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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_ANIMATION_H
#define ACCESS_ANIMATION_H
#include "common/scummsys.h"
#include "common/array.h"
#include "access/data.h"
namespace Access {
class Animation;
class AnimationManager : public Manager {
public:
const byte *_anim;
Animation *_animation;
Common::Array<Animation *> _animationTimers;
public:
AnimationManager(AccessEngine *vm);
~AnimationManager();
void freeAnimationData();
void clearTimers();
Animation *findAnimation(int animId);
Animation *setAnimation(int animId);
void setAnimTimer(Animation *anim);
};
class Animation {
public:
int _type;
int _scaling;
int _frameNumber;
int _ticks;
int _loopCount;
int _countdownTicks;
int _currentLoopCount;
int _field10;
public:
Animation(const byte *data);
};
} // End of namespace Access
#endif /* ACCESS_ANIMATION_H */
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