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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include <vector>
#include "create_neverhood.h"
#include "tables.h"
const int DAT_VERSION = 0;
uint32 dataSize;
byte *data;
uint32 dataStart = 0x004AE000;
uint32 fileStart = 0x000AC600;
class HitRectList;
class RectList;
class MessageList;
class NavigationList;
void addMessageList(uint32 messageListCount, uint32 messageListOffset);
void loadExe(const char *filename) {
FILE *exe = fopen(filename, "rb");
dataSize = fileSize(exe);
data = new byte[dataSize];
fread(data, dataSize, 1, exe);
fclose(exe);
}
byte *getData(uint32 offset) {
return data + offset - dataStart + fileStart;
}
const char *getStringP(uint32 offset) {
return offset != 0 ? (const char*)getData(offset) : NULL;
}
uint32 calcHash(const char *value) {
if (!value)
return 0;
uint32 hash = 0, shiftValue = 0;
while (*value != 0) {
char ch = *value++;
if (ch >= 'a' && ch <= 'z')
ch -= 32;
else if (ch >= '0' && ch <= '9')
ch += 22;
shiftValue += ch - 64;
if (shiftValue >= 32)
shiftValue -= 32;
hash ^= 1 << shiftValue;
}
return hash;
}
struct HitRect {
int16 x1, y1, x2, y2;
uint16 messageNum;
void load(uint32 offset) {
printf("Loading HitRect @ %08X...\n", offset);
byte *item = getData(offset);
x1 = READ_LE_UINT16(item + 0);
y1 = READ_LE_UINT16(item + 2);
x2 = READ_LE_UINT16(item + 4);
y2 = READ_LE_UINT16(item + 6);
messageNum = READ_LE_UINT16(item + 8);
}
void save(FILE *fd) {
writeUint16LE(fd, x1);
writeUint16LE(fd, y1);
writeUint16LE(fd, x2);
writeUint16LE(fd, y2);
writeUint16LE(fd, messageNum);
}
int getItemSize() const {
return 10;
}
};
struct MessageItem {
uint16 messageNum;
uint32 messageParam;
MessageItem() {}
MessageItem(uint16 msgNum, uint32 msgParam) : messageNum(msgNum), messageParam(msgParam) {}
void load(uint32 offset) {
printf("Loading MessageItem @ %08X...\n", offset);
byte *item = getData(offset);
messageNum = READ_LE_UINT16(item + 0);
messageParam = READ_LE_UINT32(item + 4);
}
void save(FILE *fd) {
writeUint16LE(fd, messageNum);
writeUint32LE(fd, messageParam);
}
int getItemSize() const {
return 8;
}
};
struct SubRectItem {
int16 x1, y1, x2, y2;
uint32 messageListCount;
uint32 messageListOffset;
void load(uint32 offset) {
printf("Loading SubRectItem @ %08X...\n", offset);
byte *item = getData(offset);
x1 = READ_LE_UINT16(item + 0);
y1 = READ_LE_UINT16(item + 2);
x2 = READ_LE_UINT16(item + 4);
y2 = READ_LE_UINT16(item + 6);
messageListCount = READ_LE_UINT32(item + 8);
messageListOffset = READ_LE_UINT32(item + 12);
// Add the message to the message list
addMessageList(messageListCount, messageListOffset);
}
void save(FILE *fd) {
writeUint16LE(fd, x1);
writeUint16LE(fd, y1);
writeUint16LE(fd, x2);
writeUint16LE(fd, y2);
writeUint32LE(fd, messageListOffset);
}
int getItemSize() const {
return 16;
}
};
struct RectItem {
int16 x1, y1, x2, y2;
uint32 subRectListCount;
uint32 subRectListOffset;
std::vector<SubRectItem> subRectItems;
void load(uint32 offset) {
printf("Loading RectItem @ %08X...\n", offset);
byte *item = getData(offset);
uint32 subItemOffset;
x1 = READ_LE_UINT16(item + 0);
y1 = READ_LE_UINT16(item + 2);
x2 = READ_LE_UINT16(item + 4);
y2 = READ_LE_UINT16(item + 6);
subRectListCount = READ_LE_UINT32(item + 8);
subRectListOffset = READ_LE_UINT32(item + 12);
subItemOffset = subRectListOffset;
for (uint32 j = 0; j < subRectListCount; j++) {
SubRectItem subRectItem;
subRectItem.load(subItemOffset);
subItemOffset += 16;
subRectItems.push_back(subRectItem);
}
}
void save(FILE *fd) {
writeUint16LE(fd, x1);
writeUint16LE(fd, y1);
writeUint16LE(fd, x2);
writeUint16LE(fd, y2);
writeUint32LE(fd, subRectItems.size());
for (uint32 j = 0; j < subRectItems.size(); j++)
subRectItems[j].save(fd);
}
int getItemSize() const {
return 16;
}
};
struct NavigationItem {
uint32 fileHash;
uint32 leftSmackerFileHash;
uint32 rightSmackerFileHash;
uint32 middleSmackerFileHash;
byte interactive;
byte middleFlag;
uint32 mouseCursorFileHash;
void load(uint32 offset) {
printf("Loading NavigationItem @ %08X...\n", offset);
byte *item = getData(offset);
fileHash = READ_LE_UINT32(item + 0);
leftSmackerFileHash = READ_LE_UINT32(item + 4);
rightSmackerFileHash = READ_LE_UINT32(item + 8);
middleSmackerFileHash = READ_LE_UINT32(item + 12);
interactive = item[16];
middleFlag = item[17];
mouseCursorFileHash = READ_LE_UINT32(item + 20);
}
void save(FILE *fd) {
writeUint32LE(fd, fileHash);
writeUint32LE(fd, leftSmackerFileHash);
writeUint32LE(fd, rightSmackerFileHash);
writeUint32LE(fd, middleSmackerFileHash);
writeByte(fd, interactive);
writeByte(fd, middleFlag);
writeUint32LE(fd, mouseCursorFileHash);
}
int getItemSize() const {
return 24;
}
};
struct SceneInfo140Item {
uint32 id;
uint32 bgFilename1;
uint32 bgFilename2;
uint32 txFilename;
uint32 bgFilename3;
byte xPosIndex;
byte count;
void load(uint32 offset) {
byte *item = getData(offset);
id = offset;
// Only save the hashes instead of the full names
bgFilename1 = calcHash(getStringP(READ_LE_UINT32(item + 0)));
bgFilename2 = calcHash(getStringP(READ_LE_UINT32(item + 4)));
txFilename = calcHash(getStringP(READ_LE_UINT32(item + 8)));
bgFilename3 = calcHash(getStringP(READ_LE_UINT32(item + 12)));
xPosIndex = item[16];
count = item[17];
}
void save(FILE *fd) {
writeUint32LE(fd, id);
writeUint32LE(fd, bgFilename1);
writeUint32LE(fd, bgFilename2);
writeUint32LE(fd, txFilename);
writeUint32LE(fd, bgFilename3);
writeByte(fd, xPosIndex);
writeByte(fd, count);
}
};
template<class ITEMCLASS>
class StaticDataList {
public:
uint32 id;
std::vector<ITEMCLASS> items;
virtual ~StaticDataList() {
}
void add(ITEMCLASS item) {
items.push_back(item);
}
int getCount() const {
return items.size();
}
ITEMCLASS *getListItem(int index) {
return &items[index];
}
virtual bool specialLoadList(uint32 count, uint32 offset) {
return false;
}
void loadList(uint32 count, uint32 offset) {
id = offset;
if (!specialLoadList(count, offset)) {
for (uint32 i = 0; i < count; i++) {
ITEMCLASS listItem;
listItem.load(offset);
offset += listItem.getItemSize();
add(listItem);
}
}
}
void saveList(FILE *fd) {
writeUint32LE(fd, id);
writeUint32LE(fd, getCount());
for (int i = 0; i < getCount(); i++) {
items[i].save(fd);
}
}
};
class HitRectList : public StaticDataList<HitRect> {
};
class RectList : public StaticDataList<RectItem> {
};
class MessageList : public StaticDataList<MessageItem> {
public:
virtual bool specialLoadList(uint32 count, uint32 offset) {
// Special code for message lists which are set at runtime (but otherwise constant)
switch (offset) {
// Scene 1002 rings
case 0x004B4200:
add(MessageItem(0x4800, 258));
add(MessageItem(0x100D, 0x4A845A00));
add(MessageItem(0x4805, 1));
return true;
case 0x004B4218:
add(MessageItem(0x4800, 297));
add(MessageItem(0x100D, 0x43807801));
add(MessageItem(0x4805, 2));
return true;
case 0x004B4230:
add(MessageItem(0x4800, 370));
add(MessageItem(0x100D, 0x46C26A01));
return true;
case 0x004B4240:
add(MessageItem(0x4800, 334));
add(MessageItem(0x100D, 0x468C7B11));
add(MessageItem(0x4805, 1));
return true;
case 0x004B4258:
add(MessageItem(0x4800, 425));
add(MessageItem(0x100D, 0x42845B19));
add(MessageItem(0x4805, 1));
return true;
// Scene 1302 rings
case 0x004B0888:
add(MessageItem(0x4800, 218));
add(MessageItem(0x100D, 0x4A845A00));
add(MessageItem(0x4805, 1));
return true;
case 0x004B08A0:
add(MessageItem(0x4800, 218 + 32));
add(MessageItem(0x100D, 0x43807801));
return true;
case 0x004B08B0:
add(MessageItem(0x4800, 218 + 32 + 32));
add(MessageItem(0x100D, 0x46C26A01));
add(MessageItem(0x4805, 1));
return true;
case 0x004B08C8:
add(MessageItem(0x4800, 218 + 32 + 32 + 32));
add(MessageItem(0x100D, 0x468C7B11));
return true;
case 0x004B08D8:
add(MessageItem(0x4800, 218 + 32 + 32 + 32 + 32));
add(MessageItem(0x100D, 0x42845B19));
add(MessageItem(0x4805, 4));
return true;
}
return false;
}
};
class NavigationList : public StaticDataList<NavigationItem> {
};
template<class LISTCLASS>
class StaticDataListVector {
public:
std::vector<LISTCLASS*> lists;
void add(LISTCLASS *list) {
lists.push_back(list);
}
void loadListVector(const uint32 *offsets) {
for (int i = 0; offsets[i] != 0; i += 2) {
LISTCLASS *list = new LISTCLASS();
list->loadList(offsets[i], offsets[i + 1]);
bool doAppend = true;
// Bad
for (typename std::vector<LISTCLASS*>::iterator it = lists.begin(); it != lists.end(); it++) {
if ((*it)->id == list->id) {
doAppend = false;
break;
}
}
if (doAppend)
lists.push_back(list);
}
}
void saveListVector(FILE *fd) {
writeUint32LE(fd, lists.size());
for (typename std::vector<LISTCLASS*>::iterator it = lists.begin(); it != lists.end(); it++) {
(*it)->saveList(fd);
}
}
};
template<class ITEMCLASS>
class StaticDataVector {
public:
std::vector<ITEMCLASS> items;
void loadVector(const uint32 *offsets) {
for (int i = 0; offsets[i] != 0; i++) {
ITEMCLASS item;
item.load(offsets[i]);
items.push_back(item);
}
}
void saveVector(FILE *fd) {
writeUint32LE(fd, items.size());
for (typename std::vector<ITEMCLASS>::iterator it = items.begin(); it != items.end(); it++) {
(*it).save(fd);
}
}
};
StaticDataListVector<HitRectList> hitRectLists;
StaticDataListVector<RectList> rectLists;
StaticDataListVector<MessageList> messageLists;
StaticDataListVector<NavigationList> navigationLists;
StaticDataVector<SceneInfo140Item> sceneInfo140Items;
void addMessageList(uint32 messageListCount, uint32 messageListOffset) {
MessageList *messageList = new MessageList();
messageList->loadList(messageListCount, messageListOffset);
messageLists.add(messageList);
}
int main(int argc, char *argv[]) {
FILE *datFile;
loadExe("nhc.exe");
hitRectLists.loadListVector(hitRectListOffsets);
rectLists.loadListVector(rectListOffsets);
messageLists.loadListVector(messageListOffsets);
navigationLists.loadListVector(navigationListOffsets);
sceneInfo140Items.loadVector(sceneInfo140Offsets);
datFile = fopen("neverhood.dat", "wb");
writeUint32LE(datFile, 0x11223344); // Some magic
writeUint32LE(datFile, DAT_VERSION);
messageLists.saveListVector(datFile);
rectLists.saveListVector(datFile);
hitRectLists.saveListVector(datFile);
navigationLists.saveListVector(datFile);
sceneInfo140Items.saveVector(datFile);
fclose(datFile);
printf("Done.\n");
return 0;
}
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