aboutsummaryrefslogtreecommitdiff
path: root/devtools/create_xeen/constants.cpp
blob: eea7f93f382c8bf63919c48fc6f33355decc4062 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

 // Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL

// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main

#include "file.h"
#include "constants.h"

enum MagicSpell {
	MS_AcidSpray = 0, MS_Awaken = 1, MS_BeastMaster = 2, MS_Bless = 3,
	MS_Clairvoyance = 4, MS_ColdRay = 5, MS_CreateFood = 6,
	MS_CureDisease = 7, MS_CureParalysis = 8, MS_CurePoison = 9,
	MS_CureWounds = 10, MS_DancingSword = 11, MS_DayOfProtection = 12,
	MS_DayOfSorcery = 13, MS_DeadlySwarm = 14, MS_DetectMonster = 15,
	MS_DivineIntervention = 16, MS_DragonSleep = 17, MS_ElementalStorm = 18,
	MS_EnchantItem = 19, MS_EnergyBlast = 20, MS_Etheralize = 21,
	MS_FantasticFreeze = 22, MS_FieryFlail = 23, MS_FingerOfDeath = 24,
	MS_Fireball = 25, MS_FirstAid = 26, MS_FlyingFist = 27,
	MS_FrostBite = 28, MS_GolemStopper = 29, MS_Heroism = 30,
	MS_HolyBonus = 31, MS_HolyWord = 32, MS_Hynotize = 33,
	MS_IdentifyMonster = 34, MS_Implosion = 35, MS_Incinerate = 36,
	MS_Inferno = 37, MS_InsectSpray = 38, MS_ItemToGold = 39,
	MS_Jump = 40, MS_Levitate = 41, MS_Light = 42, MS_LightningBolt = 43,
	MS_LloydsBeacon = 44, MS_MagicArrow = 45, MS_MassDistortion = 46,
	MS_MegaVolts = 47, MS_MoonRay = 48, MS_NaturesCure = 49, MS_Pain = 50,
	MS_PoisonVolley = 51, MS_PowerCure = 52, MS_PowerShield = 53,
	MS_PrismaticLight = 54, MS_ProtFromElements = 55, MS_RaiseDead = 56,
	MS_RechargeItem = 57, MS_Resurrection = 58, MS_Revitalize = 59,
	MS_Shrapmetal = 60, MS_Sleep = 61, MS_Sparks = 62, MS_StarBurst = 63,
	MS_StoneToFlesh = 64, MS_SunRay = 65, MS_SuperShelter = 66,
	MS_SuppressDisease = 67, MS_SuppressPoison = 68, MS_Teleport = 69,
	MS_TimeDistortion = 70, MS_TownPortal = 71, MS_ToxicCloud = 72,
	MS_TurnUndead = 73, MS_WalkOnWater = 74, MS_WizardEye = 75,
	NO_SPELL = 76
};

const char *const CLOUDS_CREDITS = 
	"\v012\t000\x3""c\f35Designed and Directed By:\n"
	"\f17Jon Van Caneghem\x3l\n"
	"\n"
	"\t025\f35Programming:\n"
	"\t035\f17Mark Caldwell\n"
	"\t035Dave Hathaway\n"
	"\n"
	"\t025\f35Sound System & FX:\n"
	"\t035\f17Todd Hendrix\n"
	"\n"
	"\t025\f35Music & Speech:\n"
	"\t035\f17Tim Tully\n"
	"\n"
	"\t025\f35Writing:\n"
	"\t035\f17Paul Rattner\n"
	"\t035Debbie Murphy\n"
	"\t035Jon Van Caneghem\v012\n"
	"\n"
	"\n"
	"\t180\f35Graphics:\n"
	"\t190\f17Louis Johnson\n"
	"\t190Jonathan P. Gwyn\n"
	"\t190Bonita Long-Hemsath\n"
	"\t190Julia Ulano\n"
	"\t190Ricardo Barrera\n"
	"\n"
	"\t180\f35Testing:\n"
	"\t190\f17Benjamin Bent\n"
	"\t190Mario Escamilla\n"
	"\t190Richard Espy\n"
	"\t190Scott McDaniel\n"
	"\t190Clayton Retzer\n"
	"\t190Michael Suarez\x3""c";

const char *const DARK_SIDE_CREDITS =
	"\v012\t000\x3""c\f35Designed and Directed By:\n"
	"\f17Jon Van Caneghem\x3l\n"
	"\n"
	"\t025\f35Programming:\n"
	"\t035\f17Mark Caldwell\n"
	"\t035Dave Hathaway\n"
	"\n"
	"\t025\f35Sound System & FX:\n"
	"\t035\f17Mike Heilemann\n"
	"\n"
	"\t025\f35Music & Speech:\n"
	"\t035\f17Tim Tully\n"
	"\n"
	"\t025\f35Writing:\n"
	"\t035\f17Paul Rattner\n"
	"\t035Debbie Van Caneghem\n"
	"\t035Jon Van Caneghem\v012\n"
	"\n"
	"\n"
	"\t180\f35Graphics:\n"
	"\t190\f17Jonathan P. Gwyn\n"
	"\t190Bonita Long-Hemsath\n"
	"\t190Julia Ulano\n"
	"\t190Ricardo Barrera\n"
	"\n"
	"\t180\f35Testing:\n"
	"\t190\f17Benjamin Bent\n"
	"\t190Christian Dailey\n"
	"\t190Mario Escamilla\n"
	"\t190Marco Hunter\n"
	"\t190Robert J. Lupo\n"
	"\t190Clayton Retzer\n"
	"\t190David Vela\x3""c";
const char *const SWORDS_CREDITS1 =
	"\v012\x3""c\f35Published By New World Computing, Inc.\f17\n"
	"Developed By CATware, Inc.\x3l\n"
	"\f01Design and Direction\t180Series Created by\n"
	"\t020Bill Fawcett\t190John Van Caneghem\n"
	"\n"
	"\t010Story Contributions\t180Producer & Manual\n"
	"\t020Ellen Guon\t190Dean Rettig\n"
	"\n"
	"\t010Programming & Ideas\t180Original Programming\n"
	"\t020David Potter\t190Mark Caldwell\n"
	"\t020Rod Retterath\t190Dave Hathaway\n"
	"\n"
	"\t010Manual Illustrations\t180Graphic Artists\n"
	"\t020Todd Cameron Hamilton\t190Jonathan P. Gwyn\n"
	"\t020James Clouse\t190Bonnie Long-Hemsath\n"
	"\t190Julia Ulano\n"
	"\t190Ricardo Barrera\n";
const char *const SWORDS_CREDITS2 =
	"\f05\v012\t000\x3l\n"
	"\t100Sound Programming\n"
	"\t110Todd Hendrix\n"
	"\n"
	"\t100Music\n"
	"\t110Tim Tully\n"
	"\t110Quality Assurance Manager\n"
	"\t110Peter Ryu\n"
	"\t100Testers\n"
	"\t110Walter Johnson\n"
	"\t110Bryan Farina\n"
	"\t110David Baton\n"
	"\t110Jack Nalls\n";

const char *const OPTIONS_MENU =
	"\r\x1\x3""c\fdMight and Magic Options\n"
	"%s of Xeen\x2\n"
	"\v%.3dCopyright (c) %d NWC, Inc.\n"
	"All Rights Reserved\x1";
const char *const GAME_NAMES[3] = { "Clouds", "Darkside", "World" };

const char *const THE_PARTY_NEEDS_REST = "\v012The Party needs rest!";

const char *const WHO_WILL = "\x3""c\v000\t000%s\n\n"
	"Who will\n%s?\n\v055F1 - F%d";

const char *const HOW_MUCH = "\x3""cHow Much\n\n";

const char *const WHATS_THE_PASSWORD = "\x3""cWhat's the Password?\n"
	"\n"
	"Please turn to page %u, go to\n"
	"line %u, and type in word %u.\v067\t000Spaces are not counted as words or lines.  "
	"Hyphenated words are treated as one word.  Any line that has any text is considered a line."
	"\x3""c\v040\t000\n";

const char *const PASSWORD_INCORRECT = "\x3""c\v040\n"
	"\f32Incorrect!\fd";

const char *const IN_NO_CONDITION = "\v007%s is not in any condition to perform actions!";

const char *const NOTHING_HERE = "\x3""c\v010Nothing here.";

const char *const TERRAIN_TYPES[6] = {
	"town", "cave", "towr", "cstl", "dung", "scfi"
};

const char *const OUTDOORS_WALL_TYPES[16] = {
	nullptr, "mount", "ltree", "dtree", "grass", "snotree", "dsnotree",
	"snomnt", "dedltree", "mount", "lavamnt", "palm", "dmount", "dedltree",
	"dedltree", "dedltree"
};

const char *const SURFACE_NAMES[16] = {
	"water.srf", "dirt.srf", "grass.srf", "snow.srf", "swamp.srf",
	"lava.srf", "desert.srf", "road.srf", "dwater.srf", "tflr.srf",
	"sky.srf", "croad.srf", "sewer.srf", "cloud.srf", "scortch.srf",
	"space.srf"
};

const char *const WHO_ACTIONS[32] = {
	"search", "open", "drink", "mine", "touch", "read", "learn", "take",
	"bang", "steal", "bribe", "pay", "sit", "try", "turn", "bathe",
	"destroy", "pull", "descend", "toss a coin", "pray", "join", "act",
	"play", "push", "rub", "pick", "eat", "sign", "close", "look", "try"
};

const char *const WHO_WILL_ACTIONS[4] = {
	"Open Grate", "Open Door", "Open Scroll", "Select Char"
};

const byte SYMBOLS[20][64] = {
	{ // 0
		0x00, 0x00, 0xA8, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x00, 0xA8, 0x9E, 0x9C, 0x9C, 0x9E, 0x9E, 0x9E,
		0xAC, 0x9C, 0xA4, 0xAC, 0xAC, 0x9A, 0x9A, 0x9A, 0xAC, 0x9E, 0xAC, 0xA8, 0xA8, 0xA6, 0x97, 0x98,
		0xAC, 0xA0, 0xAC, 0xAC, 0xA4, 0xA6, 0x98, 0x99, 0x00, 0xAC, 0xA0, 0xA0, 0xA8, 0xAC, 0x9A, 0x9A,
		0x00, 0x00, 0xAC, 0xAC, 0xAC, 0xA4, 0x9B, 0x9A, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xA0, 0x9B, 0x9B,
	},
	{ // 1
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
		0x99, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x97, 0x97,
		0x99, 0x98, 0x98, 0x99, 0x98, 0x98, 0x99, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
		0x9A, 0x9B, 0x9B, 0x9C, 0x9B, 0x9A, 0x9C, 0x9A, 0x9B, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x9A, 0x9B,
	},
	{ // 2
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
		0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x99, 0x98, 0x98, 0x99, 0x98, 0x98, 0x97, 0x98, 0x98,
		0x99, 0x98, 0x98, 0x98, 0x99, 0x99, 0x98, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
		0x9B, 0x9B, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9B, 0x99, 0x9A, 0x9B, 0x9B, 0x9A, 0x9A, 0x99, 0x9A,
	},
	{ // 3
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
		0x99, 0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x98, 0x98, 0x97, 0x97, 0x98, 0x98, 0x98, 0x98,
		0x99, 0x99, 0x98, 0x99, 0x98, 0x98, 0x99, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
		0x9B, 0x9C, 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0x9C, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x9A,
	},
	{ // 4
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E,
		0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x99, 0x9A, 0x97, 0x97, 0x97, 0x97, 0x97, 0x98, 0x98, 0x98,
		0x99, 0x99, 0x98, 0x99, 0x99, 0x98, 0x98, 0x98, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A,
		0x9A, 0x9C, 0x9B, 0x9B, 0x9C, 0x9B, 0x9B, 0x9B, 0x9A, 0x99, 0x9B, 0x9B, 0x9A, 0x99, 0x9A, 0x9A,
	},
	{ // 5
		0xA4, 0xA4, 0xA8, 0xA8, 0x00, 0x00, 0x00, 0x00, 0x9E, 0x9E, 0x9E, 0xA0, 0xA8, 0xAC, 0x00, 0x00,
		0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9E, 0xAC, 0x00, 0x97, 0x97, 0x97, 0x98, 0x9C, 0x9C, 0xA0, 0xAC,
		0x99, 0x98, 0x99, 0x99, 0x99, 0x9B, 0xA0, 0xAC, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9B, 0xA0, 0xAC,
		0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x9A, 0x9A, 0x9B, 0x9B, 0xA4, 0xAC, 0x00,
	},
	{ // 6
		0x00, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x00, 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x9B, 0x99,
		0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x98, 0x99, 0x99,
		0x00, 0xAC, 0xA0, 0x9C, 0x9C, 0xA0, 0x9C, 0x9A, 0x00, 0x00, 0xAC, 0xA4, 0xA0, 0x99, 0x99, 0x99,
		0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99,
	},
	{ // 7
		0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
		0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x9C, 0x99, 0x99,
		0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x00, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99,
		0x00, 0x00, 0xAC, 0xA0, 0x9B, 0xA0, 0x9E, 0x9C, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x9C, 0x99, 0x99,
	},
	{ // 8
		0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x9B, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
		0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
		0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
		0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x9C, 0x99, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x9E, 0x9C, 0x99,
	},
	{ // 9
		0x00, 0x00, 0xAC, 0xA4, 0xA0, 0x9C, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x9C, 0xA0, 0x9C, 0x9A,
		0xAC, 0xA4, 0x9C, 0x9A, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99,
		0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99,
		0x00, 0xAC, 0xA4, 0x9C, 0x9A, 0x9C, 0x99, 0x99, 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x9A, 0x99, 0x99,
	},
	{ // 10
		0x99, 0x99, 0x99, 0x9A, 0xA0, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00,
		0x99, 0x99, 0x9C, 0x9E, 0xA4, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x9C, 0x99, 0x9C, 0xA4, 0xAC, 0x00,
		0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00,
		0x99, 0x99, 0x99, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x9A, 0x9B, 0x9E, 0x9C, 0x9C, 0xA4, 0xAC, 0x00,
	},
	{ // 11
		0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0x9E, 0xAC,
		0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00,
		0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
		0x9C, 0x99, 0x99, 0x99, 0x9C, 0x9C, 0xA4, 0xAC, 0x99, 0x9E, 0x9E, 0x9C, 0x9C, 0xA0, 0xAC, 0x00,
	},
	{ // 12
		0x99, 0x99, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x9B, 0x9C, 0x9E, 0x9C, 0x9C, 0xA4, 0xAC, 0x00,
		0x99, 0x99, 0x99, 0x99, 0x99, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
		0x99, 0x99, 0x99, 0x99, 0x9C, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xA4, 0xAC, 0x00,
		0x99, 0x99, 0x9C, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
	},
	{ // 13
		0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00,
		0x99, 0x9B, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x9A, 0x99, 0x9C, 0xA0, 0xAC, 0x00,
		0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC,
		0x99, 0x99, 0x99, 0x99, 0x9A, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x9A, 0x9C, 0xA4, 0xAC, 0x00,
	},
	{ // 14
		0x00, 0x00, 0xAC, 0x9E, 0x9C, 0x9C, 0x9C, 0x9B, 0x00, 0xAC, 0x9C, 0xA0, 0x9E, 0xA4, 0xA4, 0xA4,
		0xAC, 0x9C, 0xA4, 0xAC, 0xAC, 0xAC, 0x9C, 0x9E, 0xAC, 0xA0, 0xAC, 0xA8, 0x9E, 0xA8, 0xAC, 0x99,
		0xAC, 0x9E, 0xAC, 0xA8, 0xAC, 0x9E, 0xA4, 0xAC, 0xAC, 0xA4, 0xA0, 0xAC, 0xAC, 0xA0, 0xA4, 0xAC,
		0x00, 0xAC, 0xA4, 0xA0, 0xA0, 0xA4, 0xAC, 0xA4, 0x00, 0x00, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
	},
	{ // 15
		0x9C, 0x9C, 0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
		0x9E, 0x9E, 0x9E, 0x9C, 0x9E, 0x9E, 0x9E, 0x9E, 0x99, 0x99, 0x99, 0x99, 0x99, 0x98, 0x99, 0x98,
		0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0x9E, 0x9E, 0xA0,
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
	},
	{ // 16
		0x9B, 0x9B, 0x9B, 0x9B, 0x9C, 0x9B, 0x9C, 0x9C, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
		0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9E, 0x98, 0x98, 0x98, 0x98, 0x99, 0x99, 0x99, 0x99,
		0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0xA0, 0xA0, 0xA0, 0x9E, 0xA0, 0x9E, 0x9E, 0xA0,
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
	},
	{ // 17
		0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9C, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
		0x9E, 0x9E, 0x9E, 0x9C, 0x9C, 0x9C, 0x9E, 0x9E, 0x98, 0x98, 0x98, 0x99, 0x9A, 0x9A, 0x99, 0x98,
		0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9C, 0xA0, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0, 0xA0, 0x9E,
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
	},
	{ // 18
		0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4,
		0x9E, 0x9E, 0x9E, 0x9E, 0x9C, 0x9C, 0x9C, 0x9E, 0x98, 0x98, 0x98, 0x98, 0x9A, 0x9A, 0x98, 0x99,
		0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9B, 0x9C, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0,
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC,
	},
	{ // 19
		0x9C, 0x9B, 0x9C, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0x00, 0x00,
		0x9E, 0x9E, 0x9C, 0x9C, 0x9E, 0xA0, 0xAC, 0x00, 0x99, 0x98, 0x98, 0x99, 0x9A, 0x9A, 0xA0, 0xAC,
		0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0xA0, 0xAC, 0xA0, 0xA0, 0x9E, 0xA0, 0xA0, 0xA0, 0xA0, 0xAC,
		0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0x00, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0x00, 0x00,
	}
};

const byte TEXT_COLORS[40][4] = {
	{ 0x00, 0x19, 0x19, 0x19 },
	{ 0x00, 0x08, 0x08, 0x08 },
	{ 0x00, 0x0F, 0x0F, 0x0F },
	{ 0x00, 0x15, 0x15, 0x15 },
	{ 0x00, 0x01, 0x01, 0x01 },
	{ 0x00, 0x21, 0x21, 0x21 },
	{ 0x00, 0x26, 0x26, 0x26 },
	{ 0x00, 0x2B, 0x2B, 0x2B },
	{ 0x00, 0x31, 0x31, 0x31 },
	{ 0x00, 0x36, 0x36, 0x36 },
	{ 0x00, 0x3D, 0x3D, 0x3D },
	{ 0x00, 0x41, 0x41, 0x41 },
	{ 0x00, 0x46, 0x46, 0x46 },
	{ 0x00, 0x4C, 0x4C, 0x4C },
	{ 0x00, 0x50, 0x50, 0x50 },
	{ 0x00, 0x55, 0x55, 0x55 },
	{ 0x00, 0x5D, 0x5D, 0x5D },
	{ 0x00, 0x60, 0x60, 0x60 },
	{ 0x00, 0x65, 0x65, 0x65 },
	{ 0x00, 0x6C, 0x6C, 0x6C },
	{ 0x00, 0x70, 0x70, 0x70 },
	{ 0x00, 0x75, 0x75, 0x75 },
	{ 0x00, 0x7B, 0x7B, 0x7B },
	{ 0x00, 0x80, 0x80, 0x80 },
	{ 0x00, 0x85, 0x85, 0x85 },
	{ 0x00, 0x8D, 0x8D, 0x8D },
	{ 0x00, 0x90, 0x90, 0x90 },
	{ 0x00, 0x97, 0x97, 0x97 },
	{ 0x00, 0x9D, 0x9D, 0x9D },
	{ 0x00, 0xA4, 0xA4, 0xA4 },
	{ 0x00, 0xAB, 0xAB, 0xAB },
	{ 0x00, 0xB0, 0xB0, 0xB0 },
	{ 0x00, 0xB6, 0xB6, 0xB6 },
	{ 0x00, 0xBD, 0xBD, 0xBD },
	{ 0x00, 0xC0, 0xC0, 0xC0 },
	{ 0x00, 0xC6, 0xC6, 0xC6 },
	{ 0x00, 0xCD, 0xCD, 0xCD },
	{ 0x00, 0xD0, 0xD0, 0xD0 },
	{ 0x00, 0xD6, 0xD6, 0xD6 },
	{ 0x00, 0xDB, 0xDB, 0xDB },
};

const byte TEXT_COLORS_STARTUP[40][4] = {
	{ 0x00, 0x19, 0x19, 0x19 },
	{ 0x00, 0x08, 0x08, 0x08 },
	{ 0x00, 0x0F, 0x0F, 0x0F },
	{ 0x00, 0x15, 0x15, 0x15 },
	{ 0x00, 0x01, 0x01, 0x01 },
	{ 0x00, 0x1F, 0x1F, 0x1F },
	{ 0x00, 0x26, 0x26, 0x26 },
	{ 0x00, 0x2B, 0x2B, 0x2B },
	{ 0x00, 0x31, 0x31, 0x31 },
	{ 0x00, 0x36, 0x36, 0x36 },
	{ 0x00, 0x3D, 0x3D, 0x3D },
	{ 0x00, 0x42, 0x42, 0x42 },
	{ 0x00, 0x46, 0x46, 0x46 },
	{ 0x00, 0x4C, 0x4C, 0x4C },
	{ 0x00, 0x50, 0x50, 0x50 },
	{ 0x00, 0x55, 0x55, 0x55 },
	{ 0x00, 0x5D, 0x5D, 0x5D },
	{ 0x00, 0x60, 0x60, 0x60 },
	{ 0x00, 0x65, 0x65, 0x65 },
	{ 0x00, 0x6C, 0x6C, 0x6C },
	{ 0x00, 0x70, 0x70, 0x70 },
	{ 0x00, 0x75, 0x75, 0x75 },
	{ 0x00, 0x7B, 0x7B, 0x7B },
	{ 0x00, 0x80, 0x80, 0x80 },
	{ 0x00, 0x85, 0x85, 0x85 },
	{ 0x00, 0x8D, 0x8D, 0x8D },
	{ 0x00, 0x90, 0x90, 0x90 },
	{ 0x00, 0x97, 0x97, 0x97 },
	{ 0x00, 0x9D, 0x9D, 0x9D },
	{ 0x00, 0xA4, 0xA4, 0xA4 },
	{ 0x00, 0xAB, 0xAB, 0xAB },
	{ 0x00, 0xB0, 0xB0, 0xB0 },
	{ 0x00, 0xB6, 0xB6, 0xB6 },
	{ 0x00, 0xBD, 0xBD, 0xBD },
	{ 0x00, 0xC0, 0xC0, 0xC0 },
	{ 0x00, 0xC6, 0xC6, 0xC6 },
	{ 0x00, 0xCD, 0xCD, 0xCD },
	{ 0x00, 0xD0, 0xD0, 0xD0 },
	{ 0x00, 0x19, 0x19, 0x19 },
	{ 0x00, 0x31, 0x31, 0x31 }
};

const char *const DIRECTION_TEXT_UPPER[4] = { "NORTH", "EAST", "SOUTH", "WEST" };

const char *const DIRECTION_TEXT[4] = { "North", "East", "South", "West" };

const char *const RACE_NAMES[5] = { "Human", "Elf", "Dwarf", "Gnome", "H-Orc" };

const int RACE_HP_BONUSES[5] = { 0, -2, 1, -1, 2 };

const int RACE_SP_BONUSES[5][2] = {
	{ 0, 0 }, { 2, 0 }, { -1, -1 }, { 1, 1 }, { -2, -2 }
};

const char *const ALIGNMENT_NAMES[3] = { "Good", "Neutral", "Evil" };

const char *const SEX_NAMES[2] = { "Male", "Female" };

const char *const SKILL_NAMES[18] = {
	"Thievery\t100", "Arms Master", "Astrologer", "Body Builder", "Cartographer",
	"Crusader", "Direction Sense", "Linguist", "Merchant", "Mountaineer",
	"Navigator", "Path Finder", "Prayer Master", "Prestidigitator",
	"Swimmer", "Tracker", "Spot Secret Door", "Danger Sense"
};

const char *const CLASS_NAMES[11] = {
	"Knight", "Paladin", "Archer", "Cleric", "Sorcerer", "Robber",
	"Ninja", "Barbarian", "Druid", "Ranger", nullptr
};

const int CLASS_EXP_LEVELS[10] = {
	1500, 2000, 2000, 1500, 2000, 1000, 1500, 1500, 1500, 2000
};

const char *const CONDITION_NAMES[17] = {
	"Cursed", "Heart Broken", "Weak", "Poisoned", "Diseased",
	"Insane", "In Love", "Drunk", "Asleep", "Depressed", "Confused",
	"Paralyzed", "Unconscious", "Dead", "Stone", "Eradicated", "Good"
};

const int CONDITION_COLORS[17] = {
	9, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32, 32, 6, 6, 6, 6, 15
};

const char *const GOOD = "Good";

const char *const BLESSED = "\n\t020Blessed\t095%+d";

const char *const POWER_SHIELD = "\n\t020Power Shield\t095%+d";

const char *const HOLY_BONUS = "\n\t020Holy Bonus\t095%+d";

const char *const HEROISM = "\n\t020Heroism\t095%+d";

const char *const IN_PARTY = "\014""15In Party\014""d";

const char *const PARTY_DETAILS = "\015\003l\002\014""00"
	"\013""001""\011""035%s"
	"\013""009""\011""035%s"
	"\013""017""\011""035%s"
	"\013""025""\011""035%s"
	"\013""001""\011""136%s"
	"\013""009""\011""136%s"
	"\013""017""\011""136%s"
	"\013""025""\011""136%s"
	"\013""044""\011""035%s"
	"\013""052""\011""035%s"
	"\013""060""\011""035%s"
	"\013""068""\011""035%s"
	"\013""044""\011""136%s"
	"\013""052""\011""136%s"
	"\013""060""\011""136%s"
	"\013""068""\011""136%s";
const char *const PARTY_DIALOG_TEXT =
	"%s\x2\x3""c\v106\t013Up\t048Down\t083\f37D\fdel\t118\f37R\fdem"
	"\t153\f37C\fdreate\t188E\f37x\fdit\x1";

const int FACE_CONDITION_FRAMES[17] = {
	2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
};

const int CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 };

const int HP_BARS_X[6] = { 13, 50, 86, 122, 158, 194 };

const char *const NO_ONE_TO_ADVENTURE_WITH = "You have no one to adventure with";

const char *const YOUR_ROSTER_IS_FULL = "Your Roster is full!";

const byte DARKNESS_XLAT[3][256] = {
	{
	0, 25, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	44, 45, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	60, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	76, 77, 78, 79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	92, 93, 94, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	108, 109, 110, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	124, 125, 126, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	140, 141, 142, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	168, 169, 170, 171, 172, 173, 174, 175, 0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	188, 189, 190, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	204, 205, 206, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	220, 221, 222, 223, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	236, 237, 238, 239, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	252, 253, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	}, {
	0, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	40, 41, 42, 43, 44, 45, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0,
	56, 57, 58, 59, 60, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0,
	72, 73, 74, 75, 76, 77, 78, 79, 0, 0, 0, 0, 0, 0, 0, 0,
	88, 89, 90, 91, 92, 93, 94, 95, 0, 0, 0, 0, 0, 0, 0, 0,
	104, 105, 106, 107, 108, 109, 110, 111, 0, 0, 0, 0, 0, 0, 0, 0,
	120, 121, 122, 123, 124, 125, 126, 127, 0, 0, 0, 0, 0, 0, 0, 0,
	136, 137, 138, 139, 140, 141, 142, 143, 0, 0, 0, 0, 0, 0, 0, 0,
	160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	184, 185, 186, 187, 188, 189, 190, 191, 0, 0, 0, 0, 0, 0, 0, 0,
	200, 201, 202, 203, 204, 205, 206, 207, 0, 0, 0, 0, 0, 0, 0, 0,
	216, 217, 218, 219, 220, 221, 222, 223, 0, 0, 0, 0, 0, 0, 0, 0,
	232, 233, 234, 235, 236, 237, 238, 239, 0, 0, 0, 0, 0, 0, 0, 0,
	248, 249, 250, 251, 252, 253, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0
	}, {
	0, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
	24, 25, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
	36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 0, 0, 0, 0,
	52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 0, 0, 0, 0,
	68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 0, 0, 0, 0,
	84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 0, 0, 0, 0,
	100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 0, 0, 0, 0,
	116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 0, 0, 0, 0,
	132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 0, 0, 0, 0,
	152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167,
	168, 169, 170, 171, 172, 173, 174, 175, 0, 0, 0, 0, 0, 0, 0, 0,
	180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 0, 0, 0, 0,
	196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 0, 0, 0, 0,
	212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 0, 0, 0, 0,
	228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 0, 0, 0, 0,
	244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 0, 0, 0, 0
	}
};

const char *const PLEASE_WAIT = "\014""d\003""c\011""000"
	"\013""002Please Wait...";

const char *const OOPS = "\003""c\011""000\013""002Oops...";

const int SCREEN_POSITIONING_X[4][48] = {
	{
	-1,  0,  0,  0,  1, -1,  0,  0,  0,  1, -2, -1,
	-1,  0,  0,  0,  1,  1,  2, -4, -3, -3, -2, -2,
	-1, -1,  0,  0,  0,  1,  1,  2,  2,  3,  3,  4,
	-3, -2, -1,  0,  0,  1,  2,  3, -4,  4,  0,  0
	}, {
	 0,  0,  0,  0,  0,  1,  1,  1,  1,  1,  2,  2,
	 2,  2,  2,  2,  2,  2,  2,  3,  3,  3,  3,  3,
	 3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,
	 4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  0,  1
	}, {
	 1,  0,  0,  0, -1,  1,  0,  0,  0, -1,  2,  1,
	 1,  0,  0,  0, -1, -1, -2,  4,  3,  3,  2,  2,
	 1,  1,  0,  0,  0, -1, -1, -2, -2, -3, -3, -4,
	 3,  2,  1,  0,  0, -1, -2, -3,  4, -4,  0,  0
	}, {
	 0,  0,  0,  0,  0, -1, -1, -1, -1, -1, -2, -2,
	-2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3,
	-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
	-4, -4, -4, -4, -4, -4, -4, -4, -4, -4,  0, -1
	}
};

const int SCREEN_POSITIONING_Y[4][48] = {
	{
	 0,  0,  0,  0,  0,  1,  1,  1,  1,  1,  2,  2,
	 2,  2,  2,  2,  2,  2,  2,  3,  3,  3,  3,  3,
	 3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,
	 4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  0,  1
	}, {
	 1,  0,  0,  0, -1,  1,  0,  0,  0, -1,  2,  1,
	 1,  0,  0,  0, -1, -1, -2,  4,  3,  3,  2,  2,
	 1,  1,  0,  0,  0, -1, -1, -2, -2, -3, -3, -4,
	 3,  2,  1,  0,  0, -1, -2, -3,  4, -4,  0,  0
	}, {
	 0,  0,  0,  0,  0, -1, -1, -1, -1, -1, -2, -2,
	-2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3,
	-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
	-4, -4, -4, -4, -4, -4, -4, -4, -4, -4,  0, -1
	}, {
	-1,  0,  0,  0,  1, -1,  0,  0,  0,  1, -2, -1,
	-1,  0,  0,  0,  1,  1,  2, -4, -3, -3, -2, -2,
	-1, -1,  0,  0,  0,  1,  1,  2,  2,  3,  3,  4,
	-3, -2, -1,  0,  0,  1,  2,  3, -4,  4,  0,  0
	}
};

const int MONSTER_GRID_BITMASK[12] = {
	0xC, 8, 4, 0, 0xF, 0xF000, 0xF00, 0xF0, 0xF00, 0xF0, 0x0F, 0xF000
};

const int INDOOR_OBJECT_X[2][12] = {
	{ -5, -7, -112, 98, -8, -65, 49, -9, -34, 16, -58, 40 },
	{ -35, -35, -142, 68, -35, -95, 19, -35, -62, -14, -98, 16 }
};

const int MAP_OBJECT_Y[2][12] = {
	{ 2, 25, 25, 25, 50, 50, 50, 58, 58, 58, 58, 58 },
	{ -65, -6, -6, -6, 36, 36, 36, 54, 54, 54, 54, 54 }
};

const int INDOOR_MONSTERS_Y[4] = { 2, 34, 53, 59 };

const int OUTDOOR_OBJECT_X[2][12] = {
	{ -5, -7, -112, 98, -8, -77, 61, -9, -43, 25, -74, 56 },
	{ -35, -35, -142, 68, -35, -95, 19, -35, -62, -24, -98, 16 }
};

const int OUTDOOR_MONSTER_INDEXES[26] = {
	42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 69, 70,
	71, 72, 73, 74, 75, 90, 91, 92, 93, 94, 112, 115, 118
};

const int OUTDOOR_MONSTERS_Y[26] = {
	59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 53, 53,
	53, 53, 53, 53, 53, 34, 34, 34, 34, 34, 2, 2, 2
};

const int DIRECTION_ANIM_POSITIONS[4][4] = {
	{ 0, 1, 2, 3 }, { 3, 0, 1, 2 }, { 2, 3, 0, 1 }, { 1, 2, 3, 0 }
};

const byte WALL_SHIFTS[4][48] = {
	{
		12, 0, 12, 8, 12, 12, 0, 12, 8, 12, 12, 0,
		12, 0, 12, 8, 12, 8, 12, 12, 0, 12, 0, 12,
		0, 12, 0, 12, 8, 12, 8, 12, 8, 12, 8, 12,
		0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 4, 4
	}, {
		8, 12, 8, 4, 8, 8, 12, 8, 4, 8, 8, 12,
		8, 12, 8, 4, 8, 4, 8, 8, 12, 8, 12, 8,
		12, 8, 12, 8, 4, 8, 4, 8, 4, 8, 4, 8,
		12, 12, 12, 12, 4, 4, 4, 4, 0, 0, 0, 0
	}, {
		4, 8, 4, 0, 4, 4, 8, 4, 0, 4, 4, 8,
		4, 8, 4, 0, 4, 0, 4, 4, 8, 4, 8, 4,
		8, 4, 8, 4, 0, 4, 0, 4, 0, 4, 0, 4,
		8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 12, 12
	}, {
		0, 4, 0, 12, 0, 0, 4, 0, 12, 0, 0, 4,
		0, 4, 0, 12, 0, 12, 0, 0, 4, 0, 4, 0,
		4, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0,
		4, 4, 4, 4, 12, 12, 12, 12, 0, 0, 8, 8
	}
};

const int DRAW_NUMBERS[25] = {
	36, 37, 38, 43, 42, 41,
	39, 20, 22, 24, 33, 31,
	29, 26, 10, 11, 18, 16,
	13, 5, 9, 6, 0, 4, 1
};

const int DRAW_FRAMES[25][2] = {
	{ 18, 24 }, { 19, 23 }, { 20, 22 }, { 24, 18 }, { 23, 19 }, { 22, 20 },
	{ 21, 21 }, { 11, 17 }, { 12, 16 }, { 13, 15 }, { 17, 11 }, { 16, 12 },
	{ 15, 13 }, { 14, 14 }, { 6, 10 }, { 7, 9 }, { 10, 6 }, { 9, 7 },
	{ 8, 8 }, { 3, 5 }, { 5, 3 }, { 4, 4 }, { 0, 2 }, { 2, 0 },
	{ 1, 1 }
};

const int COMBAT_FLOAT_X[8] = { -2, -1, 0, 1, 2, 1, 0, -1 };

const int COMBAT_FLOAT_Y[8] = { -2, 0, 2, 0, -1, 0, 2, 0 };

const int MONSTER_EFFECT_FLAGS[15][8] = {
	{ 0x104, 0x105, 0x106, 0x107, 0x108, 0x109, 0x10A, 0x10B },
	{ 0x10C, 0x10D, 0x10E, 0x10F, 0x0, 0x0, 0x0, 0x0 },
	{ 0x110, 0x111, 0x112, 0x113, 0x0, 0x0, 0x0, 0x0 },
	{ 0x114, 0x115, 0x116, 0x117, 0x0, 0x0, 0x0, 0x0 },
	{ 0x200, 0x201, 0x202, 0x203, 0x0, 0x0, 0x0, 0x0 },
	{ 0x300, 0x301, 0x302, 0x303, 0x400, 0x401, 0x402, 0x403 },
	{ 0x500, 0x501, 0x502, 0x503, 0x0, 0x0, 0x0, 0x0 },
	{ 0x600, 0x601, 0x602, 0x603, 0x0, 0x0, 0x0, 0x0 },
	{ 0x604, 0x605, 0x606, 0x607, 0x608, 0x609, 0x60A, 0x60B },
	{ 0x60C, 0x60D, 0x60E, 0x60F, 0x0, 0x0, 0x0, 0x0 },
	{ 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100 },
	{ 0x101, 0x101, 0x101, 0x101, 0x101, 0x101, 0x101, 0x101 },
	{ 0x102, 0x102, 0x102, 0x102, 0x102, 0x102, 0x102, 0x102 },
	{ 0x103, 0x103, 0x103, 0x103, 0x103, 0x103, 0x103, 0x103 },
	{ 0x108, 0x108, 0x108, 0x108, 0x108, 0x108, 0x108, 0x108 }
};

const int SPELLS_ALLOWED[3][40] = {
	{
		0, 1, 2, 3, 5, 6, 7, 8, 9, 10,
		12, 14, 16, 23, 26, 27, 28, 30, 31, 32,
		33, 42, 46, 48, 49, 50, 52, 55, 56, 58,
		59, 62, 64, 65, 67, 68, 71, 73, 74, 76
	}, {
		1, 4, 11, 13, 15, 17, 18, 19, 20, 21,
		22, 24, 25, 29, 34, 35, 36, 37, 38, 39,
		40, 41, 42, 43, 44, 45, 47, 51, 53, 54,
		57, 60, 61, 63, 66, 69, 70, 72, 75, 76
	}, {
		0, 1, 2, 3, 4, 5, 7, 9, 10, 20,
		25, 26, 27, 28, 30, 31, 34, 38, 40, 41,
		42, 43, 44, 45, 49, 50, 52, 53, 55, 59,
		60, 61, 62, 67, 68, 72, 73, 74, 75, 76
	}
};

const int BASE_HP_BY_CLASS[10] = { 10, 8, 7, 5, 4, 8, 7, 12, 6, 9 };

const int AGE_RANGES[10] = { 1, 6, 11, 18, 36, 51, 76, 101, 201, 0xffff };

const int AGE_RANGES_ADJUST[2][10] = {
	{ -250, -50, -20, -10, 0, -2, -5, -10, -20, -50 },
	{ -250, -50, -20, -10, 0, 2, 5, 10, 20, 50 }
};

const int STAT_VALUES[24] = {
	3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 25, 30, 35, 40,
	50, 75, 100, 125, 150, 175, 200, 225, 250, 65535
};

const int STAT_BONUSES[24] = {
	-5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6,
	7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20
};

const int ELEMENTAL_CATEGORIES[6] = { 8, 15, 20, 25, 33, 36 };

const int ATTRIBUTE_CATEGORIES[10] = {
	9, 17, 25, 33, 39, 45, 50, 56, 61, 72 };

const int ATTRIBUTE_BONUSES[72] = {
	2, 3, 5, 8, 12, 17, 23, 30, 38, 47,	// Might bonus
	2, 3, 5, 8, 12, 17, 23, 30,			// INT bonus
	2, 3, 5, 8, 12, 17, 23, 30,			// PER bonus
	2, 3, 5, 8, 12, 17, 23, 30,			// SPD bonus
	3, 5, 10, 15, 20, 30,				// ACC bonus
	5, 10, 15, 20, 25, 30,				// LUC bonus
	4, 6, 10, 20, 50,					// HP bonus
	4, 8, 12, 16, 20, 25,				// SP bonus
	2, 4, 6, 10, 16,					// AC bonus
	4, 6, 8, 10, 12, 14, 16, 18, 20, 25	// Thievery bonus
};

const int ELEMENTAL_RESISTENCES[37] = {
	0, 5, 7, 9, 12, 15, 20, 25, 30, 5, 7, 9, 12, 15, 20, 25,
	5, 10, 15, 20, 25, 10, 15, 20, 25, 40, 5, 7, 9, 11, 13, 15, 20, 25,
	5, 10, 20
};

const int ELEMENTAL_DAMAGE[37] = {
	0, 2, 3, 4, 5, 10, 15, 20, 30, 2, 3, 4, 5, 10, 15, 20, 2, 4, 5, 10, 20,
	2, 4, 8, 16, 32, 2, 3, 4, 5, 10, 15, 20, 30, 5, 10, 25
};

const int WEAPON_DAMAGE_BASE[35] = {
	0, 3, 2, 3, 2, 2, 4, 1, 2, 4, 2, 3,
	2, 2, 1, 1, 1, 1, 4, 4, 3, 2, 4, 2,
	2, 2, 5, 3, 3, 3, 3, 5, 4, 2, 6
};

const int WEAPON_DAMAGE_MULTIPLIER[35] = {
	0, 3, 3, 4, 5, 4, 2, 3, 3, 3, 3, 3,
	2, 4, 10, 6, 8, 9, 4, 3, 6, 8, 5, 6,
	4, 5, 3, 5, 6, 7, 2, 2, 2, 2, 4
};

const int METAL_DAMAGE[22] = {
	-3, -6, -4, -2, 2, 4, 6, 8, 10, 0, 1,
	1, 2, 2, 3, 4, 5, 12, 15, 20, 30, 50
};

const int METAL_DAMAGE_PERCENT[22] = {
	253, 252, 3, 2, 1, 2, 3, 4, 6, 0, 1,
	1, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10
};

const int METAL_LAC[22] = {
	-3, 0, -2, -1, 1, 2, 4, 6, 8, 0, 1,
	1, 2, 2, 3, 4, 5, 10, 12, 14, 16, 20
};

const int ARMOR_STRENGTHS[14] = { 0, 2, 4, 5, 6, 7, 8, 10, 4, 2, 1, 1, 1, 1 };

const int MAKE_ITEM_ARR1[6] = { 0, 8, 15, 20, 25, 33 };

const int MAKE_ITEM_ARR2[6][7][2] = {
	{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
	{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 6, 7 }, { 7, 7 } },
	{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 5 }, { 5, 5 } },
	{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } },
	{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
	{ { 0, 0 }, { 1, 1 }, { 1, 1 }, { 1, 2 }, { 2, 2 }, { 2, 3 }, { 3, 3 } }
};

const int MAKE_ITEM_ARR3[10][7][2] = {
	{ { 0, 0 }, { 1, 4 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 6, 10 }, { 10, 10 } },
	{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
	{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
	{ { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } },
	{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 6 }, { 6, 6 } },
	{ { 0, 0 }, { 1, 2 }, { 2, 3 }, { 3, 4 }, { 4, 5 }, { 5, 6 }, { 6, 6 } },
	{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } },
	{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 6 }, { 6, 6 } },
	{ { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } },
	{ { 0, 0 }, { 1, 2 }, { 1, 4 }, { 3, 6 }, { 5, 8 }, { 7, 10 }, { 10, 10 } }
};

const int MAKE_ITEM_ARR4[2][7][2] = {
	{ { 0, 0 }, { 1, 4 }, { 3, 7 }, { 4, 8 }, { 5, 9 }, { 8, 9 }, { 9, 9 } },
	{ { 0, 0 }, { 1, 4 }, { 2, 6 }, { 4, 7 }, { 6, 10 }, { 9, 13 }, { 13, 13 } }
};


const int MAKE_ITEM_ARR5[8][2] = {
	{ 0, 0 }, { 1, 15 }, { 16, 30 }, { 31, 40 }, { 41, 50 },
	{ 51, 60 }, { 61, 73 }, { 61, 73 }
};

const int OUTDOOR_DRAWSTRUCT_INDEXES[44] = {
	37, 38, 39, 40, 41, 44, 42, 43, 47, 45, 46,
	48, 49, 52, 50, 51, 66, 67, 68, 69, 70, 71,
	72, 75, 73, 74, 87, 88, 89, 90, 91, 94, 92,
	93, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120
};

const int TOWN_MAXES[2][11] = {
	{ 23, 13, 32, 16, 26, 16, 16, 16, 16, 16, 16 },
	{ 26, 19, 48, 27, 26, 37, 16, 16, 16, 16, 16 }
};

const char *const TOWN_ACTION_MUSIC[2][7] = {
	{ "bank.m", "smith.m", "guild.m", "tavern.m",
	"temple.m", "grounds.m", "endgame.m" },
	{ "bank.m", "sf09.m", "guild.m", "tavern.m",
	"temple.m", "smith.m", "endgame.m" }
};

const char *const TOWN_ACTION_SHAPES[7] = {
	"bnkr", "blck", "gild", "tvrn", "tmpl", "trng", "eface08"
};

const int TOWN_ACTION_FILES[2][7] = {
	{ 3, 2, 4, 2, 4, 2, 1 }, { 5, 3, 7, 5, 4, 6, 1 }
};

const char *const BANK_TEXT = "\r\x2\x3""c\v122\t013"
	"\f37D\fdep\t040\f37W\fdith\t067ESC"
	"\x1\t000\v000Bank of Xeen\v015\n"
	"Bank\x3l\n"
	"Gold\x3r\t000%s\x3l\n"
	"Gems\x3r\t000%s\x3""c\n"
	"\n"
	"Party\x3l\n"
	"Gold\x3r\t000%s\x3l\n"
	"Gems\x3r\t000%s";

const char *const BLACKSMITH_TEXT = "\x1\r\x3""c\v000\t000"
	"Store Options for\t039\v027%s\x3l\v046\n"
	"\t011\f37B\fdrowse\n"
	"\t000\v090Gold\x3r\t000%s"
	"\x2\x3""c\v122\t040ESC\x1";

const char *const GUILD_NOT_MEMBER_TEXT =
	"\n\nYou have to be a member to shop here.";

const char *const GUILD_TEXT = "\x3""c\v027\t039%s"
	"\x3l\v046\n"
	"\t012\f37B\fduy Spells\n"
	"\t012\f37S\fdpell Info";

const char *const TAVERN_TEXT =
	"\r\x3""c\v000\t000Tavern Options for\t039"
	"\v027%s%s\x3l\t000"
	"\v090Gold\x3r\t000%s\x2\x3""c\v122"
	"\t021\f37S\fdign in\t060ESC\x1";

const char *const FOOD_AND_DRINK =
	"\x3l\t017\v046\f37D\fdrink\n"
	"\t017\f37F\fdood\n"
	"\t017\f37T\fdip\n"
	"\t017\f37R\fdumors";

const char *const GOOD_STUFF = "\n"
	"\n"
	"Good Stuff\n"
	"\n"
	"Hit a key!";

const char *const HAVE_A_DRINK = "\n\nHave a Drink\n\nHit a key!";

const char *const YOURE_DRUNK = "\n\nYou're Drunk\n\nHit a key!";

const int TAVERN_EXIT_LIST[2][6][5][2] = {
	{
		{ { 21, 17 }, { 0, 0 }, { 20, 3 }, { 0, 0 }, { 0, 0 } },
		{ { 13, 4 }, { 0, 0 }, { 19, 9 }, { 0, 0 }, { 0, 0 } },
		{ { 20, 10 }, { 12, 8 }, { 5, 26 }, { 3, 4 }, { 7, 5 } },
		{ { 18, 4 }, { 0, 0 }, { 19, 16 }, { 0, 0 }, { 11, 12 } },
		{ { 15, 21 }, { 0, 0 }, { 13, 21 }, { 0, 0 }, { 0, 0 } },
		{ { 10, 8 }, { 0, 0 }, { 15, 12 }, { 0, 0 }, { 0, 0 } },
	}, {
		{ { 21, 17 }, { 0, 0 }, { 20, 3 }, { 0, 0 }, { 0, 0 } },
		{ { 13, 4 }, { 0, 0 }, { 19, 9 }, { 0, 0 }, { 0, 0 } },
		{ { 20, 10 }, { 12, 8 }, { 5, 26 }, { 3, 4 }, { 7, 5 } },
		{ { 17, 24 }, { 14, 13 }, { 0, 0 }, { 0, 0 }, { 9, 4 } },
		{ { 15, 21 }, { 0, 0 }, { 13, 21 }, { 0, 0 }, { 0, 0 } },
		{ { 10, 8 }, { 0, 0 }, { 15, 12 }, { 0, 0 }, { 0, 0 } }
	}
};

const char *const TEMPLE_TEXT =
	"\r\x3""c\v000\t000Temple Options for"
	"\t039\v027%s\x3l\t000\v046"
	"\f37H\fdeal\x3r\t000%u\x3l\n"
	"\f37D\fdonation\x3r\t000%u\x3l\n"
	"\f37U\fdnCurse\x3r\t000%s"
	"\x3l\t000\v090Gold\x3r\t000%s"
	"\x2\x3""c\v122\t040ESC\x1";

const char *const EXPERIENCE_FOR_LEVEL =
	"%s needs %u experience for level %u.";

const char *const TRAINING_LEARNED_ALL = "%s has learned all we can teach!";

const char *const ELIGIBLE_FOR_LEVEL = "%s is eligible for level %u.\x3l\n"
	"\v081Cost\x3r\t000%u";

const char *const TRAINING_TEXT =
	"\r\x3""cTraining Options\n"
	"\n"
	"%s\x3l\v090\t000Gold\x3r\t000%s\x2\x3""c\v122\t021"
	"\f37T\fdrain\t060ESC\x1";

const char *const GOLD_GEMS =
	"\x3""c\v000\t000%s\x3l\n"
	"\n"
	"Gold\x3r\t000%s\x3l\n"
	"Gems\x3r\t000%s\x2\x3""c\v096\t013G\f37o\fdld\t040G\f37e\fdms\t067ESC\x1";

const char *const GOLD_GEMS_2 =
	"\x3""c\v000\t000%s\x3l\n"
	"\n"
	"\x4""077Gold\x3r\t000%s\x3l\n"
	"\x4""077Gems\x3r\t000%s\x3l\t000\v051\x4""077\n"
	"\x4""077";

const char *const DEPOSIT_WITHDRAWL[2] = { "Deposit", "Withdrawl" };

const char *const NOT_ENOUGH_X_IN_THE_Y =
	"\x3""c\v012Not enough %s in the %s!\x3l";

const char *const NO_X_IN_THE_Y = "\x3""c\v012No %s in the %s!\x3l";

const char *const STAT_NAMES[16] = {
	"Might", "Intellect", "Personality", "Endurance", "Speed",
	"Accuracy", "Luck", "Age", "Level", "Armor Class", "Hit Points",
	"Spell Points", "Resistances", "Skills", "Awards", "Experience"
};

const char *const CONSUMABLE_NAMES[4] = { "Gold", "Gems", "Food", "Condition" };

const char *const WHERE_NAMES[2] = { "Party", "Bank" };

const char *const AMOUNT = "\x3""c\t000\v051Amount\x3l\n";

const char *const FOOD_PACKS_FULL = "\v007Your food packs are already full!";

const char *const BUY_SPELLS =
	"\x3""c\v027\t039%s\x3l\v046\n"
	"\t012\f37B\fduy Spells\n"
	"\t012\f37S\fdpell Info";

const char *const GUILD_OPTIONS =
	"\r\f00\x3""c\v000\t000Guild Options for%s"
	"\x3l\t000\v090Gold"
	"\x3r\t000%s\x2\x3""c\v122\t040ESC\x1";

const int MISC_SPELL_INDEX[74] = {
	NO_SPELL, MS_Light, MS_Awaken, MS_MagicArrow,
	MS_FirstAid, MS_FlyingFist, MS_EnergyBlast, MS_Sleep,
	MS_Revitalize, MS_CureWounds, MS_Sparks, MS_Shrapmetal,
	MS_InsectSpray, MS_ToxicCloud, MS_ProtFromElements, MS_Pain,
	MS_Jump, MS_BeastMaster, MS_Clairvoyance, MS_TurnUndead,
	MS_Levitate, MS_WizardEye, MS_Bless, MS_IdentifyMonster,
	MS_LightningBolt, MS_HolyBonus, MS_PowerCure, MS_NaturesCure,
	MS_LloydsBeacon, MS_PowerShield, MS_Heroism, MS_Hynotize,
	MS_WalkOnWater, MS_FrostBite, MS_DetectMonster, MS_Fireball,
	MS_ColdRay, MS_CurePoison, MS_AcidSpray, MS_TimeDistortion,
	MS_DragonSleep, MS_CureDisease, MS_Teleport, MS_FingerOfDeath,
	MS_CureParalysis, MS_GolemStopper, MS_PoisonVolley, MS_DeadlySwarm,
	MS_SuperShelter, MS_DayOfProtection, MS_DayOfSorcery, MS_CreateFood,
	MS_FieryFlail, MS_RechargeItem, MS_FantasticFreeze, MS_TownPortal,
	MS_StoneToFlesh, MS_RaiseDead, MS_Etheralize, MS_DancingSword,
	MS_MoonRay, MS_MassDistortion, MS_PrismaticLight, MS_EnchantItem,
	MS_Incinerate, MS_HolyWord, MS_Resurrection, MS_ElementalStorm,
	MS_MegaVolts, MS_Inferno, MS_SunRay, MS_Implosion,
	MS_StarBurst, MS_DivineIntervention
};

const int SPELL_COSTS[77] = {
	8, 1, 5, -2, 5, -2, 20, 10, 12, 8, 3,
	- 3, 75, 40, 12, 6, 200, 10, 100, 30, -1, 30,
	15, 25, 10, -2, 1, 2, 7, 20, -2, -2, 100,
	15, 5, 100, 35, 75, 5, 20, 4, 5, 1, -2,
	6, 2, 75, 40, 60, 6, 4, 25, -2, -2, 60,
	- 1, 50, 15, 125, 2, -1, 3, -1, 200, 35, 150,
	15, 5, 4, 10, 8, 30, 4, 5, 7, 5, 0
};

const int DARK_SPELL_RANGES[12][2] = {
	{ 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 },
	{ 0, 17 }, { 14, 34 }, { 26, 37 }, { 29, 39 },
	{ 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 }
};

const int SWORDS_SPELL_RANGES[12][2] = {
	{ 0, 20 },{ 16, 35 },{ 27, 39 },{ 29, 39 },
	{ 0, 17 },{ 14, 34 },{ 26, 39 },{ 29, 39 },
	{ 0, 20 },{ 16, 35 },{ 27, 39 },{ 29, 39 }
};

const int CLOUDS_GUILD_SPELLS[5][20] = {
	{
		1, 10, 20, 26, 27, 38, 40, 42, 45, 50,
		55, 59, 60, 61, 62, 68, 72, 75, 77, 77
	}, {
		3, 4, 5, 14, 15, 25, 30, 31, 34, 41,
		49, 51, 53, 67, 73, 75, -1, -1, -1, -1
	}, {
		4, 8, 9, 12, 13, 22, 23, 24, 28, 34,
		41, 44, 52, 70, 73, 74, -1, -1, -1, -1
	}, {
		6, 7, 9, 11, 12, 13, 17, 21, 22, 24,
		29, 36, 56, 58, 64, 71, -1, -1, -1, -1
	}, {
		6, 7, 9, 11, 12, 13, 18, 21, 29, 32,
		36, 37, 46, 51, 56, 58, 69, -1, -1, -1
	}
};

const int DARK_SPELL_OFFSETS[3][39] = {
	{
		42, 1, 26, 59, 27, 10, 50, 68, 55, 62, 67, 73, 2,
		5, 3, 31, 30, 52, 49, 28, 74, 0, 9, 7, 14, 8,
		33, 6, 23, 71, 64, 56, 48, 46, 12, 32, 58, 65, 16
	}, {
		42, 1, 45, 61, 72, 40, 20, 60, 38, 41, 75, 34, 4,
		43, 25, 53, 44, 15, 70, 17, 24, 69, 22, 66, 57, 11,
		29, 39, 51, 21, 19, 36, 47, 13, 54, 37, 18, 35, 63
	}, {
		0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
		13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
		26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38
	}
};

const int SPELL_GEM_COST[77] = {
	0, 0, 2, 1, 2, 4, 5, 0, 0, 0, 0, 10, 10, 10, 0, 0, 20, 4, 10, 20, 1, 10,
	5, 5, 4, 2, 0, 0, 0, 10, 3, 1, 20, 4, 0, 20, 10, 10, 1, 10, 0, 0, 0, 2,
	2, 0, 10, 10, 10, 0, 0, 10, 3, 2, 10, 1, 10, 10, 20, 0, 0, 1, 1, 20, 5, 20,
	5, 0, 0, 0, 0, 5, 1, 2, 0, 2, 0
};

const char *const NOT_A_SPELL_CASTER = "Not a spell caster...";

const char *const SPELLS_LEARNED_ALL = "You have learned all we\n"
	"\t010can teach you.";

const char *const SPELLS_FOR = "\r\fd%s\x2\x3""c\t000\v002Spells for %s";

const char *const SPELL_LINES_0_TO_9 =
	"\x2\x3l\v015\t0011\n2\n3\n4\n5\n6\n7\n8\n9\n0";

const char *const SPELLS_DIALOG_SPELLS = "\x3l\v015"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l\n"
	"\t010\f%2u%s\fd\x3l"
	"\t004\v110%s - %u\x1";

const char *const SPELL_PTS = "Spell Pts";

const char *const GOLD = "Gold";

const char *const SPELL_INFO =
	"\x3""c\f09%s\fd\x3l\n"
	"\n"
	"%s\x3""c\t000\v100Press a Key!";

const char *const SPELL_PURCHASE =
	"\x3l\v000\t000\fd%s  Do you wish to purchase "
	"\f09%s\fd for %u?";

const char *const MAP_TEXT =
	"\x3""c\v000\t000%s\x3l\v139"
	"\t000X = %d\x3r\t000Y = %d\x3""c\t000%s";

const char *const LIGHT_COUNT_TEXT = "\x3l\n\n\t024Light\x3r\t124%d";

const char *const FIRE_RESISTENCE_TEXT = "%c%sFire%s%u";

const char *const ELECRICITY_RESISTENCE_TEXT = "%c%sElectricity%s%u";

const char *const COLD_RESISTENCE_TEXT = "%c%sCold%s%u";

const char *const POISON_RESISTENCE_TEXT = "%c%sPoison/Acid%s%u";

const char *const CLAIRVOYANCE_TEXT = "%c%sClairvoyance%s";

const char *const LEVITATE_TEXT = "%c%sLevitate%s";

const char *const WALK_ON_WATER_TEXT = "%c%sWalk on Water";

const char *const GAME_INFORMATION =
	"\r\x3""c\t000\v001\f37%s of Xeen\fd\n"
	"Game Information\n"
	"\n"
	"Today is \f37%ssday\fd\n"
	"\n"
	"\t032Time\t072Day\t112Year\n"
	"\t032\f37%d:%02d%c\t072%u\t112%u\fd%s";

const char *const WORLD_GAME_TEXT = "World";
const char *const DARKSIDE_GAME_TEXT = "Darkside";
const char *const CLOUDS_GAME_TEXT = "Clouds";
const char *const SWORDS_GAME_TEXT = "Swords";

const char *const WEEK_DAY_STRINGS[10] = {
	"Ten", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"
};

const char *const CHARACTER_DETAILS =
	"\x3l\v041\t196%s\t000\v002%s : %s %s %s"
	"\x3r\t053\v028\f%02u%u\fd\t103\f%02u%u\fd"
	"\x3l\t131\f%02u%d\fd\t196\f15%u\fd\x3r"
	"\t053\v051\f%02u%u\fd\t103\f%02u%u\fd"
	"\x3l\t131\f%02u%u\fd\t196\f15%u\fd"
	"\x3r\t053\v074\f%02u%u\fd\t103\f%02u%u\fd"
	"\x3l\t131\f15%u\fd\t196\f15%u\fd"
	"\x3r\t053\v097\f%02u%u\fd\t103\f%02u%u\fd"
	"\x3l\t131\f15%u\fd\t196\f15%u day%c\fd"
	"\x3r\t053\v120\f%02u%u\fd\t103\f%02u%u\fd"
	"\x3l\t131\f15%u\fd\t196\f%02u%s\fd"
	"\t230%s%s%s%s\fd";

const char *const PARTY_GOLD = "Party Gold";

const char *const PLUS_14 = "\f14+";

const char *const CHARACTER_TEMPLATE =
	"\x1\f00\r\x3l\t029\v018Mgt\t080Acy\t131H.P.\t196Experience"
	"\t029\v041Int\t080Lck\t131S.P.\t029\v064Per\t080Age"
	"\t131Resis\t196Party Gems\t029\v087End\t080Lvl\t131Skills"
	"\t196Party Food\t029\v110Spd\t080AC\t131Awrds\t196Condition\x3""c"
	"\t290\v025\f37I\fdtem\t290\v057\f37Q"
	"\fduick\t290\v089\f37E\fdxch\t290\v121Exit\x3l%s";

const char *const EXCHANGING_IN_COMBAT = "\x3""c\v007\t000Exchanging in combat is not allowed!";

const char *const CURRENT_MAXIMUM_RATING_TEXT = "\x2\x3""c%s\n"
	"Current / Maximum\n"
	"\x3r\t054%u\x3l\t058/ %u\n"
	"\x3""cRating: %s";

const char *const CURRENT_MAXIMUM_TEXT = "\x2\x3""c%s\n"
	"Current / Maximum\n"
	"\x3r\t054%u\x3l\t058/ %u";

const char *const RATING_TEXT[24] = {
	"Nonexistant", "Very Poor", "Poor", "Very Low", "Low", "Average", "Good",
	"Very Good", "High", "Very High", "Great", "Super", "Amazing", "Incredible",
	"Gigantic", "Fantastic", "Astoundig", "Astonishing", "Monumental", "Tremendous",
	"Collosal", "Awesome", "Awe Inspiring", "Ultimate"
};

const char *const AGE_TEXT = "\x2\x3""c%s\n"
	"Current / Natural\n"
	"\x3r\t057%u\x3l\t061/ %u\n"
	"\x3""cBorn: %u / %u\x1";

const char *const LEVEL_TEXT =
	"\x2\x3""c%s\n"
	"Current / Maximum\n"
	"\x3r\t054%u\x3l\t058/ %u\n"
	"\x3""c%u Attack%s/Round\x1";

const char *const RESISTENCES_TEXT =
	"\x2\x3""c%s\x3l\n"
	"\t020Fire\t100%u\n"
	"\t020Cold\t100%u\n"
	"\t020Electricity\t100%u\n"
	"\t020Poison\t100%u\n"
	"\t020Energy\t100%u\n"
	"\t020Magic\t100%u";

const char *const NONE = "\n\t020None";

const char *const EXPERIENCE_TEXT = "\x2\x3""c%s\x3l\n"
	"\t010Current:\t070%u\n"
	"\t010Next Level:\t070%s\x1";

const char *const ELIGIBLE = "\f12Eligible\fd";

const char *const IN_PARTY_IN_BANK =
	"\x2\x3""cParty %s\n"
	"%u on hand\n"
	"%u in bank\x1\x3l";

const char *const FOOD_TEXT =
	"\x2\x3""cParty %s\n"
	"%u on hand\n"
   "Enough for %u day%s\x3l";

const char *const EXCHANGE_WITH_WHOM = "\t010\v005Exchange with whom?";

const char *const QUICK_REF_LINE =
	"\v%3d\t007%u)\t027%s\t110%c%c%c\x3r\t160\f%02u%u\fd"
	"\x3l\t170\f%02u%d\fd\t208\f%02u%u\fd\t247\f"
	"%02u%u\fd\t270\f%02u%c%c%c%c\fd";

const char *const QUICK_REFERENCE =
	"\r\x3""cQuick Reference Chart\v012\x3l"
	"\t007#\t027Name\t110Cls\t140Lvl\t176H.P."
	"\t212S.P.\t241A.C.\t270Cond"
	"%s%s%s%s%s%s%s%s"
	"\v110\t064\x3""cGold\t144Gems\t224Food\v119"
	"\t064\f15%u\t144%u\t224%u day%s\fd";

const int BLACKSMITH_MAP_IDS[2][4] = { { 28, 30, 73, 49 }, { 29, 31, 37, 43 } };

const char *const ITEMS_DIALOG_TEXT1 =
	"\r\x2\x3""c\v021\t017\f37W\fdeap\t051\f37A\fdrmor\t085A"
	"\f37c\fdces\t119\f37M\fdisc\t153%s\t187%s\t221%s"
	"\t255%s\t289Exit";
const char *const ITEMS_DIALOG_TEXT2 =
	"\r\x2\x3""c\v021\t017\f37W\fdeap\t051\f37A\fdrmor\t085A"
	"\f37c\fdces\t119\f37M\fdisc\t153\f37%s\t289Exit";
const char *const ITEMS_DIALOG_LINE1 = "\x3r\f%02u\t023%2d)\x3l\t028%s\n";
const char *const ITEMS_DIALOG_LINE2 = "\x3r\f%02u\t023%2d)\x3l\t028%s\x3r\t000%u\n";

const char *const BTN_BUY = "\f37B\fduy";
const char *const BTN_SELL = "\f37S\fdell";
const char *const BTN_IDENTIFY = "\f37I\fddentify";
const char *const BTN_FIX = "\f37F\fdix";
const char *const BTN_USE = "\f37U\fdse";
const char *const BTN_EQUIP = "\f37E\fdquip";
const char *const BTN_REMOVE = "\f37R\fdem";
const char *const BTN_DISCARD = "\f37D\fdisc";
const char *const BTN_QUEST = "\f37Q\fduest";
const char *const BTN_ENCHANT = "E\fdnchant";
const char *const BTN_RECHARGE = "R\fdechrg";
const char *const BTN_GOLD = "G\fdold";

const char *const ITEM_BROKEN = "\f32broken ";
const char *const ITEM_CURSED = "\f09cursed ";
const char *const ITEM_OF = "of ";

const char *const BONUS_NAMES[7] = {
	"", "Dragon Slayer", "Undead Eater", "Golem Smasher",
	"Bug Zapper", "Monster Masher", "Beast Bopper"
};

const char *const WEAPON_NAMES[41] = {
	nullptr, "long sword ", "short sword ", "broad sword ", "scimitar ",
	"cutlass ", "sabre ", "club ", "hand axe ", "katana ", "nunchakas ",
	"wakazashi ", "dagger ", "mace ", "flail ", "cudgel ", "maul ", "spear ",
	"bardiche ", "glaive ", "halberd ", "pike ", "flamberge ", "trident ",
	"staff ", "hammer ", "naginata ", "battle axe ", "grand axe ", "great axe ",
	"short bow ", "long bow ", "crossbow ", "sling ", "Xeen Slayer Sword",
	"Elder LongSword", "Elder Dagger ", "Elder Mace ", "Elder Spear ",
	"Elder Staff ", "Elder LongBow "
};

const char *const ARMOR_NAMES[14] = {
	nullptr, "robes ", "scale armor ", "ring mail ", "chain mail ",
	"splint mail ", "plate mail ", "plate armor ", "shield ",
	"helm ", "boots ", "cloak ", "cape ", "gauntlets "
};

const char *const ACCESSORY_NAMES[11] = {
	nullptr, "ring ", "belt ", "brooch ", "medal ", "charm ", "cameo ",
	"scarab ", "pendant ", "necklace ", "amulet "
};

const char *const MISC_NAMES[22] = {
	nullptr, "rod ", "jewel ", "gem ", "box ", "orb ", "horn ", "coin ",
	"wand ", "whistle ", "potion ", "scroll ", "bogus", "bogus", "bogus",
	"bogus", "bogus", "bogus", "bogus", "bogus", "bogus", "bogus"
};

const char *const SPECIAL_NAMES[74] = {
	nullptr, "light", "awakening", "magic arrows", "first aid", "fists", "energy blasts", "sleeping",
	"revitalization", "curing", "sparking", "shrapmetal", "insect repellent", "toxic clouds", "elemental protection",
	"pain", "jumping", "beast control", "clairvoyance", "undead turning", "levitation", "wizard eyes", "blessing",
	"monster identification",  "lightning", "holy bonuses", "power curing", "nature's cures", "beacons",
	"shielding", "heroism", "hypnotism", "water walking", "frost biting", "monster finding", "fireballs",
	"cold rays", "antidotes", "acid spraying", "time distortion", "dragon sleep", "vaccination", "teleportation",
	"death", "free movement", "golem stopping", "poison volleys", "deadly swarms", "shelter", "daily protection",
	"daily sorcerery", "feasting", "fiery flails", "recharging", "freezing", "town portals", "stone to flesh",
	"raising the dead", "etherealization", "dancing swords", "moon rays", "mass distortion", "prismatic light",
	"enchant item", "incinerating", "holy words", "resurrection", "storms", "megavoltage", "infernos",
	"sun rays", "implosions", "star bursts", "the GODS!"
};

const char *const ELEMENTAL_NAMES[6] = {
	"Fire", "Elec", "Cold", "Acid/Poison", "Energy", "Magic"
};

const char *const ATTRIBUTE_NAMES[10] = {
	"might", "Intellect", "Personality", "Speed", "accuracy", "Luck",
	"Hit Points", "Spell Points", "Armor Class", "Thievery"
};

const char *const EFFECTIVENESS_NAMES[7] = {
	nullptr, "Dragons", "Undead", "Golems", "Bugs", "Monsters", "Beasts"
};

const char *const QUEST_ITEM_NAMES[85] = {
	"Deed to New Castle",
	"Crystal Key to Witch Tower",
	"Skeleton Key to Darzog's Tower",
	"Enchanted Key to Tower of High Magic",
	"Jeweled Amulet of the Northern Sphinx",
	"Stone of a Thousand Terrors",
	"Golem Stone of Admittance",
	"Yak Stone of Opening",
	"Xeen's Scepter of Temporal Distortion",
	"Alacorn of Falista",
	"Elixir of Restoration",
	"Wand of Faery Magic",
	"Princess Roxanne's Tiara",
	"Holy Book of Elvenkind",
	"Scarab of Imaging",
	"Crystals of Piezoelectricity",
	"Scroll of Insight",
	"Phirna Root",
	"Orothin's Bone Whistle",
	"Barok's Magic Pendant",
	"Ligono's Missing Skull",
	"Last Flower of Summer",
	"Last Raindrop of Spring",
	"Last Snowflake of Winter",
	"Last Leaf of Autumn",
	"Ever Hot Lava Rock",
	"King's Mega Credit",
	"Excavation Permit",
	"Cupie Doll",
	"Might Doll",
	"Speed Doll",
	"Endurance Doll",
	"Accuracy Doll",
	"Luck Doll",
	"Widget",
	"Pass to Castleview",
	"Pass to Sandcaster",
	"Pass to Lakeside",
	"Pass to Necropolis",
	"Pass to Olympus",
	"Key to Great Western Tower",
	"Key to Great Southern Tower",
	"Key to Great Eastern Tower",
	"Key to Great Northern Tower",
	"Key to Ellinger's Tower",
	"Key to Dragon Tower",
	"Key to Darkstone Tower",
	"Key to Temple of Bark",
	"Key to Dungeon of Lost Souls",
	"Key to Ancient Pyramid",
	"Key to Dungeon of Death",
	"Amulet of the Southern Sphinx",
	"Dragon Pharoah's Orb",
	"Cube of Power",
	"Chime of Opening",
	"Gold ID Card",
	"Silver ID Card",
	"Vulture Repellant",
	"Bridle",
	"Enchanted Bridle",
	"Treasure Map (Goto E1 x1, y11)",
	"",
	"Fake Map",
	"Onyx Necklace",
	"Dragon Egg",
	"Tribble",
	"Golden Pegasus Statuette",
	"Golden Dragon Statuette",
	"Golden Griffin Statuette",
	"Chalice of Protection",
	"Jewel of Ages",
	"Songbird of Serenity",
	"Sandro's Heart",
	"Ector's Ring",
	"Vespar's Emerald Handle",
	"Queen Kalindra's Crown",
	"Caleb's Magnifying Glass",
	"Soul Box",
	"Soul Box with Corak inside",
	"Ruby Rock",
	"Emerald Rock",
	"Sapphire Rock",
	"Diamond Rock",
	"Monga Melon",
	"Energy Disk"
};

const char *QUEST_ITEM_NAMES_SWORDS[51] = {
	"Pass to Hart", "Pass to Impery", "Pass to town3", "Pass to town4", "Pass to town5",
	"Key to Hart Sewers", "Key to Rettig's Pyramid", "Key to the Old Temple",
	"Key to Canegtut's Pyramid", "Key to Ascihep's Pyramid", "Key to Dragon Tower",
	"Key to Darkstone Tower", "Key to Temple of Bark", "Key to Dungeon of Lost Souls",
	"Key to Ancient Pyramid", "Key to Dungeon of Death", "Red Magic Hammer",
	"Green Magic Hammer", "Golden Magic Wand", "Silver Magic Hammer", "Magic Coin",
	"Ruby", "Diamond Mineral", "Emerald", "Sapphire", "Treasure Map (Goto E1 x1, y11)",
	"NOTUSED", "Melon", "Princess Crown", "Emerald Wand", "Druid Carving", "High Sign",
	"Holy Wheel", "Double Cross", "Sky Hook", "Sacred Cow", "Staff of the Mountain",
	"Hard Rock", "Soft Rock", "Rock Candy", "Ivy Plant", "Spirit Gem", "Temple of Sun holy lamp oil",
	"Noams Hammer", "Positive Orb", "Negative Orb", "FireBane Staff", "Diamond Edged Pick",
	"Monga Melon", "Energy Disk", "Old XEEN Quest Item" 
};

const int WEAPON_BASE_COSTS[35] = {
	0, 50, 15, 100, 80, 40, 60, 1, 10, 150, 30, 60, 8, 50,
	100, 15, 30, 15, 200, 80, 250, 150, 400, 100, 40, 120,
	300, 100, 200, 300, 25, 100, 50, 15, 0
};
const int ARMOR_BASE_COSTS[14] = {
	0, 20, 100, 200, 400, 600, 1000, 2000, 100, 60, 40, 250, 200, 100
};
const int ACCESSORY_BASE_COSTS[11] = {
	0, 100, 100, 250, 100, 50, 300, 200, 500, 1000, 2000
};
const int MISC_MATERIAL_COSTS[22] = {
	0, 50, 1000, 500, 10, 100, 20, 10, 50, 10, 10, 100,
	1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
const int MISC_BASE_COSTS[76] = {
	0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100,
	100, 100, 100, 100, 200, 200, 200, 200, 200, 200, 200, 200,
	200, 200, 200, 200, 200, 200, 200, 300, 300, 300, 300, 300,
	300, 300, 300, 300, 300, 400, 400, 400, 400, 400, 400, 400,
	400, 400, 400, 500, 500, 500, 500, 500, 500, 500, 500, 500,
	500, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600,
	600, 600, 600, 600
};
const int METAL_BASE_MULTIPLIERS[22] = {
	10, 25, 5, 75, 2, 5, 10, 20, 50, 2, 3, 5, 10, 20, 30, 40,
	50, 60, 70, 80, 90, 100
};
const int ITEM_SKILL_DIVISORS[4] = { 1, 2, 100, 10 };

const int RESTRICTION_OFFSETS[4] = { 0, 35, 49, 60 };

const int ITEM_RESTRICTIONS[86] = {
	0, 86, 86, 86, 86, 86, 86, 0, 6, 239, 239, 239, 2, 4, 4, 4, 4,
	6, 70, 70, 70, 70, 94, 70, 0, 4, 239, 86, 86, 86, 70, 70, 70, 70,
	0, 0, 0, 68, 100, 116, 125, 255, 255, 85, 0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};

const char *const NOT_PROFICIENT =
	"\t000\v007\x3""c%ss are not proficient with a %s!";

const char *const NO_ITEMS_AVAILABLE = "\x3""c\n"
	"\t000No items available.";

const char *const CATEGORY_NAMES[4] = { "Weapons", "Armor", "Accessories", "Miscellaneous" };

const char *const X_FOR_THE_Y =
	"\x1\fd\r%s\v000\t000%s for %s the %s%s\v011\x2%s%s%s%s%s%s%s%s%s\x1\fd";

const char *const X_FOR_Y =
	"\x1\fd\r\x3l\v000\t000%s for %s\x3r\t000%s\x3l\v011\x2%s%s%s%s%s%s%s%s%s\x1\fd";

const char *const X_FOR_Y_GOLD =
	"\x1\fd\r\x3l\v000\t000%s for %s\t150Gold - %u%s\x3l\v011"
	"\x2%s%s%s%s%s%s%s%s%s\x1\fd";

const char *const FMT_CHARGES = "\x3rr\t000Charges\x3l";

const char *const AVAILABLE_GOLD_COST =
	"\x1\fd\r\x3l\v000\t000Available %s\t150Gold - %u\x3r\t000Cost"
	"\x3l\v011\x2%s%s%s%s%s%s%s%s%s\x1\fd";

const char *const CHARGES = "Charges";

const char *const COST = "Cost";

const char *const ITEM_ACTIONS[7] = {
	"Equip", "Remove", "Use", "Discard", "Enchant", "Recharge", "Gold"
};
const char *const WHICH_ITEM = "\t010\v005%s which item?";

const char *const WHATS_YOUR_HURRY = "\v007What's your hurry?\n"
	"Wait till you get out of here!";

const char *const USE_ITEM_IN_COMBAT =
	"\v007To use an item in Combat, invoke the Use command on your turn!";

const char *const NO_SPECIAL_ABILITIES = "\v005\x3""c%s\fdhas no special abilities!";

const char *const CANT_CAST_WHILE_ENGAGED = "\x3""c\v007Can't cast %s while engaged!";

const char *const EQUIPPED_ALL_YOU_CAN = "\x3""c\v007You have equipped all the %ss you can!";
const char *const REMOVE_X_TO_EQUIP_Y = "\x3""c\v007You must remove %sto equip %s\b!";
const char *const RING = "ring";
const char *const MEDAL = "medal";

const char *const CANNOT_REMOVE_CURSED_ITEM = "\x3""You cannot remove a cursed item!";

const char *const CANNOT_DISCARD_CURSED_ITEM = "\3x""cYou cannot discard a cursed item!";

const char *const PERMANENTLY_DISCARD = "\v000\t000\x3lPermanently discard %s\fd?";

const char *const BACKPACK_IS_FULL = "\v005\x3""c\fd%s's backpack is full.";

const char *const CATEGORY_BACKPACK_IS_FULL[4] = {
	"\v010\t000\x3""c%s's weapons backpack is full.",
	"\v010\t000\x3""c%s's armor backpack is full.",
	"\v010\t000\x3""c%s's accessories backpack is full.",
	"\v010\t000\x3""c%s's miscellaneous backpack is full."
};

const char *const BUY_X_FOR_Y_GOLD = "\x3l\v000\t000\fdBuy %s\fd for %u gold?";

const char *const SELL_X_FOR_Y_GOLD = "\x3l\v000\t000\fdSell %s\fd for %u gold?";

const char *const NO_NEED_OF_THIS = "\v005\x3""c\fdWe have no need of this %s\f!";

const char *const NOT_RECHARGABLE = "\v012\x3""c\fdNot Rechargeable.  %s";

const char *const NOT_ENCHANTABLE = "\v012\t000\x3""cNot Enchantable.  %s";

const char *const SPELL_FAILED = "Spell Failed!";

const char *const ITEM_NOT_BROKEN =  "\fdThat item is not broken!";

const char *const FIX_IDENTIFY[2] = { "Fix", "Identify" };

const char *const FIX_IDENTIFY_GOLD = "\x3l\v000\t000%s %s\fd for %u gold?";

const char *const IDENTIFY_ITEM_MSG = "\fd\v000\t000\x3""cIdentify Item\x3l\n"
	"\n"
	"\v012%s\fd\n"
	"\n"
	"%s";

const char *const ITEM_DETAILS =
	"Proficient Classes\t132:\t140%s\n"
	"to Hit Modifier\t132:\t140%s\n"
	"Physical Damage\t132:\t140%s\n"
	"Elemental Damage\t132:\t140%s\n"
	"Elemental Resistance\t132:\t140%s\n"
	"Armor Class Bonus\t132:\t140%s\n"
	"Attribute Bonus\t132:\t140%s\n"
	"Special Power\t132:\t140%s";

const char *const ALL = "All";
const char *const FIELD_NONE = "None";
const char *const DAMAGE_X_TO_Y = "%d to %d";
const char *const ELEMENTAL_XY_DAMAGE = "%+d %s Damage";
const char *const ATTR_XY_BONUS = "%+d %s";
const char *const EFFECTIVE_AGAINST = "x3 vs %s";

const char *const QUESTS_DIALOG_TEXT =
	"\r\x2\x3""c\v021\t017\f37I\fdtems\t085\f37Q\fduests\t153"
	"\f37A\fduto Notes	221\f37U\fdp\t255\f37D\fdown"
	"\t289Exit";
const char *const CLOUDS_OF_XEEN_LINE = "\b \b*-- \f04Clouds of Xeen\fd --";
const char *const DARKSIDE_OF_XEEN_LINE = "\b \b*-- \f04Darkside of Xeen\fd --";
const char *const SWORDS_OF_XEEN_LINE = "\b \b*-- \f04Swords of Xeen\fd --";

const char *const NO_QUEST_ITEMS =
	"\r\x3""c\v000	000Quest Items\x3l\x2\n"
	"\n"
	"\x3""cNo Quest Items";
const char *const NO_CURRENT_QUESTS =
	"\x3""c\v000\t000\n"
	"\n"
	"No Current Quests";
const char *const NO_AUTO_NOTES = "\x3""cNo Auto Notes";

const char *const QUEST_ITEMS_DATA =
	"\r\x1\fd\x3""c\v000\t000Quest Items\x3l\x2\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s\n"
	"\f04 * \fd%s";
const char *const CURRENT_QUESTS_DATA =
	"\r\x1\fd\x3""c\t000\v000Current Quests\x3l\x2\n"
	"%s\n"
	"\n"
	"%s\n"
	"\n"
	"%s";
const char *const AUTO_NOTES_DATA =
	"\r\x1\fd\x3""c\t000\v000Auto Notes\x3l\x2\n"
	"%s\x3l\n"
	"%s\x3l\n"
	"%s\x3l\n"
	"%s\x3l\n"
	"%s\x3l\n"
	"%s\x3l\n"
	"%s\x3l\n"
	"%s\x3l\n"
	"%s\x3l";

const char *const REST_COMPLETE =
	"\v000\t0008 hours pass.  Rest complete.\n"
	"%s\n"
	"%d food consumed.";
const char *const PARTY_IS_STARVING = "\f07The Party is Starving!\fd";
const char *const HIT_SPELL_POINTS_RESTORED = "Hit Pts and Spell Pts restored.";
const char *const TOO_DANGEROUS_TO_REST = "Too dangerous to rest here!";
const char *const SOME_CHARS_MAY_DIE = "Some Chars may die. Rest anyway?";

const char *const CANT_DISMISS_LAST_CHAR = "You cannot dismiss your last character!";

const char *const DELETE_CHAR_WITH_ELDER_WEAPON = "\v000\t000This character has an Elder Weapon and cannot be deleted!";

const char *const REMOVE_DELETE[2] = { "Remove", "Delete" };

const char *const REMOVE_OR_DELETE_WHICH = "\x3l\t010\v005%s which character?";

const char *const YOUR_PARTY_IS_FULL = "\v007Your party is full!";

const char *const HAS_SLAYER_SWORD =
	"\v000\t000This character has the Xeen Slayer Sword and cannot be deleted!";
const char *const SURE_TO_DELETE_CHAR =
	"Are you sure you want to delete %s the %s?";

const char *const CREATE_CHAR_DETAILS =
	"\f04\x3""c\x2\t144\v119\f37R\f04oll\t144\v149\f37C\f04reate"
	"\t144\v179\f37ESC\f04\x3l\x1\t195\v021\f37M\f04gt"
	"\t195\v045\f37I\f04nt\t195\v069\f37P\f04er\t195\v093\f37E\f04nd"
	"\t195\v116\f37S\f04pd\t195\v140\f37A\f04cy\t195\v164\f37L\f04ck%s";

const char *const NEW_CHAR_STATS =
	"\f04\x3l\t022\v148Race\t055: %s\n"
	"\t022Sex\t055: %s\n"
	"\t022Class\t055:\n"
	"\x3r\t215\v031%d\t215\v055%d\t215\v079%d\t215\v103%d\t215\v127%d"
	"\t215\v151%d\t215\v175%d\x3l\t242\v020\f%.2dKnight\t242\v031\f%.2d"
	"Paladin\t242\v042\f%.2dArcher\t242\v053\f%.2dCleric\t242\v064\f%.2d"
	"Sorcerer\t242\v075\f%.2dRobber\t242\v086\f%.2dNinja\t242\v097\f%.2d"
	"Barbarian\t242\v108\f%.2dDruid\t242\v119\f%.2dRanger\f04\x3""c"
	"\t265\v142Skills\x3l\t223\v155%s\t223\v170%s%s";

const char *const NAME_FOR_NEW_CHARACTER =
	"\x3""cEnter a Name for this Character\n\n";
const char *const SELECT_CLASS_BEFORE_SAVING =
	"\v006\x3""cSelect a Class before saving.\x3l";
const char *const EXCHANGE_ATTR_WITH = "Exchange %s with...";

const int NEW_CHAR_SKILLS[10] = { 1, 5, -1, -1, 4, 0, 0, -1, 6, 11 };
const int NEW_CHAR_SKILLS_OFFSET[10] = { 0, 0, 0, 5, 0, 0, 0, 0, 0, 0 };
const int NEW_CHAR_SKILLS_LEN[10] = { 11, 8, 0, 0, 12, 8, 8, 0, 9, 11 };
const int NEW_CHAR_RACE_SKILLS[10] = { 14, -1, 17, 16, -1, 0, 0, 0, 0, 0 };

const int RACE_MAGIC_RESISTENCES[5] = { 7, 5, 20, 0, 0 };
const int RACE_FIRE_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
const int RACE_ELECTRIC_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
const int RACE_COLD_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
const int RACE_ENERGY_RESISTENCES[5] = { 7, 5, 2, 5, 0 };
const int RACE_POISON_RESISTENCES[5] = { 7, 0, 2, 20, 0 };
const int NEW_CHARACTER_SPELLS[10][4] = {
	{ -1, -1, -1, -1 },
	{ 21, -1, -1, -1 },
	{ 22, -1, -1, -1 },
	{ 21, 1, 14, -1 },
	{ 22, 0, 25, -1 },
	{ -1, -1, -1, -1 },
	{ -1, -1, -1, -1 },
	{ -1, -1, -1, -1 },
	{ 20, 1, 11, 23 },
	{ 20, 1, -1, -1 }
};

const char *const COMBAT_DETAILS = "\r\f00\x3""c\v000\t000\x2""Combat%s%s%s\x1";

const char *NOT_ENOUGH_TO_CAST = "\x3""c\v010Not enough %s to Cast %s";
const char *SPELL_CAST_COMPONENTS[2] = { "Spell Points", "Gems" };

const char *const CAST_SPELL_DETAILS =
	"\r\x2\x3""c\v122\t013\f37C\fdast\t040\f37N\fdew"
	"\t067ESC\x1\t000\v000\x3""cCast Spell\n"
	"\n"
	"%s\x3l\n"
	"\n"
	"Spell Ready:\x3""c\n"
	"\n"
	"\f09%s\fd\x2\x3l\n"
	"\v082Cost\x3r\t000%u/%u\x3l\n"
	"Cur SP\x3r\t000%u\x1";

const char *const PARTY_FOUND =
	"\x3""cThe Party Found:\n"
	"\n"
	"\x3r\t000%u Gold\n"
	"%u Gems";

const char *const BACKPACKS_FULL_PRESS_KEY =
	"\v007\f12Warning!  BackPacks Full!\fd\n"
	"Press a Key";

const char *const HIT_A_KEY = "\x3l\v120\t000\x4""077\x3""c\f37Hit a key\fd";

const char *const GIVE_TREASURE_FORMATTING =
	"\x3l\v060\t000\x4""077\n"
	"\x4""077\n"
	"\x4""077\n"
	"\x4""077\n"
	"\x4""077\n"
	"\x4""077";

const char *const X_FOUND_Y = "\v060\t000\x3""c%s found: %s";

const char *const ON_WHO = "\x3""c\v009On Who?";

const char *const WHICH_ELEMENT1 =
	"\r\x3""c\x1Which Element?\x2\v034\t014\f15F\fdire\t044"
	"\f15E\fdlec\t074\f15C\fdold\t104\f15A\fdcid\x1";

const char *const WHICH_ELEMENT2 =
	"\r\x3""cWhich Element?\x2\v034\t014\f15F\fdire\t044"
	"\f15E\fdlec\t074\f15C\fdold\t104\f15A\fdcid\x1";

const char *const DETECT_MONSTERS = "\x3""cDetect Monsters";

const char *const LLOYDS_BEACON =
	"\r\x3""c\v000\t000\x1Lloyd's Beacon\n"
	"\n"
	"Last Location\n"
	"\n"
	"%s\x3l\n"
	"x = %d\x3r\t000y = %d\x3""c\x2\v122\t021\f15S\fdet\t060\f15R\fdeturn\x1";

const char *const HOW_MANY_SQUARES = "\x3""cTeleport\nHow many squares %s (1-9)\n";

const char *const TOWN_PORTAL =
	"\x3""cTown Portal\x3l\n"
	"\n"
	"\t0101. %s\n"
	"\t0102. %s\n"
	"\t0103. %s\n"
	"\t0104. %s\n"
	"\t0105. %s\x3""c\n"
	"\n"
	"To which Town (1-5)\n"
	"\n";

const char *const TOWN_PORTAL_SWORDS =
	"\x3""cTown Portal\x3l\n"
	"\n"
	"\t0101. %s\n"
	"\t0102. %s\n"
	"\t0103. %s\x3""c\n"
	"\n"
	"To which Town (1-3)\n"
	"\n";

const int TOWN_MAP_NUMBERS[3][5] = {
	{ 28, 29, 30, 31, 32 }, { 29, 31, 33, 35, 37 }, { 53, 92, 63, 0, 0 }
};

const char *const MONSTER_DETAILS =
	"\x3l\n"
	"%s\x3""c\t100%s\t140%u\t180%u\x3r\t000%s";

const char *const MONSTER_SPECIAL_ATTACKS[23] = {
	"None", "Magic", "Fire", "Elec", "Cold", "Poison", "Energy", "Disease",
	"Insane", "Asleep", "CurseItm", "InLove", "DrnSPts", "Curse", "Paralys",
	"Uncons", "Confuse", "BrkWpn", "Weak", "Erad", "Age+5", "Dead", "Stone"
};

const char *const IDENTIFY_MONSTERS =
	"Name\x3""c\t100HP\t140AC\t177#Atks\x3r\t000Special%s%s%s";

const char *const EVENT_SAMPLES[6] = {
	"ahh.voc", "whereto.voc", "gulp.voc", "null.voc", "scream.voc", "laff1.voc"
};

const char *const MOONS_NOT_ALIGNED =
"\x3""c\v012\t000The moons are not aligned. Passage to the %s is unavailable";

const char *const AWARDS_FOR =
	"\r\x1\fd\x3""c\v000\t000Awards for %s the %s\x3l\x2\n"
	"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\x1";

const char *const AWARDS_TEXT =
	"\r\x2\x3""c\v021\t221\f37U\fdp\t255\f37D\fdown\t289Exit";

const char *const NO_AWARDS = "\x3""cNo Awards";

const char *const WARZONE_BATTLE_MASTER = "The Warzone\n\t125Battle Master";

const char *const WARZONE_MAXED = "What!  You again?  Go pick on someone your own size!";

const char *const WARZONE_LEVEL = "What level of monsters? (1-10)\n";

const char *const WARZONE_HOW_MANY = "How many monsters? (1-20)\n";

const char *const PICKS_THE_LOCK = "\x3""c\v010%s picks the lock!\nPress any key.";

const char *const UNABLE_TO_PICK_LOCK = "\x3""c\v010%s was unable to pick the lock!\nPress any key.";

const char *const CONTROL_PANEL_TEXT =
	"\x1\f00\x3""c\v000\t000Control Panel\x3r"
	"\v022\t045\f06L\fdoad:\t124\f06E\fdfx:"
	"\v041\t045\f06S\fdave:\t124\f06M\fdusic:"
	"\v060\t045\f06Q\fduit:"
	"\v080\t084Mr \f06W\fdizard:%s\t000\x1";
const char *const CONTROL_PANEL_BUTTONS =
	"\x3""c\f11"
	"\v022\t062load\t141%s"
	"\v041\t062save\t141%s"
	"\v060\t062exit"
	"\v079\t102Help\fd";
const char *const ON = "\f15on\f11";
const char *const OFF = "\f32off\f11";
const char *const CONFIRM_QUIT = "Are you sure you want to quit?";
const char *const MR_WIZARD =
	"Are you sure you want Mr.Wizard's Help ?";
const char *const NO_LOADING_IN_COMBAT =
	"No Loading Allowed in Combat!";
const char *const NO_SAVING_IN_COMBAT =
	"No Saving Allowed in Combat!";
const char *const QUICK_FIGHT_TEXT = "\r\fd\x3""c\v000\t000QuickFight Options\n\n"
	"%s\x3l\n\n"
	"Current\x3r\n"
	"\t000%s\x2\x3""c\v122\t021\f37N\f04ext\t060Exit\x1";
const char *const QUICK_FIGHT_OPTIONS[4] = { "Attack", "Cast", "Block", "Run" };

const char *const WORLD_END_TEXT[9] = {
	"\n\n\n\n\n\n\n"
	"Congratulations Adventurers!\n\n"
	"Let the unification ceremony begin!",
	"And so the call went out to the people throughout the lands of Xeen"
	" that the prophecy was nearing completion.",
	"They came in great numbers to witness the momentous occasion.",
	"\v026The Dragon Pharoah presided over the ceremony.",
	"\v026Queen Kalindra presented the Cube of Power.",
	"\v026Prince Roland presented the Xeen Sceptre.",
	"\v026Together, they placed the Cube of Power...",
	"\v026and the Sceptre, onto the Altar of Joining.",
	"With the prophecy complete, the two sides of Xeen were united as one",
};

const char *const WORLD_CONGRATULATIONS =
	"\x3""cCongratulations\n\n"
	"Your Final Score is:\n\n"
	"%010lu\n"
	"\x3l\n"
	"Please send this score to the Ancient's Headquarters where "
	"you'll be added to the Hall of Legends!\n\n"
	"Ancient's Headquarters\n"
	"New World Computing, Inc.\n"
	"P.O. Box 4302\n"
	"Hollywood, CA 90078";
const char *const WORLD_CONGRATULATIONS2 =
	"\n\n\n\n\n\n"
	"But wait... there's more!\n"
	"\n\n"
	"Include the message\n"
	"\"%s\"\n"
	"with your final score and receive a special bonus.";
const char *const CLOUDS_CONGRATULATIONS1 =
	"\f23\x3l"
	"\v000\t000Please send this score to the Ancient's Headquarters "
	"where you'll be added to the Hall of Legends!\f33\x3""c"
	"\v070\t000Press a Key";
const char *const CLOUDS_CONGRATULATIONS2 =
	"\f23\x3l"
	"\v000\t000Ancient's Headquarters\n"
	"New World Computing, Inc.\n"
	"P.O. Box 4302\n"
	"Hollywood, CA 90078-4302\f33\x3""c"
	"\v070\t000Press a Key";
const char *const GOOBER[3] = {
	"", "I am a Goober!", "I am a Super Goober!"
};

const char *const MUSIC_FILES1[5] = {
	"outdoors.m", "town.m", "cavern.m", "dungeon.m", "castle.m"
};

const char *const MUSIC_FILES2[6][7] = {
	{ "outday1.m", "outday2.m", "outday4.m", "outnght1.m",
	"outnght2.m", "outnght4.m", "daydesrt.m" },
	{ "townday1.m", "twnwlk.m", "newbrigh.m", "twnnitea.m",
	"twnniteb.m", "twnwlk.m", "townday1.m" },
	{ "cavern1.m", "cavern2.m", "cavern3a.m", "cavern1.m",
	"cavern2.m", "cavern3a.m", "cavern1.m" },
	{ "dngon1.m", "dngon2.m", "dngon3.m", "dngon1.m",
	"dngon2.m", "dngon3.m", "dngon1.m" },
	{ "cstl1rev.m", "cstl2rev.m", "cstl3rev.m", "cstl1rev.m",
	"cstl2rev.m", "cstl3rev.m", "cstl1rev.m" },
	{ "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m" }
};

const char *const DIFFICULTY_TEXT = "\v000\t000\x3""cSelect Game Preference";
const char *const SAVE_OFF_LIMITS = "\x3""c\v002\t000The Gods of Game Restoration deem this area off limits!\n"
	"Sorry, no saving in this maze.";

const char *const CLOUDS_INTRO1 = "\f00\v082\t040\x3"
	"cKing Burlock\v190\t040Peasants\v082\t247"
	"Lord Xeen\v190\t258Xeen's Pet\v179\t150Crodo";

const char *const DARKSIDE_ENDING1 = "\n\x3" "cCongratulations\n"
	"\n"
	"Your Final Score is:\n"
	"\n"
	"%010lu\n"
	"\x3" "l\n"
	"Please send this score to the Ancient's Headquarters "
	"where you'll be added to the Hall of Legends!\n"
	"\n"
	"Ancient's Headquarters\n"
	"New World Computing, Inc.\n"
	"P.O. Box 4302\n"
	"Hollywood, CA 90078";

const char *const DARKSIDE_ENDING2 = "\n"
	"Adventurers,\n"
	"\n"
	"I will save your game in Castleview.\n"
	"\n"
	"The World of Xeen still needs you!\n"
	"\n"
	"Load your game afterwards and come visit me in the "
	"Great Pyramid for further instructions";

const char *const PHAROAH_ENDING_TEXT1 = "\fd\v001\t001%s\x3" "c\t000\v180Press a Key!\x3" "l";
const char *const PHAROAH_ENDING_TEXT2 = "\f04\v000\t000%s\x3" "c\t000\v180Press a Key!\x3" "l\fd";


void writeConstants(CCArchive &cc) {
	Common::MemFile file;
	file.syncString(CLOUDS_CREDITS);
	file.syncString(DARK_SIDE_CREDITS);
	file.syncString(SWORDS_CREDITS1);
	file.syncString(SWORDS_CREDITS2);
	file.syncString(OPTIONS_MENU);
	file.syncStrings(GAME_NAMES, 3);
	file.syncString(THE_PARTY_NEEDS_REST);
	file.syncString(WHO_WILL);
	file.syncString(HOW_MUCH);
	file.syncString(WHATS_THE_PASSWORD);
	file.syncString(PASSWORD_INCORRECT);
	file.syncString(IN_NO_CONDITION);
	file.syncString(NOTHING_HERE);
	file.syncStrings(TERRAIN_TYPES, 6);
	file.syncStrings(OUTDOORS_WALL_TYPES, 16);
	file.syncStrings(SURFACE_NAMES, 16);
	file.syncStrings(WHO_ACTIONS, 32);
	file.syncStrings(WHO_WILL_ACTIONS, 4);
	file.syncBytes2D((const byte *)SYMBOLS, 20, 64);
	file.syncBytes2D((const byte *)TEXT_COLORS, 40, 4);
	file.syncBytes2D((const byte *)TEXT_COLORS_STARTUP, 40, 4);
	file.syncStrings(DIRECTION_TEXT_UPPER, 4);
	file.syncStrings(DIRECTION_TEXT, 4);
	file.syncStrings(RACE_NAMES, 5);
	file.syncNumbers(RACE_HP_BONUSES, 5);
	file.syncNumbers2D((const int *)RACE_SP_BONUSES, 5, 2);
	file.syncStrings(CLASS_NAMES, 11);
	file.syncNumbers(CLASS_EXP_LEVELS, 10);
	file.syncStrings(ALIGNMENT_NAMES, 3);
	file.syncStrings(SEX_NAMES, 2);
	file.syncStrings(SKILL_NAMES, 18);
	file.syncStrings(CONDITION_NAMES, 17);
	file.syncNumbers(CONDITION_COLORS, 17);
	file.syncString(GOOD);
	file.syncString(BLESSED);
	file.syncString(POWER_SHIELD);
	file.syncString(HOLY_BONUS);
	file.syncString(HEROISM);
	file.syncString(IN_PARTY);
	file.syncString(PARTY_DETAILS);
	file.syncString(PARTY_DIALOG_TEXT);
	file.syncNumbers(FACE_CONDITION_FRAMES, 17);
	file.syncNumbers(CHAR_FACES_X, 6);
	file.syncNumbers(HP_BARS_X, 6);
	file.syncString(NO_ONE_TO_ADVENTURE_WITH);
	file.syncBytes2D((const byte *)DARKNESS_XLAT, 3, 256);
	file.syncString(YOUR_ROSTER_IS_FULL);
	file.syncString(PLEASE_WAIT);
	file.syncString(OOPS);
	file.syncNumbers2D((const int *)SCREEN_POSITIONING_X, 4, 48);
	file.syncNumbers2D((const int *)SCREEN_POSITIONING_Y, 4, 48);
	file.syncNumbers(MONSTER_GRID_BITMASK, 12);
	file.syncNumbers2D((const int *)INDOOR_OBJECT_X, 2, 12);
	file.syncNumbers2D((const int *)MAP_OBJECT_Y, 2, 12);
	file.syncNumbers(INDOOR_MONSTERS_Y, 4);
	file.syncNumbers2D((const int *)OUTDOOR_OBJECT_X, 2, 12);
	file.syncNumbers(OUTDOOR_MONSTER_INDEXES, 26);
	file.syncNumbers(OUTDOOR_MONSTERS_Y, 26);
	file.syncNumbers2D((const int *)DIRECTION_ANIM_POSITIONS, 4, 4);
	file.syncBytes2D((const byte *)WALL_SHIFTS, 4, 48);
	file.syncNumbers(DRAW_NUMBERS, 25);
	file.syncNumbers2D((const int *)DRAW_FRAMES, 25, 2);
	file.syncNumbers(COMBAT_FLOAT_X, 8);
	file.syncNumbers(COMBAT_FLOAT_Y, 8);
	file.syncNumbers2D((const int *)MONSTER_EFFECT_FLAGS, 15, 8);
	file.syncNumbers2D((const int *)SPELLS_ALLOWED, 3, 40);
	file.syncNumbers(BASE_HP_BY_CLASS, 10);
	file.syncNumbers(AGE_RANGES, 10);
	file.syncNumbers2D((const int *)AGE_RANGES_ADJUST, 2, 10);
	file.syncNumbers(STAT_VALUES, 24);
	file.syncNumbers(STAT_BONUSES, 24);
	file.syncNumbers(ELEMENTAL_CATEGORIES, 6);
	file.syncNumbers(ATTRIBUTE_CATEGORIES, 10);
	file.syncNumbers(ATTRIBUTE_BONUSES, 72);
	file.syncNumbers(ELEMENTAL_RESISTENCES, 37);
	file.syncNumbers(ELEMENTAL_DAMAGE, 37);
	file.syncNumbers(WEAPON_DAMAGE_BASE, 35);
	file.syncNumbers(WEAPON_DAMAGE_MULTIPLIER, 35);
	file.syncNumbers(METAL_DAMAGE, 22);
	file.syncNumbers(METAL_DAMAGE_PERCENT, 22);
	file.syncNumbers(METAL_LAC, 22);
	file.syncNumbers(ARMOR_STRENGTHS, 14);
	file.syncNumbers(MAKE_ITEM_ARR1, 6);
	file.syncNumbers3D((const int *)MAKE_ITEM_ARR2, 6, 7, 2);
	file.syncNumbers3D((const int *)MAKE_ITEM_ARR3, 10, 7, 2);
	file.syncNumbers3D((const int *)MAKE_ITEM_ARR4, 2, 7, 2);
	file.syncNumbers2D((const int *)MAKE_ITEM_ARR5, 8, 2);
	file.syncNumbers(OUTDOOR_DRAWSTRUCT_INDEXES, 44);
	file.syncNumbers2D((const int *)TOWN_MAXES, 2, 11);
	file.syncStrings2D((const char *const *)TOWN_ACTION_MUSIC, 2, 7);
	file.syncStrings(TOWN_ACTION_SHAPES, 7);
	file.syncNumbers2D((const int *)TOWN_ACTION_FILES, 2, 7);
	file.syncString(BANK_TEXT);
	file.syncString(BLACKSMITH_TEXT);
	file.syncString(GUILD_NOT_MEMBER_TEXT);
	file.syncString(GUILD_TEXT);
	file.syncString(TAVERN_TEXT);
	file.syncString(GOOD_STUFF);
	file.syncString(HAVE_A_DRINK);
	file.syncString(YOURE_DRUNK);
	file.syncNumbers4D((const int *)TAVERN_EXIT_LIST, 2, 6, 5, 2);
	file.syncString(FOOD_AND_DRINK);
	file.syncString(TEMPLE_TEXT);
	file.syncString(EXPERIENCE_FOR_LEVEL);
	file.syncString(TRAINING_LEARNED_ALL);
	file.syncString(ELIGIBLE_FOR_LEVEL);
	file.syncString(TRAINING_TEXT);
	file.syncString(GOLD_GEMS);
	file.syncString(GOLD_GEMS_2);
	file.syncStrings(DEPOSIT_WITHDRAWL, 2);
	file.syncString(NOT_ENOUGH_X_IN_THE_Y);
	file.syncString(NO_X_IN_THE_Y);
	file.syncStrings(STAT_NAMES, 16);
	file.syncStrings(CONSUMABLE_NAMES, 4);
	file.syncStrings(WHERE_NAMES, 2);
	file.syncString(AMOUNT);
	file.syncString(FOOD_PACKS_FULL);
	file.syncString(BUY_SPELLS);
	file.syncString(GUILD_OPTIONS);
	file.syncNumbers((const int *)MISC_SPELL_INDEX, 74);
	file.syncNumbers((const int *)SPELL_COSTS, 77);
	file.syncNumbers2D((const int *)CLOUDS_GUILD_SPELLS, 5, 20);
	file.syncNumbers2D((const int *)DARK_SPELL_OFFSETS, 3, 39);
	file.syncNumbers2D((const int *)DARK_SPELL_RANGES, 12, 2);
	file.syncNumbers2D((const int *)SWORDS_SPELL_RANGES, 12, 2);
	file.syncNumbers((const int *)SPELL_GEM_COST, 77);
	file.syncString(NOT_A_SPELL_CASTER);
	file.syncString(SPELLS_LEARNED_ALL);
	file.syncString(SPELLS_FOR);
	file.syncString(SPELL_LINES_0_TO_9);
	file.syncString(SPELLS_DIALOG_SPELLS);
	file.syncString(SPELL_PTS);
	file.syncString(GOLD);
	file.syncString(SPELL_INFO);
	file.syncString(SPELL_PURCHASE);
	file.syncString(MAP_TEXT);
	file.syncString(LIGHT_COUNT_TEXT);
	file.syncString(FIRE_RESISTENCE_TEXT);
	file.syncString(ELECRICITY_RESISTENCE_TEXT);
	file.syncString(COLD_RESISTENCE_TEXT);
	file.syncString(POISON_RESISTENCE_TEXT);
	file.syncString(CLAIRVOYANCE_TEXT);
	file.syncString(LEVITATE_TEXT);
	file.syncString(WALK_ON_WATER_TEXT);
	file.syncString(GAME_INFORMATION);
	file.syncString(WORLD_GAME_TEXT);
	file.syncString(DARKSIDE_GAME_TEXT);
	file.syncString(CLOUDS_GAME_TEXT);
	file.syncString(SWORDS_GAME_TEXT);
	file.syncStrings(WEEK_DAY_STRINGS, 10);
	file.syncString(CHARACTER_DETAILS);
	file.syncString(PARTY_GOLD);
	file.syncString(PLUS_14);
	file.syncString(CHARACTER_TEMPLATE);
	file.syncString(EXCHANGING_IN_COMBAT);
	file.syncString(CURRENT_MAXIMUM_RATING_TEXT);
	file.syncString(CURRENT_MAXIMUM_TEXT);
	file.syncStrings(RATING_TEXT, 24);
	file.syncString(AGE_TEXT);
	file.syncString(LEVEL_TEXT);
	file.syncString(RESISTENCES_TEXT);
	file.syncString(NONE);
	file.syncString(EXPERIENCE_TEXT);
	file.syncString(ELIGIBLE);
	file.syncString(IN_PARTY_IN_BANK);
	file.syncString(FOOD_TEXT);
	file.syncString(EXCHANGE_WITH_WHOM);
	file.syncString(QUICK_REF_LINE);
	file.syncString(QUICK_REFERENCE);
	file.syncNumbers2D((const int *)BLACKSMITH_MAP_IDS, 2, 4);
	file.syncString(ITEMS_DIALOG_TEXT1);
	file.syncString(ITEMS_DIALOG_TEXT2);
	file.syncString(ITEMS_DIALOG_LINE1);
	file.syncString(ITEMS_DIALOG_LINE2);
	file.syncString(BTN_BUY);
	file.syncString(BTN_SELL);
	file.syncString(BTN_IDENTIFY);
	file.syncString(BTN_FIX);
	file.syncString(BTN_USE);
	file.syncString(BTN_EQUIP);
	file.syncString(BTN_REMOVE);
	file.syncString(BTN_DISCARD);
	file.syncString(BTN_QUEST);
	file.syncString(BTN_ENCHANT);
	file.syncString(BTN_RECHARGE);
	file.syncString(BTN_GOLD);
	file.syncString(ITEM_BROKEN);
	file.syncString(ITEM_CURSED);
	file.syncString(ITEM_OF);
	file.syncStrings(BONUS_NAMES, 7);
	file.syncStrings(WEAPON_NAMES, 41);
	file.syncStrings(ARMOR_NAMES, 14);
	file.syncStrings(ACCESSORY_NAMES, 11);
	file.syncStrings(MISC_NAMES, 22);
	file.syncStrings(SPECIAL_NAMES, 74);
	file.syncStrings(ELEMENTAL_NAMES, 6);
	file.syncStrings(ATTRIBUTE_NAMES, 10);
	file.syncStrings(EFFECTIVENESS_NAMES, 7);
	file.syncStrings(QUEST_ITEM_NAMES, 85);
	file.syncStrings(QUEST_ITEM_NAMES_SWORDS, 51);
	file.syncNumbers((const int *)WEAPON_BASE_COSTS, 35);
	file.syncNumbers((const int *)ARMOR_BASE_COSTS, 14);
	file.syncNumbers((const int *)ACCESSORY_BASE_COSTS, 11);
	file.syncNumbers((const int *)MISC_MATERIAL_COSTS, 22);
	file.syncNumbers((const int *)MISC_BASE_COSTS, 76);
	file.syncNumbers((const int *)METAL_BASE_MULTIPLIERS, 22);
	file.syncNumbers((const int *)ITEM_SKILL_DIVISORS, 4);
	file.syncNumbers((const int *)RESTRICTION_OFFSETS, 4);
	file.syncNumbers((const int *)ITEM_RESTRICTIONS, 86);
	file.syncString(NOT_PROFICIENT);
	file.syncString(NO_ITEMS_AVAILABLE);
	file.syncStrings(CATEGORY_NAMES, 4);
	file.syncString(X_FOR_THE_Y);
	file.syncString(X_FOR_Y);
	file.syncString(X_FOR_Y_GOLD);
	file.syncString(FMT_CHARGES);
	file.syncString(AVAILABLE_GOLD_COST);
	file.syncString(CHARGES);
	file.syncString(COST);
	file.syncStrings(ITEM_ACTIONS, 7);
	file.syncString(WHICH_ITEM);
	file.syncString(WHATS_YOUR_HURRY);
	file.syncString(USE_ITEM_IN_COMBAT);
	file.syncString(NO_SPECIAL_ABILITIES);
	file.syncString(CANT_CAST_WHILE_ENGAGED);
	file.syncString(EQUIPPED_ALL_YOU_CAN);
	file.syncString(REMOVE_X_TO_EQUIP_Y);
	file.syncString(RING);
	file.syncString(MEDAL);
	file.syncString(CANNOT_REMOVE_CURSED_ITEM);
	file.syncString(CANNOT_DISCARD_CURSED_ITEM);
	file.syncString(PERMANENTLY_DISCARD);
	file.syncString(BACKPACK_IS_FULL);
	file.syncStrings(CATEGORY_BACKPACK_IS_FULL, 4);
	file.syncString(BUY_X_FOR_Y_GOLD);
	file.syncString(SELL_X_FOR_Y_GOLD);
	file.syncString(NO_NEED_OF_THIS);
	file.syncString(NOT_RECHARGABLE);
	file.syncString(SPELL_FAILED);
	file.syncString(NOT_ENCHANTABLE);
	file.syncString(ITEM_NOT_BROKEN);
	file.syncStrings(FIX_IDENTIFY, 2);
	file.syncString(FIX_IDENTIFY_GOLD);
	file.syncString(IDENTIFY_ITEM_MSG);
	file.syncString(ITEM_DETAILS);
	file.syncString(ALL);
	file.syncString(FIELD_NONE);
	file.syncString(DAMAGE_X_TO_Y);
	file.syncString(ELEMENTAL_XY_DAMAGE);
	file.syncString(ATTR_XY_BONUS);
	file.syncString(EFFECTIVE_AGAINST);
	file.syncString(QUESTS_DIALOG_TEXT);
	file.syncString(CLOUDS_OF_XEEN_LINE);
	file.syncString(DARKSIDE_OF_XEEN_LINE);
	file.syncString(SWORDS_OF_XEEN_LINE);
	file.syncString(NO_QUEST_ITEMS);
	file.syncString(NO_CURRENT_QUESTS);
	file.syncString(NO_AUTO_NOTES);
	file.syncString(QUEST_ITEMS_DATA);
	file.syncString(CURRENT_QUESTS_DATA);
	file.syncString(AUTO_NOTES_DATA);
	file.syncString(REST_COMPLETE);
	file.syncString(PARTY_IS_STARVING);
	file.syncString(HIT_SPELL_POINTS_RESTORED);
	file.syncString(TOO_DANGEROUS_TO_REST);
	file.syncString(SOME_CHARS_MAY_DIE);
	file.syncString(CANT_DISMISS_LAST_CHAR);
	file.syncString(DELETE_CHAR_WITH_ELDER_WEAPON);
	file.syncStrings(REMOVE_DELETE, 2);
	file.syncString(REMOVE_OR_DELETE_WHICH);
	file.syncString(YOUR_PARTY_IS_FULL);
	file.syncString(HAS_SLAYER_SWORD);
	file.syncString(SURE_TO_DELETE_CHAR);
	file.syncString(CREATE_CHAR_DETAILS);
	file.syncString(NEW_CHAR_STATS);
	file.syncString(NAME_FOR_NEW_CHARACTER);
	file.syncString(SELECT_CLASS_BEFORE_SAVING);
	file.syncString(EXCHANGE_ATTR_WITH);
	file.syncNumbers((const int *)NEW_CHAR_SKILLS, 10);
	file.syncNumbers((const int *)NEW_CHAR_SKILLS_OFFSET, 10);
	file.syncNumbers((const int *)NEW_CHAR_SKILLS_LEN, 10);
	file.syncNumbers((const int *)NEW_CHAR_RACE_SKILLS, 10);
	file.syncNumbers((const int *)RACE_MAGIC_RESISTENCES, 5);
	file.syncNumbers((const int *)RACE_FIRE_RESISTENCES, 5);
	file.syncNumbers((const int *)RACE_ELECTRIC_RESISTENCES, 5);
	file.syncNumbers((const int *)RACE_COLD_RESISTENCES, 5);
	file.syncNumbers((const int *)RACE_ENERGY_RESISTENCES, 5);
	file.syncNumbers((const int *)RACE_POISON_RESISTENCES, 5);
	file.syncNumbers2D((const int *)NEW_CHARACTER_SPELLS, 10, 4);
	file.syncString(COMBAT_DETAILS);
	file.syncString(NOT_ENOUGH_TO_CAST);
	file.syncStrings(SPELL_CAST_COMPONENTS, 2);
	file.syncString(CAST_SPELL_DETAILS);
	file.syncString(PARTY_FOUND);
	file.syncString(BACKPACKS_FULL_PRESS_KEY);
	file.syncString(HIT_A_KEY);
	file.syncString(GIVE_TREASURE_FORMATTING);
	file.syncString(X_FOUND_Y);
	file.syncString(ON_WHO);
	file.syncString(WHICH_ELEMENT1);
	file.syncString(WHICH_ELEMENT2);
	file.syncString(DETECT_MONSTERS);
	file.syncString(LLOYDS_BEACON);
	file.syncString(HOW_MANY_SQUARES);
	file.syncString(TOWN_PORTAL);
	file.syncString(TOWN_PORTAL_SWORDS);
	file.syncNumbers2D((const int *)TOWN_MAP_NUMBERS, 3, 5);
	file.syncString(MONSTER_DETAILS);
	file.syncStrings(MONSTER_SPECIAL_ATTACKS, 23);
	file.syncString(IDENTIFY_MONSTERS);
	file.syncStrings(EVENT_SAMPLES, 6);
	file.syncString(MOONS_NOT_ALIGNED);
	file.syncString(AWARDS_FOR);
	file.syncString(AWARDS_TEXT);
	file.syncString(NO_AWARDS);
	file.syncString(WARZONE_BATTLE_MASTER);
	file.syncString(WARZONE_MAXED);
	file.syncString(WARZONE_LEVEL);
	file.syncString(WARZONE_HOW_MANY);
	file.syncString(PICKS_THE_LOCK);
	file.syncString(UNABLE_TO_PICK_LOCK);
	file.syncString(CONTROL_PANEL_TEXT);
	file.syncString(CONTROL_PANEL_BUTTONS);
	file.syncString(ON);
	file.syncString(OFF);
	file.syncString(CONFIRM_QUIT);
	file.syncString(MR_WIZARD);
	file.syncString(NO_LOADING_IN_COMBAT);
	file.syncString(NO_SAVING_IN_COMBAT);
	file.syncString(QUICK_FIGHT_TEXT);
	file.syncStrings(QUICK_FIGHT_OPTIONS, 4);
	file.syncStrings(WORLD_END_TEXT, 9);
	file.syncString(WORLD_CONGRATULATIONS);
	file.syncString(WORLD_CONGRATULATIONS2);
	file.syncString(CLOUDS_CONGRATULATIONS1);
	file.syncString(CLOUDS_CONGRATULATIONS2);
	file.syncStrings(GOOBER, 3);
	file.syncStrings(MUSIC_FILES1, 5);
	file.syncStrings2D((const char *const *)MUSIC_FILES2, 6, 7);
	file.syncString(DIFFICULTY_TEXT);
	file.syncString(SAVE_OFF_LIMITS);
	file.syncString(CLOUDS_INTRO1);
	file.syncString(DARKSIDE_ENDING1);
	file.syncString(DARKSIDE_ENDING2);
	file.syncString(PHAROAH_ENDING_TEXT1);
	file.syncString(PHAROAH_ENDING_TEXT2);

	cc.add("CONSTANTS", file);
}