blob: 99592233d3345987cac5c46ae05771f8e63d5629 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
|
;Copyright (c) 1990-2012 by Neil Dodwell
;Released with permission from Neil Dodwell under GPLv2
;See LICENSE file for full license text
;---------------------------------------------------Equates and definitions----
Inputport equ 63h
Mapwidth equ 66 ;132/2
Maplength equ 60 ;6/2
Tablesize equ 32 ;size of each entry in spritetable
Itempicsize equ 44 ;size of inventory slots
Opsy equ 52
Opsx equ 60
Inventx equ 80
Inventy equ 58
Zoomx equ 8
Zoomy equ 132
Keypadx equ 36+112
Keypady equ 72
Diaryx equ 68+24
Diaryy equ 48+12
Symbolx equ 64
Symboly equ 56
Menux equ 80+40
Menuy equ 60
if foreign
Undertextsizex equ 228
Undertextsizey equ 13
Undertimedysize equ 30
else
Undertextsizex equ 180
Undertextsizey equ 10
Undertimedysize equ 24
endif
Numchanges equ 250
Textunder equ 0 ;offsets for items in buffer segment
Openinvlist equ textunder+(undertextsizex*undertextsizey)
Ryaninvlist equ openinvlist+32
Pointerback equ ryaninvlist+60
Mapflags equ pointerback+(32*32)
Startpal equ mapflags+(11*10*3)
Endpal equ startpal+768
Maingamepal equ endpal+768
Spritetable equ maingamepal+768
Setlist equ spritetable+(32*tablesize)
Freelist equ setlist+(128*5)
Exlist equ freelist+(80*5)
Peoplelist equ exlist+(100*5)
Zoomspace equ peoplelist+(12*5)
Printedlist equ zoomspace+(46*40)
Listofchanges equ printedlist+(5*80)
Undertimedtext equ listofchanges+(numchanges*4)
Rainlist equ undertimedtext+(256*undertimedysize)
Initialreelrouts equ rainlist+(6*64)
Initialvars equ initialreelrouts+lenofreelrouts
Lengthofbuffer equ initialvars+lengthofvars
Flags equ 0 ;offsets of items in backdrop segment
Blocks equ flags+192
Map equ 0
Lengthofmap equ map+(mapwidth*maplength)
Intextdat equ 0
Intext equ intextdat+(38*2)
Blocktextdat equ 0
Blocktext equ blocktextdat+(98*2)
Settextdat equ 0
Settext equ settextdat+(130*2)
Freetextdat equ 0
Freetext equ freetextdat+(82*2)
Numexobjects equ 114
Exframeslen equ 30000
Extextlen equ 18000
Exframedata equ 0
Exframes equ exframedata+2080
Exdata equ exframes+exframeslen
Extextdat equ exdata+(16*numexobjects)
Extext equ extextdat+((numexobjects+2)*2)
Lengthofextra equ extext+extextlen
Framedata equ 0
Frames equ framedata+2080
Frframedata equ 0
Frframes equ frframedata+2080
Personframes equ 0
Persontxtdat equ personframes+24
Persontext equ persontxtdat+(1026*2)
Pathdata equ 0
Reellist equ pathdata+(36*144)
Lenofmapstore equ 22*8*20*8
Maplen equ mapwidth*maplength
Freedatlen equ 16*80
Setdatlen equ 64*128
Textstart equ 66*2
;-----------------------------------------------------------------Variables----
startvars db 0
progresspoints db 0
watchon db 0
shadeson db 0
secondcount db 0
minutecount db 30
hourcount db 19
zoomon db 1
location db 0
expos db 0
exframepos dw 0
extextpos dw 0
card1money dw 0
listpos dw 0
ryanpage db 0
watchingtime dw 0
reeltowatch dw -1 ;reel plays from here in mode 0
endwatchreel dw 0 ;and stops here. Mode set to 1
speedcount db 0
watchspeed db 0
reeltohold dw -1 ;if mode is 1 hold on this reel
endofholdreel dw -1 ;if mode is 2 then play to end of
watchmode db -1 ;hold reel. Set mode back to -1
destafterhold db 0 ;set walking destination.
newsitem db 0
liftflag db 0
liftpath db 0
lockstatus db 1
doorpath db 0
counttoopen db 0
counttoclose db 0
rockstardead db 0
generaldead db 0
sartaindead db 0
aidedead db 0
beenmugged db 0
gunpassflag db 0
canmovealtar db 0
talkedtoattendant db 0
talkedtosparky db 0
talkedtoboss db 0
talkedtorecep db 0
cardpassflag db 0
madmanflag db 0
keeperflag db 0
lasttrigger db 0
mandead db 0
seed db 1,2,3
needtotravel db 0
throughdoor db 0
newobs db 0
ryanon db 255
combatcount db 0
lastweapon db -1
dreamnumber db 0
roomafterdream db 0
shakecounter db 48
lengthofvars equ $-startvars
speechcount db 0
charshift dw 0
kerning db 0
brightness db 0
roomloaded db 0
didzoom db 0
linespacing dw 10
textaddressx dw 13
textaddressy dw 182 ;address on screen for text
textlen db 0
lastxpos dw 0
icontop dw 0
iconleft dw 0
itemframe db 0
itemtotran db 0
roomad dw 0
oldsubject dw 0
withobject db 0
withtype db 0
lookcounter dw 0
command db 0
commandtype db 0
oldcommandtype db 0
objecttype db 0
getback db 0
invopen db 0
mainmode db 0
pickup db 0
lastinvpos db 0
examagain db 0
newtextline db 0
openedob db 0
openedtype db 0
oldmapadx dw 0
oldmapady dw 0
mapadx dw 0
mapady dw 0
mapoffsetx dw 104
mapoffsety dw 38
mapxstart dw 0
mapystart dw 0
mapxsize db 0
mapysize db 0
havedoneobs db 0
manisoffscreen db 0
rainspace db 0
facing db 0
leavedirection db 0
turntoface db 0
turndirection db 0
maintimer dw 0
introcount db 0
arrowad dw 0
currentkey db 0
oldkey db 0
useddirection db 0
currentkey2 db 0
timercount db 0
oldtimercount db 0
mapx db 0
mapy db 0
newscreen db 0
ryanx db 0
ryany db 0
lastflag db 0
lastflagex db 0
flagx db 0
flagy db 0
currentex db 0
currentfree db 0
currentframe dw 0
framesad dw 0
dataad dw 0
frsegment dw 0
objectx dw 0
objecty dw 0
offsetx dw 0
offsety dw 0
savesize dw 0
savesource dw 0
savex db 0
savey db 0
currentob db 0
priorityDep db 0 ; dep for deprecated, I leave a byte here to minimize changes to the generated code
destpos db 0
reallocation db 0 ;----------;some rooms have more than one
roomnum db 0 ;place in the Roomdata list, to
;account for different start points
nowinnewroom db 0 ;this variable holds the rooms
resetmanxy db 0 ;real value - ie:which file it's in
newlocation db -1 ;if set then room is loaded at end of watch mode, or straight away if not in watch mode
autolocation db -1
mustload db 0
answered db 0
saidno db 0
doorcheck1 db 0
doorcheck2 db 0
doorcheck3 db 0
doorcheck4 db 0
mousex dw 0
mousey dw 0
mousebutton dw 0
mousebutton1 dw 0
mousebutton2 dw 0
mousebutton3 dw 0
mousebutton4 dw 0
oldbutton dw 0
oldx dw 0
oldy dw 0
lastbutton dw 0
oldpointerx dw 0
oldpointery dw 0
delherex dw 0
delherey dw 0
pointerxs db 32
pointerys db 32
delxs db 0
delys db 0
pointerframe db 0
pointerpower db 0
auxpointerframe db 0
pointermode db 0
pointerspeed db 0
pointercount db 0
inmaparea db 0
reelpointer dw 0
slotdata db 0
thisslot db 0
slotflags db 0
takeoff dw 0
talkmode db 0
talkpos db 0
character db 0
persondata dw 0
talknum db 0
numberinroom db 0
currentcel db 0
oldselection db 0
stopwalking db 0
mouseon db 0
played dw 0
timer1 db 0
timer2 db 0
timer3 db 0
wholetimer dw 0
timer1to db 0
timer2to db 0
timer3to db 0
watchdump db 0
currentset dw 0
logonum db 0
oldlogonum db 0
newlogonum db 0
netseg dw 0
netpoint dw 0
keynum db 0
cursorstate db 0
pressed db 0
presspointer dw 0
graphicpress db 0
presscount db 0
keypadax dw 0
keypadcx dw 0
lightcount db 0
folderpage db 0
diarypage db 0
menucount db 0
symboltopx db 0
symboltopnum db 0
symboltopdir db 0
symbolbotx db 0
symbolbotnum db 0
symbolbotdir db 0
symboltolight db 0
symbol1 db 0
symbol2 db 0
symbol3 db 0
symbolnum db 0
dumpx dw 0
dumpy dw 0
walkandexam db 0
walkexamtype db 0
walkexamnum db 0
cursloc dw 0
curslocx dw 0
curslocy dw 0
curpos dw 0
monadx dw 0
monady dw 0
gotfrom dw 0
monsource dw 0
numtodo dw 0
timecount dw 0
counttotimed dw 0
timedseg dw 0
timedoffset dw 0
timedy db 0
timedx db 0
needtodumptimed db 0
;recordpos dw 0
;rechandle dw 0
handle dw 0
loadingorsave db 0 ;1 if load 2 if save
currentslot db 0
cursorpos db 0
colourpos db 0
fadedirection db 0
numtofade db 0
fadecount db 0
addtogreen db 0
addtored db 0
addtoblue db 0
lastsoundreel dw 0
soundbuffer dw 0
soundbufferad dw 0
soundbufferpage db 0
soundtimes db 0
needsoundbuff db 0
oldint9seg dw -1
oldint9add dw -1
oldint8seg dw -1
oldint8add dw -1
oldsoundintseg dw 0
oldsoundintadd dw 0
soundbaseadd dw 0
dsp_status dw 0
dsp_write dw 0
dmaaddress db 0
soundint db 5
sounddmachannel db 1
sampleplaying db 255
testresult db 0
currentirq db 0
speechloaded db 0
speechlength dw 0
volume db 0
volumeto db 0
volumedirection db 0
volumecount db 0
playblock db 0
wongame db 0
lasthardkey db 0
bufferin dw 0
bufferout dw 0
extras dw 0 ;for allocated memory
workspace dw 0 ;allocated mem for screen buffer
mapstore dw 0 ;allocated mem for copy of room
charset1 dw 0 ;allocated mem for normal charset
tempcharset dw 0 ;monitor char set
icons1 dw 0 ;allocated mem for on screen stuff
icons2 dw 0
buffers dw 0 ;allocated mem for buffers
mainsprites dw 0 ;allocated mem for Ryan sprites
backdrop dw 0
mapdata dw 0
sounddata dw 0
sounddata2 dw 0
recordspace dw 0
freedat dw 0
setdat dw 0
reel1 dw -1
reel2 dw -1
reel3 dw -1
roomdesc dw -1
freedesc dw -1
setdesc dw -1
blockdesc dw -1
setframes dw -1
freeframes dw -1
people dw -1
reels dw -1
commandtext dw -1
puzzletext dw -1
traveltext dw -1
tempgraphics dw -1
tempgraphics2 dw -1
tempgraphics3 dw -1
tempsprites dw -1
textfile1 dw -1
textfile2 dw -1
textfile3 dw -1
blinkframe db 23
blinkcount db 0
reasseschanges db 0 ; if it's a 1 then obname will assume that
pointerspath db 0 ;the command has changed.
manspath db 0 ;ie. from "walk to" to "Examine"
pointerfirstpath db 0
finaldest db 0
destination db 0
linestartx dw 0
linestarty dw 0
lineendx dw 0
lineendy dw 0
increment1 dw 0
increment2 dw 0
lineroutine db 0
linepointer db 0
linedirection db 0
linelength db 0
liftsoundcount db 0
emmhandle dw 0
emmpageframe dw 0
emmhardwarepage db 0
ch0emmpage dw 0
ch0offset dw 0
ch0blockstocopy dw 0
ch0playing db 0
ch0repeat db 0
ch0oldemmpage dw 0
ch0oldoffset dw 0
ch0oldblockstocopy dw 0
ch1playing db 255
ch1emmpage dw 0
ch1offset dw 0
ch1blockstocopy dw 0
ch1blocksplayed dw 0
soundbufferwrite dw 0
soundemmpage dw 0
speechemmpage dw 0
currentsample db -1
roomssample db 0
gameerror db 0
howmuchalloc dw 0
|