc type: 0 = Floppy, 1 = CD, 2 = Common data shared across
* all variations of the given game
* 1 byte - Is Demo: 0 = Full game, 1 = Demo
* 1 byte - Language (Common::Language)
* 4 bytes - File offset for the data for the game
*/
File outputFile;
void writeHeader(int numExecutables);
void writeAmazonCommonData();
void writeMartianCommonData(int argc, char *argv[]);
bool processExecutable(int idx, const char *name);
void NORETURN_PRE error(const char *s, ...) {
printf("%s\n", s);
exit(1);
}
int main(int argc, char *argv[]) {
const uint NUM_COMMON_ENTRIES = 2;
if (argc < 3) {
printf("Format: %s output_filename executable1 [executable2 ..]\n", argv[0]);
exit(0);
}
// Create the new data file for output
outputFile.open(argv[1], kFileWriteMode);
writeHeader(argc - 2 + NUM_COMMON_ENTRIES);
// Write out entries containing common data for the games
writeAmazonCommonData();
writeMartianCommonData(argc, argv);
// Iterate through processing each specified executable
outputFile.seek(0, SEEK_END);
for (int idx = 2; idx < argc; ++idx) {
if (!processExecutable(idx - 2 + NUM_COMMON_ENTRIES, argv[idx]))
break;
}
// Close the output file
outputFile.close();
}
void writeHeader(int numExecutables) {
// Write out magic string
const char *MAGIC_STR = "SVMA";
outputFile.write(MAGIC_STR, 4);
// Write out version number
outputFile.writeWord(VERSION_NUMBER);
// Write out the number of entries the data file will contain
outputFile.writeWord(numExecutables);
// Write out padding for index entries that will be written
outputFile.writeByte(0, 8 * numExecutables);
}
void writeAmazonCommonData() {
// Write out the header entry
outputFile.seek(8);
outputFile.writeByte(1); // Amazon
outputFile.writeByte(2); // Common data
outputFile.writeByte(0);
outputFile.writeByte(0);
outputFile.writeLong(outputFile.size());
// Write out cursor list
outputFile.seek(0, SEEK_END);
outputFile.writeWord(AMAZON_NUM_CURSORS);
for (uint idx = 0; idx < AMAZON_NUM_CURSORS; ++idx) {
outputFile.writeWord(Amazon::CURSOR_SIZES[idx]);
outputFile.write(Amazon::CURSORS[idx], Amazon::CURSOR_SIZES[idx]);
}
// Write out font data
outputFile.writeWord(Amazon::FONT2_INDEX_SIZE);
for (uint idx = 0; idx < Amazon::FONT2_INDEX_SIZE; ++idx)
outputFile.writeWord(Amazon::FONT2_INDEX[idx]);
outputFile.writeWord(Amazon::FONT2_DATA_SIZE);
outputFile.write(Amazon::FONT2_DATA, Amazon::FONT2_DATA_SIZE);
outputFile.writeWord(Amazon::FONT6x6_INDEX_SIZE);
for (uint idx = 0; idx < Amazon::FONT6x6_INDEX_SIZE; ++idx)
outputFile.writeWord(Amazon::FONT6x6_INDEX[idx]);
outputFile.writeWord(Amazon::FONT6x6_DATA_SIZE);
outputFile.write(Amazon::FONT2_DATA, Amazon::FONT6x6_DATA_SIZE);
}
void writeMartianCommonData(int argc, char *argv[]) {
// Write out the header entry
outputFile.seek(16);
outputFile.writeByte(2); // Martian
outputFile.writeByte(2); // Common data
outputFile.writeByte(0);
outputFile.writeByte(0);
outputFile.writeLong(outputFile.size());
// Write out cursor list
outputFile.seek(0, SEEK_END);
outputFile.writeWord(MARTIAN_NUM_CURSORS);
for (uint idx = 0; idx < MARTIAN_NUM_CURSORS; ++idx) {
outputFile.writeWord(Martian::CURSOR_SIZES[idx]);
outputFile.write(Martian::CURSORS[idx], Martian::CURSOR_SIZES[idx]);
}
// Check for the presence of a Martian Memorandum executable
for (int idx = 2; idx < argc; ++idx) {
File exeFile;
if (!exeFile.open(argv[idx]))
continue;
// Total up the first 256 bytes of the executable as a simplified checksum
uint fileChecksum = 0;
for (int idx = 0; idx < 256; ++idx)
fileChecksum += exeFile.readByte();
if (fileChecksum == 10454) {
// Write out font data
const int DATA_SEGMENT = 0x9600;
#define FONT_COUNT 119
const int FONT_WIDTHS[2] = { 0x47E6, 0x4C9C };
const int FONT_CHAR_OFFSETS[2] = { 0x46F8, 0x4BAE };
const int FONT_DATA_SIZE[2] = { 849, 907 };
int idx, dataOffset;
for (int fontNum = 0; fontNum < 2; ++fontNum) {
// Write out sizes
outputFile.writeWord(FONT_COUNT);
outputFile.writeWord(FONT_DATA_SIZE[fontNum]);
// Write out character widths
exeFile.seek(DATA_SEGMENT + FONT_WIDTHS[fontNum]);
outputFile.write(exeFile, FONT_COUNT);
// Write out character offsets
uint offsets[FONT_COUNT];
exeFile.seek(DATA_SEGMENT + FONT_CHAR_OFFSETS[fontNum]);
for (int idx = 0; idx < FONT_COUNT; ++idx) {
offsets[idx] = exeFile.readWord();
if (idx == 0)
dataOffset = offsets[0];
offsets[idx] -= dataOffset;
assert(offsets[idx] < FONT_DATA_SIZE[fontNum]);
outputFile.writeWord(offsets[idx]);
}
// Write out character data
exeFile.seek(DATA_SEGMENT + dataOffset);
outputFile.write(exeFile, FONT_DATA_SIZE[fontNum]);
}
return;
}
}
// No executable found, so store 0 size fonts
outputFile.writeWord(0);
outputFile.writeWord(0);
outputFile.writeWord(0);
outputFile.writeWord(0);
}
bool processExecutable(int exeIdx, const char *name) {
uint dataSegmentOffset;
uint filenamesOffset, numFilenames;
uint charsStart, charsEnd;
uint roomsStart, roomsEnd, numRooms;
uint travelPosOffset;
const char *const *roomDescs;
const byte *deathScreens;
const char *const *deathText;
uint numDeaths;
uint numItems;
const char *const *itemNames;
const int *comboTable;
byte gameId = 0, discType = 0, demoType = 0;
byte language = Common::EN_ANY;
// Open up the file for access
File exeFile;
if (!exeFile.open(name)) {
printf("Could not open file - %s\n", name);
return false;
}
// Total up the first 256 bytes of the executable as a simplified
// means of identifying the different executables we support
uint fileChecksum = 0;
for (int idx = 0; idx < 256; ++idx)
fileChecksum += exeFile.readByte();
switch (fileChecksum) {
case 11899:
// Amazon English floppy
gameId = 1;
dataSegmentOffset = 0xC8C0;
filenamesOffset = dataSegmentOffset + 0x3628;
numFilenames = 100;
charsStart = dataSegmentOffset + 0x4234;
charsEnd = dataSegmentOffset + 0x49c6;
roomsStart = dataSegmentOffset + 0x35a8;
roomsEnd = dataSegmentOffset + 0x4234;
travelPosOffset = dataSegmentOffset + 0x5ff7;
numRooms = 64;
roomDescs = &Amazon::ROOM_DESCR[0];
deathScreens = Amazon::DEATH_SCREENS_ENG;
deathText = &Amazon::DEATH_TEXT_ENG[0];
numDeaths = sizeof(Amazon::DEATH_SCREENS_ENG);
numItems = 85;
itemNames = &Amazon::INVENTORY_NAMES_ENG[0];
comboTable = &Amazon::COMBO_TABLE[0][0];
break;
case 12360:
// Amazon CD English
gameId = 1;
discType = 1;
dataSegmentOffset = 0xd370;
filenamesOffset = dataSegmentOffset + 0x3EA0;
numFilenames = 116;
charsStart = dataSegmentOffset + 0x4BDC;
charsEnd = dataSegmentOffset + 0x5AF4;
roomsStart = dataSegmentOffset + 0x3E20;
roomsEnd = dataSegmentOffset + 0x4BDC;
travelPosOffset = dataSegmentOffset + 0x7125;
numRooms = 64;
roomDescs = &Amazon::ROOM_DESCR[0];
deathScreens = Amazon::DEATH_SCREENS_ENG;
deathText = &Amazon::DEATH_TEXT_ENG[0];
numDeaths = sizeof(Amazon::DEATH_SCREENS_ENG);
numItems = 85;
itemNames = &Amazon::INVENTORY_NAMES_ENG[0];
comboTable = &Amazon::COMBO_TABLE[0][0];
break;
case 11748:
// Amazon English Demo
gameId = 1;
discType = 0;
demoType = 1;
dataSegmentOffset = 0xa2a0;
filenamesOffset = dataSegmentOffset + 0x242C;
numFilenames = 100;
charsStart = dataSegmentOffset + 0x2F1A;
charsEnd = dataSegmentOffset + 0x34FB;
roomsStart = dataSegmentOffset + 0x23AC;
roomsEnd = dataSegmentOffset + 0x2F1A;
travelPosOffset = dataSegmentOffset + 0x494E;
numRooms = 64;
roomDescs = &Amazon::ROOM_DESCR[0];
deathScreens = Amazon::DEATH_SCREENS_ENG;
deathText = &Amazon::DEATH_TEXT_ENG[0];
numDeaths = sizeof(Amazon::DEATH_SCREENS_ENG);
numItems = 85;
itemNames = &Amazon::INVENTORY_NAMES_ENG[0];
comboTable = &Amazon::COMBO_TABLE[0][0];
break;
case 1224:
// Martian Memorandum English packed
printf("Martian Memorandum provided that's packed with EXEPACK.\n");
printf("It needs to be first unpacked before it can be used with this tool.\n");
return false;
case 10454:
// Martian Memorandum English decompressed
gameId = 2;
dataSegmentOffset = 0x9600;
filenamesOffset = dataSegmentOffset + 0x373A;
numFilenames = 80;
charsStart = dataSegmentOffset + 0x40F2;
charsEnd = dataSegmentOffset + 0x46F8;
roomsStart = dataSegmentOffset + 0x36DA;
roomsEnd = dataSegmentOffset + 0x40F2;
travelPosOffset = dataSegmentOffset + 0x58E9;
numRooms = 48;
roomDescs = &Martian::ROOM_DESCR[0];
deathScreens = Martian::DEATH_SCREENS_ENG;
deathText = &Martian::DEATH_TEXT_ENG[0];
numDeaths = sizeof(Martian::DEATH_SCREENS_ENG);
numItems = 55;
itemNames = &Martian::INVENTORY_NAMES_ENG[0];
comboTable = nullptr;
break;
default:
printf("Unknown game executable specified - %s\n", name);
exeFile.close();
return false;
}
// Write out header entry
uint outputOffset = outputFile.size();
outputFile.seek(8 + exeIdx * 8);
outputFile.writeByte(gameId);
outputFile.writeByte(discType);
outputFile.writeByte(demoType);
outputFile.writeByte(language);
outputFile.writeLong(outputOffset);
outputFile.seek(0, SEEK_END);
// Write out list of AP filenames
outputFile.writeWord(numFilenames);
for (uint idx = 0; idx < numFilenames; ++idx) {
exeFile.seek(filenamesOffset + idx * 2);
uint nameOffset = exeFile.readWord();
exeFile.seek(dataSegmentOffset + nameOffset);
outputFile.writeString(exeFile);
}
// Write out the character list
exeFile.seek(charsStart);
Common::Array<uint> charOffsets;
charOffsets.push_back(exeFile.readWord());
assert((dataSegmentOffset + charOffsets[0] - exeFile.pos()) < 512);
while (exeFile.pos() < (dataSegmentOffset + charOffsets[0]))
charOffsets.push_back(exeFile.readWord());
outputFile.writeWord(charOffsets.size());
charOffsets.push_back(charsEnd);
for (uint idx = 0; idx < charOffsets.size() - 1; ++idx) {
if (charOffsets[idx] == 0) {
outputFile.writeWord(0);
} else {
uint nextOffset = 0xffff;
for (uint idx2 = 0; idx2 < charOffsets.size(); ++idx2) {
if (charOffsets[idx2] && charOffsets[idx2] > charOffsets[idx] && charOffsets[idx2] < nextOffset)
nextOffset = charOffsets[idx2];
}
uint size = nextOffset - charOffsets[idx];
exeFile.seek(dataSegmentOffset + charOffsets[idx]);
outputFile.writeWord(size);
outputFile.write(exeFile, size);
}
}
// Write out the room data
Common::Array<uint> roomOffsets;
Common::Array<Common::Point> travelPos;
exeFile.seek(roomsStart);
for (uint idx = 0; idx < numRooms; ++idx)
roomOffsets.push_back(exeFile.readWord());
roomOffsets.push_back(roomsEnd);
exeFile.seek(travelPosOffset);
for (uint idx = 0; idx < numRooms; ++idx) {
int16 xp = (int16)exeFile.readWord();
int16 yp = (int16)exeFile.readWord();
travelPos.push_back(Common::Point(xp, yp));
}
outputFile.writeWord(numRooms);
for (uint idx = 0; idx < numRooms; ++idx) {
uint dataSize = 0;
if (roomOffsets[idx] == 0) {
dataSize = 0;
} else {
// Find the offset of the next higher entry that's non-zero
uint offset = 0;
for (uint idx2 = idx + 1; !offset; ++idx2)
offset = roomOffsets[idx2];
dataSize = offset - roomOffsets[idx];
exeFile.seek(dataSegmentOffset + roomOffsets[idx]);
}
// Write out the room description (used only by the debugger)
outputFile.writeString(roomDescs[idx]);
// Write out travel position
outputFile.writeWord((uint16)travelPos[idx].x);
outputFile.writeWord((uint16)travelPos[idx].y);
// Write out the data for the room
outputFile.writeWord(dataSize);
if (dataSize > 0)
outputFile.write(exeFile, dataSize);
}
// Write out the deaths list
outputFile.writeWord(numDeaths);
for (uint idx = 0; idx < numDeaths; ++idx) {
// Write out the screen number and text
outputFile.writeByte(deathScreens[idx]);
outputFile.writeString(deathText[idx]);
}
// Write out inventory data
outputFile.writeWord(numItems);
for (uint idx = 0; idx < numItems; ++idx) {
outputFile.writeString(itemNames[idx]);
if (comboTable == nullptr) {
for (uint cIdx = 0; cIdx < 4; ++cIdx)
outputFile.writeWord(0);
} else {
for (uint cIdx = 0; cIdx < 4; ++cIdx, ++comboTable)
outputFile.writeWord((uint16)*comboTable);
}
}
// Write out game specific strings and other data
if (gameId == 1) {
// Write out miscellaneous strings
outputFile.writeString(Amazon::NO_HELP_MESSAGE_ENG);
outputFile.writeString(Amazon::NO_HINTS_MESSAGE_ENG);
outputFile.writeString(Amazon::RIVER_HIT1_ENG);
outputFile.writeString(Amazon::RIVER_HIT2_ENG);
outputFile.writeString(Amazon::BAR_MESSAGE_ENG);
for (int idx = 0; idx < 3; ++idx)
outputFile.writeString(Amazon::HELPLVLTXT_ENG[idx]);
for (int idx = 0; idx < 9; ++idx)
outputFile.writeString(Amazon::IQLABELS_ENG[idx]);
outputFile.writeString(Amazon::CANT_GET_THERE_ENG);
}
// Do final padding to the next paragraph boundary
if ((outputFile.size() % 16) != 0)
outputFile.writeByte(0, 16 - (outputFile.size() % 16));
// Close the executable and signal that it was processed successfully
exeFile.close();
return true;
}
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