1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include "file.h"
#include "swords.h"
#define MONSTERS_COUNT 150
void writeSwordsData(CCArchive &cc, const char *swordsDatName) {
Common::File f;
Common::MemFile monsters;
byte buffer[MONSTERS_COUNT * 60];
if (!f.open(swordsDatName, Common::kFileReadMode))
error("Could not open Swords xeen.dat");
f.seek(0x44200);
f.read(buffer, MONSTERS_COUNT * 60);
if (strcmp((const char *)buffer + 0x33, "Slime"))
error("Invalid Swords xeen.dat");
monsters.write(buffer, MONSTERS_COUNT * 60);
cc.add("monsters.swd", monsters);
}
|