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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "file.h"
#include "str.h"
#include "winexe_pe.h"
#include "common/array.h"
#include "common/endian.h"
namespace Common {
PEResources::PEResources() {
_exe = 0;
}
PEResources::~PEResources() {
clear();
}
void PEResources::clear() {
_sections.clear();
_resources.clear();
delete _exe; _exe = 0;
}
bool PEResources::loadFromEXE(File *stream) {
clear();
if (!stream)
return false;
if (stream->readUint16BE() != MKTAG16('M', 'Z'))
return false;
stream->skip(58);
uint32 peOffset = stream->readUint32LE();
if (!peOffset || peOffset >= (uint32)stream->size())
return false;
stream->seek(peOffset);
if (stream->readUint32BE() != MKTAG('P','E',0,0))
return false;
stream->skip(2);
uint16 sectionCount = stream->readUint16LE();
stream->skip(12);
uint16 optionalHeaderSize = stream->readUint16LE();
stream->skip(optionalHeaderSize + 2);
// Read in all the sections
for (uint16 i = 0; i < sectionCount; i++) {
char sectionName[9];
stream->read(sectionName, 8);
sectionName[8] = 0;
Section section;
stream->skip(4);
section.virtualAddress = stream->readUint32LE();
section.size = stream->readUint32LE();
section.offset = stream->readUint32LE();
stream->skip(16);
_sections[sectionName] = section;
}
// Currently, we require loading a resource section
if (!_sections.contains(".rsrc")) {
clear();
return false;
}
_exe = stream;
Section &resSection = _sections[".rsrc"];
parseResourceLevel(resSection, resSection.offset, 0);
return true;
}
void PEResources::parseResourceLevel(Section §ion, uint32 offset, int level) {
_exe->seek(offset + 12);
uint16 namedEntryCount = _exe->readUint16LE();
uint16 intEntryCount = _exe->readUint16LE();
for (uint32 i = 0; i < (uint32)(namedEntryCount + intEntryCount); i++) {
uint32 value = _exe->readUint32LE();
WinResourceID id;
if (value & 0x80000000) {
value &= 0x7fffffff;
uint32 startPos = _exe->pos();
_exe->seek(section.offset + (value & 0x7fffffff));
// Read in the name, truncating from unicode to ascii
String name;
uint16 nameLength = _exe->readUint16LE();
while (nameLength--)
name += (char)(_exe->readUint16LE() & 0xff);
_exe->seek(startPos);
id = name;
} else {
id = value;
}
uint32 nextOffset = _exe->readUint32LE();
uint32 lastOffset = _exe->pos();
if (level == 0)
_curType = id;
else if (level == 1)
_curID = id;
else if (level == 2)
_curLang = id;
if (level < 2) {
// Time to dive down further
parseResourceLevel(section, section.offset + (nextOffset & 0x7fffffff), level + 1);
} else {
_exe->seek(section.offset + nextOffset);
Resource resource;
resource.offset = _exe->readUint32LE() + section.offset - section.virtualAddress;
resource.size = _exe->readUint32LE();
_resources[_curType][_curID][_curLang] = resource;
}
_exe->seek(lastOffset);
}
}
const Array<WinResourceID> PEResources::getTypeList() const {
Array<WinResourceID> array;
if (!_exe)
return array;
for (TypeMap::const_iterator it = _resources.begin(); it != _resources.end(); it++)
array.push_back(it->_key);
return array;
}
const Array<WinResourceID> PEResources::getIDList(const WinResourceID &type) const {
Array<WinResourceID> array;
if (!_exe || !_resources.contains(type))
return array;
const IDMap &idMap = _resources[type];
for (IDMap::const_iterator it = idMap.begin(); it != idMap.end(); it++)
array.push_back(it->_key);
return array;
}
const Array<WinResourceID> PEResources::getLangList(const WinResourceID &type, const WinResourceID &id) const {
Array<WinResourceID> array;
if (!_exe || !_resources.contains(type))
return array;
const IDMap &idMap = _resources[type];
if (!idMap.contains(id))
return array;
const LangMap &langMap = idMap[id];
for (LangMap::const_iterator it = langMap.begin(); it != langMap.end(); it++)
array.push_back(it->_key);
return array;
}
File *PEResources::getResource(const WinResourceID &type, const WinResourceID &id) {
Array<WinResourceID> langList = getLangList(type, id);
if (langList.empty())
return 0;
const Resource &resource = _resources[type][id][langList[0]];
byte *data = (byte *)malloc(resource.size);
_exe->seek(resource.offset);
_exe->read(data, resource.size);
File *file = new File();
file->open(data, resource.size);
return file;
}
File *PEResources::getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang) {
if (!_exe || !_resources.contains(type))
return 0;
const IDMap &idMap = _resources[type];
if (!idMap.contains(id))
return 0;
const LangMap &langMap = idMap[id];
if (!langMap.contains(lang))
return 0;
const Resource &resource = langMap[lang];
byte *data = (byte *)malloc(resource.size);
_exe->seek(resource.offset);
_exe->read(data, resource.size);
File *file = new File();
file->open(data, resource.size);
return file;
}
} // End of namespace Common
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