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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CREATE_CRYOMNI3D_DAT_H
#define CREATE_CRYOMNI3D_DAT_H
#ifndef MKTAG16
#define MKTAG16(a0,a1) ((uint16)((a1) | ((a0) << 8)))
#endif
size_t writeFileHeader(FILE *f, uint16 games = 0xdead);
size_t writeGameHeader(FILE *f, uint32 gameId, uint16 version, uint16 lang, uint32 platforms,
uint32 offset = 0xdeadfeed, uint32 size = 0xdeadfeed);
#define PLATFORM_WIN 0x1
#define PLATFORM_DOS 0x2
#define PLATFORM_MAC 0x4
#define PLATFORM_PLAYSTATION 0x8
#define PLATFORM_SATURN 0x10
#define PLATFORM_ALL 0xffffffff
#define LANG_BR MKTAG16('b', 'r')
#define LANG_DE MKTAG16('d', 'e')
#define LANG_EN MKTAG16('e', 'n')
#define LANG_ES MKTAG16('e', 's')
#define LANG_FR MKTAG16('f', 'r')
#define LANG_IT MKTAG16('i', 't')
#endif
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