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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/algorithm.h"
#include "access/asurface.h"

namespace Access {

void ASurface::clearBuffer() {
	byte *pSrc = (byte *)getPixels();
	Common::fill(pSrc, pSrc + w * h, 0);
}

void ASurface::setScaleTable(int scale) {
	int total = 0;
	for (int idx = 0; idx < 256; ++idx) {
		_scaleTable1[idx] = total >> 8;
		_scaleTable2[idx] = total & 0xff;
		total += scale;
	}
}

} // End of namespace Access