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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_MD5_H
#define COMMON_MD5_H
#include "util.h"
typedef struct {
uint32 total[2];
uint32 state[4];
uint8 buffer[64];
} md5_context;
void md5_starts(md5_context *ctx);
void md5_update(md5_context *ctx, const uint8 *input, uint32 length);
void md5_finish(md5_context *ctx, uint8 digest[16]);
bool md5_file(const char *name, uint8 digest[16], uint32 length = 0);
void md5_buffer(byte *buf, uint32 len, uint8 digest[16]);
#endif
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