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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "msvc.h"
#include <fstream>
#include <algorithm>
namespace CreateProjectTool {
//////////////////////////////////////////////////////////////////////////
// MSVC Provider (Base class)
//////////////////////////////////////////////////////////////////////////
MSVCProvider::MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
: ProjectProvider(global_warnings, project_warnings, version) {
_enableLanguageExtensions = tokenize(ENABLE_LANGUAGE_EXTENSIONS, ',');
_disableEditAndContinue = tokenize(DISABLE_EDIT_AND_CONTINUE, ',');
}
void MSVCProvider::createWorkspace(const BuildSetup &setup) {
UUIDMap::const_iterator svmUUID = _uuidMap.find(setup.projectName);
if (svmUUID == _uuidMap.end())
error("No UUID for \"" + setup.projectName + "\" project created");
const std::string svmProjectUUID = svmUUID->second;
assert(!svmProjectUUID.empty());
std::string solutionUUID = createUUID();
std::ofstream solution((setup.outputDir + '/' + setup.projectName + ".sln").c_str());
if (!solution)
error("Could not open \"" + setup.outputDir + '/' + setup.projectName + ".sln\" for writing");
solution << "Microsoft Visual Studio Solution File, Format Version " << _version + 1 << ".00\n";
solution << "# Visual Studio " << getVisualStudioVersion() << "\n";
// Write main project
if (!setup.devTools) {
solution << "Project(\"{" << solutionUUID << "}\") = \"" << setup.projectName << "\", \"" << setup.projectName << getProjectExtension() << "\", \"{" << svmProjectUUID << "}\"\n";
// Project dependencies are moved to vcxproj files in Visual Studio 2010
if (_version < 10)
writeReferences(setup, solution);
solution << "EndProject\n";
}
// Note we assume that the UUID map only includes UUIDs for enabled engines!
for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
if (i->first == setup.projectName)
continue;
solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << getProjectExtension() << "\", \"{" << i->second << "}\"\n"
<< "EndProject\n";
}
solution << "Global\n"
"\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n"
"\t\tDebug|Win32 = Debug|Win32\n"
"\t\tAnalysis|Win32 = Analysis|Win32\n"
"\t\tRelease|Win32 = Release|Win32\n"
"\t\tDebug|x64 = Debug|x64\n"
"\t\tAnalysis|x64 = Analysis|x64\n"
"\t\tRelease|x64 = Release|x64\n"
"\tEndGlobalSection\n"
"\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n";
for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n"
"\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n"
"\t\t{" << i->second << "}.Analysis|Win32.ActiveCfg = Analysis|Win32\n"
"\t\t{" << i->second << "}.Analysis|Win32.Build.0 = Analysis|Win32\n"
"\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n"
"\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n"
"\t\t{" << i->second << "}.Debug|x64.ActiveCfg = Debug|x64\n"
"\t\t{" << i->second << "}.Debug|x64.Build.0 = Debug|x64\n"
"\t\t{" << i->second << "}.Analysis|x64.ActiveCfg = Analysis|x64\n"
"\t\t{" << i->second << "}.Analysis|x64.Build.0 = Analysis|x64\n"
"\t\t{" << i->second << "}.Release|x64.ActiveCfg = Release|x64\n"
"\t\t{" << i->second << "}.Release|x64.Build.0 = Release|x64\n";
}
solution << "\tEndGlobalSection\n"
"\tGlobalSection(SolutionProperties) = preSolution\n"
"\t\tHideSolutionNode = FALSE\n"
"\tEndGlobalSection\n"
"EndGlobal\n";
}
void MSVCProvider::createOtherBuildFiles(const BuildSetup &setup) {
// Create the global property file
createGlobalProp(setup);
// Create the configuration property files (for Debug and Release with 32 and 64bits versions)
// Note: we use the debug properties for the analysis configuration
createBuildProp(setup, true, false, false);
createBuildProp(setup, true, true, false);
createBuildProp(setup, false, false, false);
createBuildProp(setup, false, false, true);
createBuildProp(setup, false, true, false);
createBuildProp(setup, false, true, true);
}
void MSVCProvider::createGlobalProp(const BuildSetup &setup) {
std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_Global" + getPropertiesExtension()).c_str());
if (!properties)
error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_Global" + getPropertiesExtension() + "\" for writing");
outputGlobalPropFile(setup, properties, 32, setup.defines, convertPathToWin(setup.filePrefix), setup.runBuildEvents);
properties.close();
properties.open((setup.outputDir + '/' + setup.projectDescription + "_Global64" + getPropertiesExtension()).c_str());
if (!properties)
error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_Global64" + getPropertiesExtension() + "\" for writing");
// HACK: We must disable the "nasm" feature for x64. To achieve that we must duplicate the feature list and
// recreate a define list.
FeatureList x64Features = setup.features;
setFeatureBuildState("nasm", x64Features, false);
StringList x64Defines = getFeatureDefines(x64Features);
StringList x64EngineDefines = getEngineDefines(setup.engines);
x64Defines.splice(x64Defines.end(), x64EngineDefines);
// HACK: This definitely should not be here, but otherwise we would not define SDL_BACKEND for x64.
x64Defines.push_back("WIN32");
x64Defines.push_back("SDL_BACKEND");
outputGlobalPropFile(setup, properties, 64, x64Defines, convertPathToWin(setup.filePrefix), setup.runBuildEvents);
}
std::string MSVCProvider::getPreBuildEvent() const {
std::string cmdLine = "";
cmdLine = "@echo off\n"
"echo Executing Pre-Build script...\n"
"echo.\n"
"@call "$(SolutionDir)../../devtools/create_project/scripts/prebuild.cmd" "$(SolutionDir)/../.." "$(TargetDir)"\n"
"EXIT /B0";
return cmdLine;
}
std::string MSVCProvider::getPostBuildEvent(bool isWin32, bool createInstaller) const {
std::string cmdLine = "";
cmdLine = "@echo off\n"
"echo Executing Post-Build script...\n"
"echo.\n"
"@call "$(SolutionDir)../../devtools/create_project/scripts/postbuild.cmd" "$(SolutionDir)/../.." "$(OutDir)" ";
cmdLine += (isWin32) ? "x86" : "x64";
cmdLine += " %" LIBS_DEFINE "% ";
// Specify if installer needs to be built or not
cmdLine += (createInstaller ? "1" : "0");
cmdLine += "\n"
"EXIT /B0";
return cmdLine;
}
} // End of CreateProjectTool namespace
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