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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_AMAZON_SCRIPTS_H
#define ACCESS_AMAZON_SCRIPTS_H
#include "common/scummsys.h"
#include "access/scripts.h"
namespace Access {
namespace Amazon {
class AmazonEngine;
class AmazonScripts: public Scripts {
private:
AmazonEngine *_game;
int _xTrack;
int _yTrack;
int _zTrack;
int _xCam;
int _yCam;
int _zCam;
int _pNumObj;
int _screenVertX;
bool CHICKENOUTFLG;
int _pImgNum[32];
SpriteResource *_pObject[32];
int _pObjX[32];
int _pObjY[32];
int _pObjZ[32];
int _pObjXl[16];
int _pObjYl[16];
int _jCnt[3];
int _jungleX[3];
void pan();
protected:
virtual void executeSpecial(int commandIndex, int param1, int param2);
virtual void executeCommand(int commandIndex);
void doFlyCell();
void doFallCell();
void scrollFly();
void scrollFall();
void scrollJWalk();
void cLoop();
void mWhile1();
void mWhile2();
void mWhileFly();
void mWhileFall();
void mWhileJWalk();
void initJWalk2();
void jungleMove();
void mWhileJWalk2();
void scrollRiver();
void mWhileDownRiver();
void mWhile(int param1);
void setVerticalCode(Common::Rect bounds);
void setHorizontalCode(Common::Rect bounds);
void chkVLine();
void chkHLine();
void guardSee();
void setGuardFrame();
void guard();
void plotTorchSpear(int indx, const int *&buf);
void plotPit(int indx, const int *&buf);
int antHandleRight(int indx, const int *&buf);
int antHandleLeft(int indx, const int *&buf);
int antHandleStab(int indx, const int *&buf);
void ANT();
void doCast(int param1);
void loadBackground(int param1, int param2);
void initRiver();
bool JUMPTEST();
void RIVERSOUND();
void MOVECANOE();
void UPDATEOBSTACLES();
void SETPHYSX();
void RIVERCOLLIDE();
void SCROLLRIVER1();
void RIVER();
void plotInactive();
void setInactive();
void boatWalls(int param1, int param2);
void cmdHelp();
void cmdCycleBack();
void cmdChapter();
void cmdSetHelp();
void cmdCenterPanel();
void cmdMainPanel();
void CMDRETFLASH();
public:
AmazonScripts(AccessEngine *vm);
void mWhileDoOpen();
};
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_AMAZON_SCRIPTS_H */
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