aboutsummaryrefslogtreecommitdiff
path: root/dists/debian/control
blob: 18344e92e3e842c2b3be6f26ca4b9a944617957c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
Source: scummvm-cvs
Section: contrib/games
Priority: optional
Maintainer: Tore Anderson <tore@linpro.no>
Build-Depends: debhelper (>> 3.0.0), libsdl1.2-dev, libmad0-dev
Standards-Version: 3.5.8

Package: scummvm-cvs
Architecture: any
Depends: ${shlibs:Depends}
Suggests: timidity
Conflicts: scummvm
Description: SDL implementation of LucasArts' S.C.U.M.M. interpreter
 S.C.U.M.M. (Script Creation Utility for Maniac Mansion) is the engine
 used to create a lot of classic LucasArts adventure games, such as
 Sam & Max and The Secret of Monkey Island.
 .
 ScummVM lets you play your old adventure games in Debian, using SDL
 for the graphic presentation.
 .
 In addition to the various LucasArts-games ScummVM can play, it is also
 possible to use ScummVM with AdventureSoft's Simon the Sorcerer. For
 a full list of compatible games; see the official compatibility list at
 http://scummvm.sf.net/compatibility.php .
 .
 The data files belonging to the various games is not included in this
 package due to licensing issues; you have to obtain them somewhere else
 if you want ScummVM to be of any use.
 .
 NOTE: This is a unofficial package, which is not supported by the Debian
 Project. Please report problems to ScummVM's Sourceforge bug tracker;
 found at <http://sourceforge.net/tracker/?group_id=37116>.