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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/algorithm.h"
#include "access/data.h"

namespace Access {

TimerList::TimerList() : Common::Array<TimerEntry>() {
	_timersSavedFlag = false;
}

void TimerList::saveTimers() {
	if (!_timersSavedFlag /* && !_flashbackFlag */) {
		_savedTimers = *this;
		_timersSavedFlag = true;
	}
}

void TimerList::restoreTimers() {
	if (_timersSavedFlag /* && !_flashbackFlag */) {
		clear();
		*static_cast<Common::Array<TimerEntry> *>(this) = _savedTimers;
		_timersSavedFlag = false;
	}
}

} // End of namespace Access