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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOOLS_CREATE_PROJECT_MSVC_H
#define TOOLS_CREATE_PROJECT_MSVC_H
#include "create_project.h"
namespace CreateProjectTool {
class MSVCProvider : public ProjectProvider {
public:
MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
protected:
StringList _enableLanguageExtensions;
StringList _disableEditAndContinue;
void createWorkspace(const BuildSetup &setup);
void createOtherBuildFiles(const BuildSetup &setup);
/**
* Create the global project properties.
*
* @param setup Description of the desired build setup.
*/
void createGlobalProp(const BuildSetup &setup);
/**
* Outputs a property file based on the input parameters.
*
* It can be easily used to create different global properties files
* for a 64 bit and a 32 bit version. It will also take care that the
* two platform configurations will output their files into different
* directories.
*
* @param properties File stream in which to write the property settings.
* @param bits Number of bits the platform supports.
* @param defines Defines the platform needs to have set.
* @param prefix File prefix, used to add additional include paths.
* @param runBuildEvents true if generating a revision number, false otherwise
*/
virtual void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents) = 0;
/**
* Generates the project properties for debug and release settings.
*
* @param setup Description of the desired build setup.
* @param isRelease Type of property file
* @param isWin32 Bitness of property file
* @param enableAnalysis PREfast support
*/
virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) = 0;
/**
* Get the file extension for property files
*/
virtual const char *getPropertiesExtension() = 0;
/**
* Get the Visual Studio version (used by the VS shell extension to launch the correct VS version)
*/
virtual int getVisualStudioVersion() = 0;
/**
* Get the Solution version (used in the sln file header)
*/
virtual int getSolutionVersion();
/**
* Get the command line for the revision tool (shared between all Visual Studio based providers)
*/
std::string getPreBuildEvent() const;
/**
* Get the command line for the test generator
*
* @param setup Description of the desired build setup.
*/
std::string getTestPreBuildEvent(const BuildSetup &setup) const;
/**
* Get the command line for copying data files to the build directory.
*
* @param isWin32 Bitness of property file.
* @param createInstaller true to NSIS create installer
*
* @return The post build event.
*/
std::string getPostBuildEvent(bool isWin32, bool createInstaller) const;
};
} // End of CreateProjectTool namespace
#endif // TOOLS_CREATE_PROJECT_MSVC_H
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