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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_ASURFACE_H
#define ACCESS_ASURFACE_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/memstream.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "access/data.h"
namespace Access {
class SpriteResource;
class SpriteFrame;
class ASurface : public Graphics::Surface {
public:
static int _leftSkip, _rightSkip;
static int _topSkip, _bottomSkip;
static int _clipWidth, _clipHeight;
static int _lastBoundsX, _lastBoundsY;
static int _lastBoundsW, _lastBoundsH;
static int _scrollX, _scrollY;
static void init();
public:
virtual void plotFrame(SpriteFrame *frame, const Common::Point &pt);
public:
virtual ~ASurface();
void clearBuffer();
void copyBuffer(Graphics::Surface *src) { copyFrom(*src); }
bool clip(Common::Rect &r);
void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt);
void sPlotB(SpriteFrame *frame, const Common::Point &pt);
void sPlotF(SpriteFrame *frame, const Common::Point &pt);
void plotB(SpriteFrame *frame, const Common::Point &pt);
void copyBlock(ASurface *src, const Common::Rect &bounds);
void copyTo(ASurface *dest, const Common::Point &destPos);
};
class SpriteFrame : public ASurface {
public:
SpriteFrame(AccessEngine *vm, Common::MemoryReadStream &stream, int frameSize);
~SpriteFrame();
};
class SpriteResource {
public:
Common::Array<SpriteFrame *> _frames;
public:
SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO);
~SpriteResource();
int getCount() { return _frames.size(); }
SpriteFrame *getFrame(int idx) { return _frames[idx]; }
};
class ImageEntry {
public:
int _frameNumber;
SpriteResource *_spritesPtr;
int _priority;
Common::Point _position;
int _flags;
};
class ImageEntryList : public Common::Array<ImageEntry> {
public:
void addToList(ImageEntry *ie);
};
} // End of namespace Access
#endif /* ACCESS_ASURFACE_H */
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