aboutsummaryrefslogtreecommitdiff
path: root/engines/access/amazon/amazon_resources.h
blob: b29bdab2c3d52f968ed0d3067b439fc8cd21dfc9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ACCESS_AMAZON_RESOURCES_H
#define ACCESS_AMAZON_RESOURCES_H

#include "common/scummsys.h"

namespace Access {

namespace Amazon {

extern const char *const FILENAMES[];

extern const byte *CURSORS[10];

extern const int TRAVEL_POS[][2];

extern const byte *ROOM_TABLE[];
extern const char *ROOM_DESCR[];
extern const int ROOM_NUMB;

extern const byte *CHARTBL[];

extern const char *const INVENTORY_NAMES[];

extern const int FONT2_INDEX[];

extern const byte FONT2_DATA[];

extern const int FONT6x6_INDEX[];

extern const byte FONT6x6_DATA[];

extern const char *const NO_HELP_MESSAGE;
extern const char *const NO_HINTS_MESSAGE;

extern const byte DEATH_SCREENS[58];

extern const char *const DEATH_TEXT[58];

extern const int DEATH_CELLS[12][3];

extern const int CHAPTER_CELLS[17][3];

extern const int CHAPTER_TABLE[14][5];

extern const int CHAPTER_JUMP[14];

extern const int COMBO_TABLE[85][4];

extern const int ANTWALK[24];

extern const int ANTEAT[33];

extern const int ANTDIE[21];

extern const int PITWALK[27];

extern const int PITSTAB[21];

extern const int TORCH[12];

extern const int SPEAR[3];

extern const int OPENING_OBJS[10][4];

extern const byte MAP0[26];
extern const byte MAP1[27];
extern const byte MAP2[32];

extern const byte *MAPTBL[3];

extern const byte RIVER0OBJECTS[450];
extern const byte ENDRIVER0[10];
extern const byte RIVER1OBJECTS[490];
extern const byte ENDRIVER1[10];
extern const byte RIVER2OBJECTS[530];
extern const byte ENDRIVER2[10];

extern const byte *RIVEROBJECTTBL[6];

} // End of namespace Amazon

} // End of namespace Access

#endif /* ACCESS_AMAZON_RESOURCES_H */