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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "access/access.h"
#include "access/room.h"
#include "access/amazon/amazon_game.h"
#include "access/amazon/amazon_player.h"
#include "access/amazon/amazon_resources.h"
namespace Access {
namespace Amazon {
AmazonPlayer::AmazonPlayer(AccessEngine *vm) : Player(vm) {
_game = (AmazonEngine *)vm;
}
void AmazonPlayer::load() {
Player::load();
// Special scene setup for the top-down view when on the Slaver ship
if (_vm->_room->_roomFlag == 3) {
_playerOffset.x = _vm->_screen->_scaleTable1[8];
_playerOffset.y = _vm->_screen->_scaleTable1[11];
_leftDelta = 0;
_rightDelta = 8;
_upDelta = 2;
_downDelta = -2;
_scrollConst = 2;
for (int i = 0; i < _vm->_playerDataCount; ++i) {
_walkOffRight[i] = OVEROFFR[i];
_walkOffLeft[i] = OVEROFFL[i];
_walkOffUp[i] = OVEROFFU[i];
_walkOffDown[i] = OVEROFFD[i];
_walkOffUR[i].x = OVEROFFURX[i];
_walkOffUR[i].y = OVEROFFURY[i];
_walkOffDR[i].x = OVEROFFDRX[i];
_walkOffDR[i].y = OVEROFFDRY[i];
_walkOffUL[i].x = OVEROFFULX[i];
_walkOffUL[i].y = OVEROFFULY[i];
_walkOffDL[i].x = OVEROFFDLX[i];
_walkOffDL[i].y = OVEROFFDLY[i];
}
_vm->_timers[8]._initTm = 7;
_vm->_timers[8]._timer = 7;
++_vm->_timers[8]._flag;
_sideWalkMin = 0;
_sideWalkMax = 5;
_upWalkMin = 12;
_upWalkMax = 17;
_downWalkMin = 6;
_downWalkMax = 11;
_diagUpWalkMin = 0;
_diagUpWalkMax = 5;
_diagDownWalkMin = 0;
_diagDownWalkMax = 5;
_game->_guard->setPosition(Common::Point(56, 190));
} else {
for (int i = 0; i < _vm->_playerDataCount; ++i) {
_walkOffRight[i] = SIDEOFFR[i];
_walkOffLeft[i] = SIDEOFFL[i];
_walkOffUp[i] = SIDEOFFU[i];
_walkOffDown[i] = SIDEOFFD[i];
_walkOffUR[i].x = DIAGOFFURX[i];
_walkOffUR[i].y = DIAGOFFURY[i];
_walkOffDR[i].x = DIAGOFFDRX[i];
_walkOffDR[i].y = DIAGOFFDRY[i];
_walkOffUL[i].x = DIAGOFFULX[i];
_walkOffUL[i].y = DIAGOFFULY[i];
_walkOffDL[i].x = DIAGOFFDLX[i];
_walkOffDL[i].y = DIAGOFFDLY[i];
}
}
}
} // End of namespace Amazon
} // End of namespace Access
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