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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CREATE_TOON_H
#define CREATE_TOON_H
#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
#define DATAALIGNMENT 4
#define TOON_DAT_VER_MAJ 0 // 1 byte
#define TOON_DAT_VER_MIN 3 // 1 byte
// Number of variants of the game. For the moment, it's the same
// as the number of languages
#define NUM_VARIANTS 5
typedef unsigned char uint8;
typedef unsigned char byte;
typedef unsigned short uint16;
typedef signed short int16;
void writeTextArray(FILE *outFile, const char *textData[], int nbrText);
#endif // CREATE_TOON_H
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