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 | /* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef ACCESS_AMAZON_ROOM_H
#define ACCESS_AMAZON_ROOM_H
#include "common/scummsys.h"
#include "access/room.h"
namespace Access {
class AccessEngine;
namespace Amazon {
class AmazonEngine;
class AmazonRoom : public Room {
private:
	AmazonEngine *_game;
	bool _antOutFlag;
	const byte *_icon;
	void roomSet();
protected:
	virtual void loadRoom(int roomNumber);
	virtual void reloadRoom();
	virtual void reloadRoom1();
	virtual void setupRoom();
	virtual void mainAreaClick();
	virtual void clearRoom();
	virtual void walkCursor();
public:
	AmazonRoom(AccessEngine *vm);
	virtual ~AmazonRoom();
	virtual void init4Quads();
	
	virtual void roomMenu();
};
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_AMAZON_ROOM_H */
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