aboutsummaryrefslogtreecommitdiff
path: root/devtools/create_project/msvc.cpp
blob: e6b47fe724008b16710b64f83cd463a9ef10379c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "msvc.h"

#include <fstream>
#include <algorithm>

namespace CreateProjectTool {

//////////////////////////////////////////////////////////////////////////
// MSVC Provider (Base class)
//////////////////////////////////////////////////////////////////////////
MSVCProvider::MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
	: ProjectProvider(global_warnings, project_warnings, version) {

	_enableLanguageExtensions = tokenize(ENABLE_LANGUAGE_EXTENSIONS, ',');
	_disableEditAndContinue   = tokenize(DISABLE_EDIT_AND_CONTINUE, ',');
}

void MSVCProvider::createWorkspace(const BuildSetup &setup) {
	UUIDMap::const_iterator svmUUID = _uuidMap.find(setup.projectName);
	if (svmUUID == _uuidMap.end())
		error("No UUID for \"" + setup.projectName + "\" project created");

	const std::string svmProjectUUID = svmUUID->second;
	assert(!svmProjectUUID.empty());

	std::string solutionUUID = createUUID();

	std::ofstream solution((setup.outputDir + '/' + setup.projectName + ".sln").c_str());
	if (!solution)
		error("Could not open \"" + setup.outputDir + '/' + setup.projectName + ".sln\" for writing");

	solution << "Microsoft Visual Studio Solution File, Format Version " << getSolutionVersion() << ".00\n";
	solution << "# Visual Studio " << getVisualStudioVersion() << "\n";

	// Write main project
	if (!setup.devTools) {
		solution << "Project(\"{" << solutionUUID << "}\") = \"" << setup.projectName << "\", \"" << setup.projectName << getProjectExtension() << "\", \"{" << svmProjectUUID << "}\"\n";

		// Project dependencies are moved to vcxproj files in Visual Studio 2010
		if (_version < 10)
			writeReferences(setup, solution);

		solution << "EndProject\n";
	}

	// Note we assume that the UUID map only includes UUIDs for enabled engines!
	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
		if (i->first == setup.projectName)
			continue;

		solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << getProjectExtension() << "\", \"{" << i->second << "}\"\n"
		         << "EndProject\n";
	}

	solution << "Global\n"
	            "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n"
	            "\t\tDebug|Win32 = Debug|Win32\n"
	            "\t\tAnalysis|Win32 = Analysis|Win32\n"
	            "\t\tLLVM|Win32 = LLVM|Win32\n"
	            "\t\tRelease|Win32 = Release|Win32\n"
	            "\t\tDebug|x64 = Debug|x64\n"
	            "\t\tAnalysis|x64 = Analysis|x64\n"
	            "\t\tLLVM|x64 = LLVM|x64\n"
	            "\t\tRelease|x64 = Release|x64\n"
	            "\tEndGlobalSection\n"
	            "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n";

	for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
		solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n"
		            "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n"
		            "\t\t{" << i->second << "}.Analysis|Win32.ActiveCfg = Analysis|Win32\n"
		            "\t\t{" << i->second << "}.Analysis|Win32.Build.0 = Analysis|Win32\n"
		            "\t\t{" << i->second << "}.LLVM|Win32.ActiveCfg = LLVM|Win32\n"
		            "\t\t{" << i->second << "}.LLVM|Win32.Build.0 = LLVM|Win32\n"
		            "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n"
		            "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n"
		            "\t\t{" << i->second << "}.Debug|x64.ActiveCfg = Debug|x64\n"
		            "\t\t{" << i->second << "}.Debug|x64.Build.0 = Debug|x64\n"
		            "\t\t{" << i->second << "}.Analysis|x64.ActiveCfg = Analysis|x64\n"
		            "\t\t{" << i->second << "}.Analysis|x64.Build.0 = Analysis|x64\n"
		            "\t\t{" << i->second << "}.LLVM|x64.ActiveCfg = LLVM|x64\n"
		            "\t\t{" << i->second << "}.LLVM|x64.Build.0 = LLVM|x64\n"
		            "\t\t{" << i->second << "}.Release|x64.ActiveCfg = Release|x64\n"
		            "\t\t{" << i->second << "}.Release|x64.Build.0 = Release|x64\n";
	}

	solution << "\tEndGlobalSection\n"
	            "\tGlobalSection(SolutionProperties) = preSolution\n"
	            "\t\tHideSolutionNode = FALSE\n"
	            "\tEndGlobalSection\n"
	            "EndGlobal\n";
}

void MSVCProvider::createOtherBuildFiles(const BuildSetup &setup) {
	// Create the global property file
	createGlobalProp(setup);

	// Create the configuration property files (for Debug and Release with 32 and 64bits versions)
	// Note: we use the debug properties for the analysis configuration
	createBuildProp(setup, true, false, "Release");
	createBuildProp(setup, true, true, "Release");
	createBuildProp(setup, false, false, "Debug");
	createBuildProp(setup, false, true, "Debug");
	createBuildProp(setup, false, false, "Analysis");
	createBuildProp(setup, false, true, "Analysis");
	createBuildProp(setup, false, false, "LLVM");
	createBuildProp(setup, false, true, "LLVM");
}

void MSVCProvider::addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) {
	includeList.push_back(setup.srcDir + "/icons/" + setup.projectName + ".ico");
	includeList.push_back(setup.srcDir + "/dists/" + setup.projectName + ".rc");
}

void MSVCProvider::createGlobalProp(const BuildSetup &setup) {
	std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_Global" + getPropertiesExtension()).c_str());
	if (!properties)
		error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_Global" + getPropertiesExtension() + "\" for writing");

	outputGlobalPropFile(setup, properties, 32, setup.defines, convertPathToWin(setup.filePrefix), setup.runBuildEvents);
	properties.close();

	properties.open((setup.outputDir + '/' + setup.projectDescription + "_Global64" + getPropertiesExtension()).c_str());
	if (!properties)
		error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_Global64" + getPropertiesExtension() + "\" for writing");

	// HACK: We must disable the "nasm" feature for x64. To achieve that we must duplicate the feature list and
	// recreate a define list.
	FeatureList x64Features = setup.features;
	setFeatureBuildState("nasm", x64Features, false);
	StringList x64Defines = getFeatureDefines(x64Features);
	StringList x64EngineDefines = getEngineDefines(setup.engines);
	x64Defines.splice(x64Defines.end(), x64EngineDefines);

	// HACK: This definitely should not be here, but otherwise we would not define SDL_BACKEND for x64.
	x64Defines.push_back("WIN32");
	x64Defines.push_back("SDL_BACKEND");

	outputGlobalPropFile(setup, properties, 64, x64Defines, convertPathToWin(setup.filePrefix), setup.runBuildEvents);
}

int MSVCProvider::getSolutionVersion() {
	return _version + 1;
}

std::string MSVCProvider::getPreBuildEvent() const {
	std::string cmdLine = "";

	cmdLine = "@echo off\n"
	          "echo Executing Pre-Build script...\n"
	          "echo.\n"
	          "@call &quot;$(SolutionDir)../../devtools/create_project/scripts/prebuild.cmd&quot; &quot;$(SolutionDir)/../..&quot;  &quot;$(TargetDir)&quot;\n"
	          "EXIT /B0";

	return cmdLine;
}

std::string MSVCProvider::getTestPreBuildEvent(const BuildSetup &setup) const {
	// Build list of folders containing tests
	std::string target = "";

	for (StringList::const_iterator it = setup.testDirs.begin(); it != setup.testDirs.end(); ++it)
		target += " $(SolutionDir)" + *it + "*.h";

	return "&quot;$(SolutionDir)../../test/cxxtest/cxxtestgen.py&quot; --runner=ParenPrinter --no-std --no-eh -o $(SolutionDir)test_runner.cpp" + target;
}

std::string MSVCProvider::getPostBuildEvent(bool isWin32, bool createInstaller) const {
	std::string cmdLine = "";

	cmdLine = "@echo off\n"
	          "echo Executing Post-Build script...\n"
	          "echo.\n"
	          "@call &quot;$(SolutionDir)../../devtools/create_project/scripts/postbuild.cmd&quot; &quot;$(SolutionDir)/../..&quot; &quot;$(OutDir)&quot; ";

	cmdLine += (isWin32) ? "x86" : "x64";

	cmdLine += " %" LIBS_DEFINE "% ";

	// Specify if installer needs to be built or not
	cmdLine += (createInstaller ? "1" : "0");

	cmdLine += "\n"
	           "EXIT /B0";

	return cmdLine;
}

} // End of CreateProjectTool namespace