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#include <stdio.h>
#include "eden.h"
#include "eden_icons.h"
#include "eden_rooms.h"
template <typename T>
static void writeLE(FILE *f, T value) {
for (int i = 0; i < sizeof(value); i++, value >>= 8) {
unsigned char b = value & 0xFF;
fwrite(&b, 1, 1, f);
}
}
struct _icon_t : icon_t {
void write(FILE *f) {
writeLE<int16>(f, sx);
writeLE<int16>(f, sy);
writeLE<int16>(f, ex);
writeLE<int16>(f, ey);
writeLE<uint16>(f, cursor_id);
writeLE<unsigned int>(f, action_id);
writeLE<unsigned int>(f, object_id);
}
};
static void emitIcons(FILE *f) {
_icon_t *icons = (_icon_t*)gameIcons;
for (int i = 0; i < kNumIcons; i++)
icons[i].write(f);
}
struct _room_t : room_t {
void write(FILE *f) {
writeLE<byte>(f, ff_0);
writeLE<byte>(f, exits[0]);
writeLE<byte>(f, exits[1]);
writeLE<byte>(f, exits[2]);
writeLE<byte>(f, exits[3]);
writeLE<byte>(f, flags);
writeLE<uint16>(f, bank);
writeLE<uint16>(f, party);
writeLE<byte>(f, level);
writeLE<byte>(f, video);
writeLE<byte>(f, location);
writeLE<byte>(f, background);
}
};
static void emitRooms(FILE *f) {
_room_t *rooms = (_room_t*)gameRooms;
for (int i = 0; i < kNumRooms; i++)
rooms[i].write(f);
}
static int emitData(char *outputFilename) {
FILE *f = fopen(outputFilename, "w+b");
if (!f) {
printf("ERROR: Unable to create output file %s\n", outputFilename);
return 1;
}
printf("Generating %s...\n", outputFilename);
emitIcons(f);
emitRooms(f);
fclose(f);
printf("Done!\n");
return 0;
}
int main(int argc, char **argv) {
if (argc > 1)
return emitData(argv[1]);
else
printf("Usage: %s <output.dat>\n", argv[0]);
return 0;
}
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