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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_CHAR_H
#define ACCESS_CHAR_H
#include "common/scummsys.h"
#include "common/array.h"
#include "access/data.h"
namespace Access {
class CharEntry {
public:
int _charFlag;
int _estabIndex;
FileIdent _screenFile;
FileIdent _paletteFile;
int _startColor, _numColors;
Common::Array<CellIdent> _cells;
FileIdent _animFile;
FileIdent _scriptFile;
Common::Array<ExtraCell> _extraCells;
public:
CharEntry(const byte *data);
CharEntry();
};
class CharManager : public Manager {
private:
void charMenu();
public:
Common::Array<CharEntry> _charTable;
int _converseMode;
int _charFlag;
// Fields that are included in savegames
int _conversation;
public:
CharManager(AccessEngine *vm);
void loadChar(int charId);
};
} // End of namespace Access
#endif /* ACCESS_CHAR_H */
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