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\section{Credits}
\begin{itemize}
\item The ScummVM Team:\\
\begin{tabular}[h]{p{3.1cm}l}
James Brown & Lead developer\\
Max Horn & Lead developer\\
Torbj\"{o}rn Andersson & Engine: SCUMM, Broken Sword II\\
David Eriksson & Engine: Flight of the Amazon Queen\\
Robert Goeffringmann & Engine: Beneath a Steel Sky (maintainer)\\
& Broken Sword I\\
Jonathan Gray & Engine: SCUMM, Broken Sword II\\
Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\
Pawel Kolodziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\
Gregory Montoir & Engine: Flight of the Amazon Queen\\
Joost Peters & Engine: Beneath a Steel Sky,\\
& Flight of the Amazon Queen\\
Eugene Sandulenko & Engine: SCUMM (FT INSANE, bugfixes)\\
Chris Apers & Port: PalmOS\\
Nicolas Bacca & Port: PocketPC/WinCE port\\
Marcus Comstedt & Port: Dreamcast\\
Ruediger Hanke & Port: MorphOS\\
Travis Howell & Port: Win32, Engine: Simon (maintainer)\\
Peter Moraliyski & Port: GP32\\
Lionel Ulmer & Port: X11\\
Jamieson Christian & iMUSE, MIDI, all things musical.\\
Jochen Hoenicke & Speaker \& PCjr sound support, Adlib work\\
Jeremy Newman & Webmaster\\
\end{tabular}
\item Retired Team Members:\\
\begin{tabular}[h]{p{3.1cm}l}
Ralph Brorsen & Help with GUI implementation\\
Vincent Hamm & Co-Founder\\
Felix Jakschitsch & Zak256 reverse engineering\\
Mutwin Kraus & Original MacOS porter\\
Ludvig Strigeus & Original ScummVM and SimonVM author\\
\end{tabular}
\item Contributors:\\
\begin{tabular}{p{3.1cm}l}
Andreas Roever & Broken Sword 1/2 MPEG2 cutscene support\\
Quietust & Sound support for Amiga SCUMM V2 - V3 games\\
Stuart Caie & Decoders for Simon 1 Amiga data files\\
Janne Huttunen & V3 actor mask support, Dig/FT Smush audio\\
Kovacs Endre Janos & Several fixes for Simon1\\
Jeroen Janssen & Numerous readability and bugfix patches\\
Claudio Matsuoka & Daily Linux/BeOS builds \\
Mikesch Nepomuk & MI1 VGA floppy patches.\\
Nicolas Noble & Config file and ALSA support\\
Edward Rudd & Fixes for playing MP3 versions of MI1/Loom audio\\
Daniel Schepler & Final MI1 CD music support/\\
& Initial Ogg Vorbis support\\
Andre Souza & SDL-based OpenGL renderer\\
Tim 'realmz' & Initial MI1 CD music support\\
Tore Anderson & Packaging for Debian GNU/Linux\\
Hannes Niederhausen & Readme Conversion\\
\end{tabular}
And to all the contributors, users, and beta testers we've missed.\\
Thanks!
\item Special thanks to:\\
\begin{tabular}{ll}
Sander Buskens & For his work on the initial reversing of Monkey2\\
Kevin Carnes & For Scumm16, the basis of ScummVM older gfx codec\\
Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\
Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\
\end{tabular}
Tony Warriner and everyone at Revolution Software Ltd. for sharing
with us the source of some of their brilliant games, allowing us to
release Beneath a Steel Sky as freeware... and generally being
supportive above and beyond the call of duty.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement
that it is today. Feel free to drop us a line and tell us what you
think, guys!
\end{itemize}
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