aboutsummaryrefslogtreecommitdiff
path: root/engines/access/asurface.h
blob: 273578c830926f512dd1996d02681e0c39ea3cff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ACCESS_ASURFACE_H
#define ACCESS_ASURFACE_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/memstream.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "access/data.h"

namespace Access {

class SpriteResource;
class SpriteFrame;

class ASurface : public Graphics::Surface {
private:
	Graphics::Surface _savedBlock;
	Common::Rect _savedBounds;

	void flipHorizontal(ASurface &dest);
public:
	static int _leftSkip, _rightSkip;
	static int _topSkip, _bottomSkip;
	static int _clipWidth, _clipHeight;
	static int _lastBoundsX, _lastBoundsY;
	static int _lastBoundsW, _lastBoundsH;
	static int _scrollX, _scrollY;
	static int _orgX1, _orgY1;
	static int _orgX2, _orgY2;
	static int _lColor;

	Common::Point _printOrg;
	Common::Point _printStart;
	int _maxChars;

	static void init();
public:
	virtual ~ASurface();

	void create(uint16 width, uint16 height);

	void clearBuffer();

	void copyBuffer(Graphics::Surface *src) { copyFrom(*src); }

	bool clip(Common::Rect &r);

	void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt);

	/**
	 * Scaled draw frame in forward orientation
	 */
	void sPlotF(SpriteFrame *frame, const Common::Rect &bounds);

	/**
	 * Scaled draw frame in backwards orientation
	 */
	void sPlotB(SpriteFrame *frame, const Common::Rect &bounds);

	/**
	 * Draw an image full-size in forward orientation
	 */
	void plotF(SpriteFrame *frame, const Common::Point &pt);

	/**
	 * Draw an image full-size in backwards orientation
	 */
	void plotB(SpriteFrame *frame, const Common::Point &pt);

	virtual void copyBlock(ASurface *src, const Common::Rect &bounds);

	void copyTo(ASurface *dest, const Common::Point &destPos);

	void copyTo(ASurface *dest, const Common::Rect &bounds);

	void copyTo(ASurface *dest);

	void saveBlock(const Common::Rect &bounds);

	void restoreBlock();

	void drawRect();

	void moveBufferLeft();

	void moveBufferRight();

	void moveBufferUp();

	void moveBufferDown();
};

class SpriteFrame : public ASurface {
public:
	SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize);
	~SpriteFrame();
};

class SpriteResource {
public:
	Common::Array<SpriteFrame *> _frames;
public:
	SpriteResource(AccessEngine *vm, Resource *res);
	~SpriteResource();

	int getCount() { return _frames.size(); }

	SpriteFrame *getFrame(int idx) { return _frames[idx]; }
};

enum ImageFlag { IMGFLAG_CROPPED = 1, IMGFLAG_BACKWARDS = 2, IMGFLAG_DRAWN = 4,
	IMGFLAG_UNSCALED = 8 };

class ImageEntry {
public:
	int _frameNumber;
	SpriteResource *_spritesPtr;
	int _offsetY;
	Common::Point _position;
	int _flags;
public:
	ImageEntry();
};

class ImageEntryList : public Common::Array<ImageEntry> {
public:
	void addToList(ImageEntry &ie);
};

} // End of namespace Access

#endif /* ACCESS_ASURFACE_H */