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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_BUBBLE_BOX_H
#define ACCESS_BUBBLE_BOX_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "common/stream.h"
#include "common/types.h"
#include "graphics/surface.h"
#include "access/data.h"
namespace Access {
class AccessEngine;
enum BoxType { TYPE_0 = 0, TYPE_1 = 1, TYPE_2 = 2, TYPE_3 = 3, kBoxTypeFileDialog = 4 };
class BubbleBox : public Manager {
private:
int _startItem, _startBox;
int _charCol, _rowOff;
Common::Point _fileStart;
Common::Point _fileOff;
int _boxStartX, _boxStartY;
int _boxEndX, _boxEndY;
int _bIconStartX, _bIconStartY;
int _boxPStartX, _boxPStartY;
void displayBoxData();
void drawSelectBox();
/**
* Prints a text bubble and it's contents
*/
void printBubble_v1(const Common::String &msg);
void printBubble_v2(const Common::String &msg);
public:
BoxType _type;
Common::Rect _bounds;
Common::StringArray _nameIndex;
Common::String _bubbleTitle;
Common::String _bubbleDisplStr;
Common::String _tempList[60];
int _tempListIdx[60];
int _btnId1;
int _btnX1;
int _btnId2;
int _btnX2;
int _btnId3;
int _btnX3;
Common::Rect _btnUpPos;
Common::Rect _btnDownPos;
Common::Array<Common::Rect> _bubbles;
public:
BubbleBox(AccessEngine *vm, Access::BoxType type, int x, int y, int w, int h, int val1, int val2, int val3, int val4, Common::String title);
void load(Common::SeekableReadStream *stream);
void clearBubbles();
void placeBubble(const Common::String &msg);
void placeBubble1(const Common::String &msg);
/**
* Calculate the size of a bubble needed to hold a given string
*/
void calcBubble(const Common::String &msg);
/**
* Prints a text bubble and it's contents
*/
void printBubble(const Common::String &msg);
/*
* Draws the background for a text bubble
* @param index Index of bounds in _bubbles array
*/
void drawBubble(int index);
void doBox(int item, int box);
int doBox_v1(int item, int box, int &btnSelected);
void getList(const char *const data[], int *flags);
void setCursorPos(int posX, int posY);
void printString(Common::String msg);
};
} // End of namespace Access
#endif /* ACCESS_BUBBLE_BOX_H */
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