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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <stdio.h>
#include "eden.h"
#include "eden_icons.h"
#include "eden_rooms.h"
#include "eden_static.h"
#define CRYO_DAT_VER 1 // 32-bit integer
template <typename T>
static void writeLE(FILE *f, T value) {
for (unsigned int i = 0; i < sizeof(value); i++, value >>= 8) {
unsigned char b = value & 0xFF;
fwrite(&b, 1, 1, f);
}
}
struct _icon_t : icon_t {
void write(FILE *f) const {
writeLE<int16>(f, sx);
writeLE<int16>(f, sy);
writeLE<int16>(f, ex);
writeLE<int16>(f, ey);
writeLE<uint16>(f, cursor_id);
writeLE<unsigned int>(f, action_id);
writeLE<unsigned int>(f, object_id);
}
};
static void emitIcons(FILE *f) {
const _icon_t *icons = (const _icon_t*)gameIcons;
for (int i = 0; i < kNumIcons; i++)
icons[i].write(f);
}
struct _room_t : room_t {
void write(FILE *f) const {
writeLE<byte>(f, ff_0);
writeLE<byte>(f, exits[0]);
writeLE<byte>(f, exits[1]);
writeLE<byte>(f, exits[2]);
writeLE<byte>(f, exits[3]);
writeLE<byte>(f, flags);
writeLE<uint16>(f, bank);
writeLE<uint16>(f, party);
writeLE<byte>(f, level);
writeLE<byte>(f, video);
writeLE<byte>(f, location);
writeLE<byte>(f, background);
}
};
static void emitRooms(FILE *f) {
const _room_t *rooms = (const _room_t*)gameRooms;
for (int i = 0; i < kNumRooms; i++)
rooms[i].write(f);
}
static void emitStatic(FILE *f) {
const int kNumFollowers = 15;
const int kNumLabyrinthPath = 70;
const int kNumDinoSpeedForCitaLevel = 16;
const int kNumTabletView = 12;
const int kNumPersoRoomBankTable = 84;
const int kNumGotos = 130;
const int kNumObjects = 42;
const int kNumObjectLocations = 45;
const int kNumPersons = 58;
const int kNumCitadel = 7;
const int kNumCharacterRects = 19;
const int kNumCharacters = 20;
const int kNumActionCursors = 299;
const int kNumAreas = 12;
for (int i = 0; i < kNumFollowers; i++) {
writeLE<char>(f, followerList[i]._id);
writeLE<char>(f, followerList[i]._spriteNum);
writeLE<int16>(f, followerList[i].sx);
writeLE<int16>(f, followerList[i].sy);
writeLE<int16>(f, followerList[i].ex);
writeLE<int16>(f, followerList[i].ey);
writeLE<int16>(f, followerList[i]._spriteBank);
writeLE<int16>(f, followerList[i].ff_C);
writeLE<int16>(f, followerList[i].ff_E);
}
fwrite(kLabyrinthPath, 1, kNumLabyrinthPath, f);
fwrite(kDinoSpeedForCitaLevel, 1, kNumDinoSpeedForCitaLevel, f);
fwrite(kTabletView, 1, kNumTabletView, f);
fwrite(kPersoRoomBankTable, 1, kNumPersoRoomBankTable, f);
fwrite(gotos, 5, kNumGotos, f); // sizeof(Goto)
for (int i = 0; i < kNumObjects; i++) {
writeLE<byte>(f, _objects[i]._id);
writeLE<byte>(f, _objects[i]._flags);
writeLE<int>(f, _objects[i]._locations);
writeLE<uint16>(f, _objects[i]._itemMask);
writeLE<uint16>(f, _objects[i]._powerMask);
writeLE<int16>(f, _objects[i]._count);
}
for (int i = 0; i < kNumObjectLocations; i++) {
writeLE<uint16>(f, kObjectLocations[i]);
}
for (int i = 0; i < kNumPersons; i++) {
writeLE<uint16>(f, kPersons[i]._roomNum);
writeLE<uint16>(f, kPersons[i]._actionId);
writeLE<uint16>(f, kPersons[i]._partyMask);
writeLE<byte>(f, kPersons[i]._id);
writeLE<byte>(f, kPersons[i]._flags);
writeLE<byte>(f, kPersons[i]._roomBankId);
writeLE<byte>(f, kPersons[i]._spriteBank);
writeLE<uint16>(f, kPersons[i]._items);
writeLE<uint16>(f, kPersons[i]._powers);
writeLE<byte>(f, kPersons[i]._targetLoc);
writeLE<byte>(f, kPersons[i]._lastLoc);
writeLE<byte>(f, kPersons[i]._speed);
writeLE<byte>(f, kPersons[i]._steps);
}
for (int i = 0; i < kNumCitadel; i++) {
writeLE<int16>(f, _citadelList[i]._id);
for (int j = 0; j < 8; j++)
writeLE<int16>(f, _citadelList[i]._bank[j]);
for (int j = 0; j < 8; j++)
writeLE<int16>(f, _citadelList[i]._video[j]);
}
for (int i = 0; i < kNumCharacterRects; i++) {
writeLE<int16>(f, _characterRects[i].left);
writeLE<int16>(f, _characterRects[i].top);
writeLE<int16>(f, _characterRects[i].right);
writeLE<int16>(f, _characterRects[i].bottom);
}
fwrite(_characterArray, 5, kNumCharacters, f);
for (int i = 0; i < kNumAreas; i++) {
writeLE<byte>(f, kAreasTable[i]._num);
writeLE<byte>(f, kAreasTable[i]._type);
writeLE<uint16>(f, kAreasTable[i]._flags);
writeLE<uint16>(f, kAreasTable[i]._firstRoomIdx);
writeLE<byte>(f, kAreasTable[i]._citadelLevel);
writeLE<byte>(f, kAreasTable[i]._placeNum);
// pointer to _citadelRoomPtr is always initialized to null
writeLE<int16>(f, kAreasTable[i]._visitCount);
}
for (int i = 0; i < 64; i++) {
writeLE<uint16>(f, tab_2CEF0[i]);
}
for (int i = 0; i < 64; i++) {
writeLE<uint16>(f, tab_2CF70[i]);
}
fwrite(kActionCursors, 1, kNumActionCursors, f);
fwrite(mapMode, 1, 12, f);
fwrite(cubeTextureCoords, 6 * 2 * 3 * 2, 3, f);
}
static int emitData(char *outputFilename) {
FILE *f = fopen(outputFilename, "w+b");
if (!f) {
printf("ERROR: Unable to create output file %s\n", outputFilename);
return 1;
}
printf("Generating %s...\n", outputFilename);
fwrite("CRYODATA", 8, 1, f);
writeLE<uint32>(f, CRYO_DAT_VER);
emitIcons(f);
emitRooms(f);
emitStatic(f);
fclose(f);
printf("Done!\n");
return 0;
}
int main(int argc, char **argv) {
if (argc > 1)
return emitData(argv[1]);
else
printf("Usage: %s <output.dat>\n", argv[0]);
return 0;
}
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