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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOOLS_CREATE_PROJECT_MSBUILD_H
#define TOOLS_CREATE_PROJECT_MSBUILD_H
#include "msvc.h"
namespace CreateProjectTool {
class MSBuildProvider : public MSVCProvider {
public:
MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
protected:
void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList);
void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis);
void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
void writeReferences(const BuildSetup &setup, std::ofstream &output);
void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents);
void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis);
const char *getProjectExtension();
const char *getPropertiesExtension();
int getVisualStudioVersion();
private:
struct FileEntry {
std::string name;
std::string path;
std::string filter;
std::string prefix;
bool operator<(const FileEntry& rhs) const {
return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough
}
};
typedef std::list<FileEntry> FileEntries;
std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id)
FileEntries _compileFiles;
FileEntries _includeFiles;
FileEntries _otherFiles;
FileEntries _asmFiles;
FileEntries _resourceFiles;
void computeFileList(const FileNode &dir, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
void createFiltersFile(const BuildSetup &setup, const std::string &name);
void outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action);
void outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action);
};
} // End of CreateProjectTool namespace
#endif // TOOLS_CREATE_PROJECT_MSBUILD_H
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