aboutsummaryrefslogtreecommitdiff
path: root/engines/access/asurface.h
blob: 64ddf3d0eeff2e0f390888b59126330b6d5b903e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ACCESS_ASURFACE_H
#define ACCESS_ASURFACE_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/memstream.h"
#include "common/rect.h"
#include "graphics/screen.h"
#include "access/data.h"

namespace Access {

class SpriteResource;
class SpriteFrame;

/**
 * Base Access surface class. This derivces from Graphics::Screen
 * because it has logic we'll need for our own Screen class that
 * derives from this one
 */
class BaseSurface : virtual public Graphics::Screen {
private:
	Graphics::Surface _savedBlock;

	void flipHorizontal(BaseSurface &dest);
protected:
	Common::Rect _savedBounds;
public:
	int _leftSkip, _rightSkip;
	int _topSkip, _bottomSkip;
	int _lastBoundsX, _lastBoundsY;
	int _lastBoundsW, _lastBoundsH;
	int _orgX1, _orgY1;
	int _orgX2, _orgY2;
	int _lColor;

	Common::Point _printOrg;
	Common::Point _printStart;
	int _maxChars;
public:
	static int _clipWidth, _clipHeight;
public:
	BaseSurface();

	virtual ~BaseSurface();

	void clearBuffer();

	void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt);

	/**
	 * Scaled draw frame in forward orientation
	 */
	void sPlotF(SpriteFrame *frame, const Common::Rect &bounds);

	/**
	 * Scaled draw frame in backwards orientation
	 */
	void sPlotB(SpriteFrame *frame, const Common::Rect &bounds);

	/**
	 * Draw an image full-size in forward orientation
	 */
	void plotF(SpriteFrame *frame, const Common::Point &pt);

	/**
	 * Draw an image full-size in backwards orientation
	 */
	void plotB(SpriteFrame *frame, const Common::Point &pt);

	virtual void copyBlock(BaseSurface *src, const Common::Rect &bounds);

	virtual void restoreBlock();

	virtual void drawRect();

	virtual void drawLine(int x1, int y1, int x2, int y2, int col);

	virtual void drawLine();

	virtual void drawBox();

	virtual void copyBuffer(Graphics::ManagedSurface *src);

	void copyTo(BaseSurface *dest);

	void saveBlock(const Common::Rect &bounds);

	void moveBufferLeft();

	void moveBufferRight();

	void moveBufferUp();

	void moveBufferDown();

	bool clip(Common::Rect &r);
};

class ASurface : public BaseSurface {
protected:
	/**
	 * Override the addDirtyRect from Graphics::Screen, since for standard
	 * surfaces we don't need dirty rects to be tracked
	 */
	virtual void addDirtyRect(const Common::Rect &r) {}
public:
	ASurface() : BaseSurface() {}
};

class SpriteFrame : public ASurface {
public:
	SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize);
	~SpriteFrame();
};

class SpriteResource {
public:
	Common::Array<SpriteFrame *> _frames;
public:
	SpriteResource(AccessEngine *vm, Resource *res);
	~SpriteResource();

	int getCount() { return _frames.size(); }

	SpriteFrame *getFrame(int idx) { return _frames[idx]; }
};

enum ImageFlag {
	IMGFLAG_CROPPED = 1,
	IMGFLAG_BACKWARDS = 2,
	IMGFLAG_DRAWN = 4,
	IMGFLAG_UNSCALED = 8
};

class ImageEntry {
public:
	int _frameNumber;
	SpriteResource *_spritesPtr;
	int _offsetY;
	Common::Point _position;
	int _flags;
public:
	ImageEntry();
};

class ImageEntryList : public Common::Array<ImageEntry> {
public:
	void addToList(ImageEntry &ie);
};

} // End of namespace Access

#endif /* ACCESS_ASURFACE_H */