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% This file was generated by credits.pl. Do not edit by hand!
\section{Credits}
\begin{itemize}
\item \textbf{The ScummVM team}\\
  \begin{tabular}[h]{p{4cm}l}
    James Brown & Lead developer\\
    Max Horn & Lead developer\\
    Torbj\"orn Andersson & Engine: SCUMM, Broken Sword II, SAGA\\
    David Eriksson & Engine: Flight of the Amazon Queen\\
    Robert G\"offringmann & Engine: Beneath a Steel Sky, Broken Sword I\\
    Jonathan Gray & Engine: SCUMM, HE, Broken Sword II\\
    Travis Howell & Engine: SCUMM, HE, Simon the Sorcerer\\
    Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\
    Pawe{\l} Ko{\l}odziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\
    Andrew Kurushin & Engine: SAGA\\
    Gregory Montoir & Engine: Flight of the Amazon Queen, HE\\
    Joost Peters & Engine: Beneath a Steel Sky, Flight of the Amazon Queen\\
    Eugene Sandulenko & Engine: SCUMM (FT INSANE), HE, SAGA\\
    Chris Apers & Port: PalmOS\\
    Nicolas Bacca & Port: PocketPC/WinCE\\
    Marcus Comstedt & Port: Dreamcast\\
    Ruediger Hanke & Port: MorphOS\\
    Jamieson Christian & iMUSE, MIDI, all things musical\\
    Jerome Fisher & MT-32 emulator\\
    Jochen Hoenicke & Speaker \& PCjr sound support, Adlib work\\
    Hans-J\"org Frieden & Port: AmigaOS 4\\
  \end{tabular}
\item \textbf{Retired Team Members}\\
  \begin{tabular}[h]{p{4cm}l}
    Ralph Brorsen & Help with GUI implementation\\
    Vincent Hamm & Co-Founder\\
    Felix Jakschitsch & Zak256 reverse engineering\\
    Mutwin Kraus & Original MacOS porter\\
    Peter Moraliyski & Port: GP32\\
    Jeremy Newman & Former webmaster\\
    Ludvig Strigeus & Original ScummVM and SimonVM author\\
    Lionel Ulmer & Port: X11\\
  \end{tabular}
\item \textbf{Contributors}\\
  \begin{tabular}[h]{p{4cm}l}
    Tore Anderson & Packaging for Debian GNU/Linux\\
    Stuart Caie & Decoders for Simon 1 Amiga data files\\
    Janne Huttunen & V3 actor mask support, Dig/FT SMUSH audio\\
    Kov\'acs Endre J\'anos & Several fixes for Simon1\\
    Jeroen Janssen & Numerous readability and bugfix patches\\
    Robert Kelsen & Packaging for SlackWare\\
    Claudio Matsuoka & Daily Linux builds\\
    Mikesch Nepomuk & MI1 VGA floppy patches\\
    Nicolas Noble & Config file and ALSA support\\
    Willem Jan Palenstijn & Packaging for Fedora/RedHat\\
    Stefan Parviainen & Packaging for BeOS\\
    Quietust & Sound support for Amiga SCUMM V2/V3 games, MM NES support\\
    Andreas R\"over & Broken Sword 1/2 MPEG2 cutscene support\\
    Edward Rudd & Fixes for playing MP3 versions of MI1/Loom audio\\
    Daniel Schepler & Final MI1 CD music support, initial Ogg Vorbis support\\
    Johannes Schickel & Thumbnails for ScummEngine\\
    Andr\'e Souza & SDL-based OpenGL renderer\\
    Tim ??? & Initial MI1 CD music support\\
    Juha Niemim\"aki & AmigaOS 4 port maintaining\\
  \end{tabular}

And to all the contributors, users, and beta testers we've missed. Thanks!
\item \textbf{Special thanks to}\\
  \begin{tabular}[h]{p{4cm}l}
    Sander Buskens & For his work on the initial reversing of Monkey2\\
    Canadacow & For the original MT-32 emulator\\
    Kevin Carnes & For Scumm16, the basis of ScummVM's older gfx codecs\\
    Jezar & For his freeverb filter implementation\\
    Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\
    Jimmi Th{\o}gersen & For ScummRev, and much obscure code/documentation\\
    Tristan & For additional work on the original MT-32 emulator\\
  \end{tabular}

Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.

John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.

Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.

Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!
\end{itemize}