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%%% Local Variables:
%%% mode: latex
%%% TeX-master: "readme"
%%% End:
\section{Configurations Files}
By default, the configuration file is saved in, and loaded from:
%
\begin{itemize}
\item Windows: \verb#<windir>\scummvm.ini#
\item Unix: \verb#~/.scummvmrc#
\item Mac OS X: \verb#~/Library/Preferences/ScummVM Preferences#
\item Others: \verb#scummvm.ini# in the current directory
\end{itemize}
%
An example config file looks as follows:
%
\begin{verbatim}
[scummvm]
gfx_mode=supereagle
fullscreen=true
savepath=C:\saves\
[sky]
path=C:\games\SteelSky\
[germansky]
gameid=sky
language=de
path=C:\games\SteelSky\
description=Beneath a Steel Sky w/ German subtitles
[germandott]
gameid=tentacle
path=C:\german\tentacle\
description=German version of DOTT
[tentacle]
path=C:\tentacle\
subtitles=true
music_volume=40
sfx_volume=255
[loomcd]
cdrom=1
path=C:\loom\
talkspeed=5
savepath=C:\loom\saves\
[monkey2]
path=C:\amiga_mi2\
music_driver=windows
amiga=true
\end{verbatim}
%
The following keywords are recognized:
\begin{tabular}[hf]{lll}
basename &string\\
path &string The path to where a game's data files are\\
read\_only &bool If true, ScummVM will never try to overwrite\\
& the configuration file.\\
save\_slot &number The save game number to load on startup.\\
savepath &string The path to where a game will store its\\
& savegames.\\
versioninfo &string The version of the ScummVM that created the\\
& configuration file.\\
\\
gameid &string The real id of a game. Useful if you have\\
& several versions of the same game, and want\\
& different aliases for them. See the example.\\
description &string The description of the game as it will appear\\
& in the launcher.\\
\\
language &string Specify language (en, de, fr, it, pt, es, jp,\\
& zh, kr, se, gb, hb, cz, ru)\\
speech\_mute &bool &If true, speech is muted\\
subtitles &bool Set to true to enable subtitles.\\
talkspeed &number Text speed\\
\\
fullscreen &bool Fullscreen mode\\
aspect\_ratio &bool Enable aspect ratio correction\\
gfx\_mode &string Graphics mode (normal, 2x, 3x, 2xsai,\\
& super2xsai, supereagle, advmame2x, advmame3x,\\
& hq2x, hq3x, tv2x, dotmatrix)\\
\\
cdrom &number Number of CD-ROM unit to use for audio. If\\
& negative, don't even try to access the CD-ROM.\\
joystick\_num &number Number of joystick device to use for input\\
music\_driver &string The music engine to use.\\
output\_rate &number The output sample rate to use, in Hz. Sensible\\
& values are 11025, 22050 and 44100.\\
alsa\_port &string Port to use for output when using the\\
& ALSA music driver.\\
music\_volume &number The music volume setting (0-255)\\
multi\_midi &bool If true, enable combination Adlib and native\\
& MIDI.\\
soundfont &string The SoundFont to use for MIDI playback. (Only\\
& supported by some MIDI drivers.)\\
native\_mt32 &bool If true, disable GM emulation and assume that\\
& there is a true Roland MT-32 available.\\
enable\_gs &bool If true, enable Roland GS-specific features to\\
& enhance GM emulation. If native\_mt32 is also\\
& true, the GS device will select an MT-32 map\\
& to play the correct instruments.\\
sfx\_volume &number The sfx volume setting (0-255)\\
tempo &number The music tempo (50-200) (default: 100)\\
speech\_volume &number The speech volume setting (0-255)\\
\\
copy\_protection&bool Enable copy protection in SCUMM games, when\\
& ScummVM disables it by default.\\
demo\_mode &bool Start demo in Maniac Mansion\\
alt\_intro &bool Use alternative intro for CD versions of \\
& Beneath a Steel Sky and Flight of the Amazon\\
& Queen
\\
boot\_param &number Pass this number to the boot script\\
\end{tabular}
Broken Sword II adds the following non-standard keywords:\\
\begin{tabular}[h]{lll}
gfx\_details &number &Graphics details setting (0-3)\\
music\_mute &bool &If true, music is muted\\
object\_labels &bool &If true, object labels are enabled\\
reverse\_stereo &bool &If true, stereo channels are reversed\\
sfx\_mute &bool &If true, sound effects are muted\\
\end{tabular}
Flight of the Amazon Queen adds the following non-standard keywords:\\
\begin{tabular}[h]{lll}
music\_mute &bool &If true, music is muted\\
sfx\_mute &bool &If true, sound effects are muted\\
\end{tabular}
Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
\begin{tabular}[h]{lll}
fade &bool &If true, fade effect is enabled\\
music\_mute &bool &If true, music is muted\\
slow\_down &number &Makes games slower (1- 10)\\
sfx\_mute &bool &If true, sound effects are muted\\
\end{tabular}
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