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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ACCESS_DATA_H
#define ACCESS_DATA_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/types.h"
#include "graphics/surface.h"
#include "access/files.h"

namespace Access {

class AccessEngine;

class Manager {
protected:
	AccessEngine *_vm;
public:
	Manager(AccessEngine *vm) : _vm(vm) {}
};

struct TimerEntry {
	int _initTm;
	int _timer;
	byte _flag;

	TimerEntry() {
		_initTm = _timer = 0;
		_flag = 0;
	}
};

class TimerList : public Common::Array<TimerEntry> {
private:
	Common::Array<TimerEntry> _savedTimers;
public:
	bool _timersSavedFlag;
public:
	TimerList();

	/**
	 * Save a copy of all current timers
	 */
	void saveTimers();

	/**
	 * Resetore the set of previously saved timers
	 */
	void restoreTimers();

	/**
	 * Update the timer list
	 */
	void updateTimers();

	/**
	 * Synchronize savegame data 
	 */
	void synchronize(Common::Serializer &s);
};

class ExtraCell {
public:
	FileIdent _vid;
	FileIdent _vidSound;
};

struct DeathEntry {
	int _screenId;
	Common::String _msg;
};

class DeathList : public Common::Array<DeathEntry> {
public:
	Common::Array<CellIdent> _cells;
};

} // End of namespace Access

#endif /* ACCESS_DATA_H */